Oh the humanity. Dragon Age: Origins was so awesome, DA2 was playable, and now they are gonna ruin everything. This is what happens when you sell out to EA. Bioware used to be so cool.
dude come on, skyrim.sir.rutthed said:Fucking... Why does everything need multiplayer? I wanna play alone damnit! Origins really was the end of an age, it seems. Fare thee well, strong narrative driven RPG's that kick your ass at every turn...
Don't check out the second one. It's not worth it.Flight said:If that's the case, I certainly won't be buying it. I liked the first Dragon Age, and I'm considering checking out the second, but this just sounds ridiculous.
By 'Narrative driven' I meant 'not open world' and more linear and traditional in nature. Which Skyrim really is not.42 said:dude come on, skyrim.sir.rutthed said:Fucking... Why does everything need multiplayer? I wanna play alone damnit! Origins really was the end of an age, it seems. Fare thee well, strong narrative driven RPG's that kick your ass at every turn...
Yeah that sounds awesome. For DnD virgins like myself it would be a nice easy way to get a group of friends together to try it without all the peripherals required to play DnD. However the DM's job in that setting would be minimal as it would be a lot harder to come up with stuff on the fly and to incorporate it into a game.SnakeoilSage said:Aye! We want our Cleave! A few tweaks and you could kill everything within melee range.AugustFall said:This is absolutely true. I want my cleave back! That bloody rocked for clearing out mobs. The older games were clearly attempts at creating a DnD style game, hence the settings of Neverwinter and Baldur's Gate which I think is a major fault of the newer games in that they stray from it. I felt like KOTOR was the perfect mix of engaging combat with control over a party of chars and the customization available from a DnD-esque game.
Well it's hard to start from scratch and make a setting as incredible rich and detailed as the Forgotten Realms, which has been enriched over the decades with contributing ideas. I think the Dragon Age setting has potential - or at least did before EA got their hands on it.
Knights of the Old Republic is also based on the Wizards of the Coast Star Wars RPG; I really wish you could be some other race than a human in KOTOR. Gamorrean Jedi!
I really would have liked to see a game that covers a vast chunk of Faerun (the central continent in the Forgotten Realms setting), with a table-top battle system (turn based, following D&D rules) and gameplay. The point of the game isn't to play out a pre-made campaign (although one would be included), but to be a means for players to play D&D together, with all the benefits of a video game. The GM creates the campaign using a simple editor that allows him to pick a location and build from there, creating quests and plots, and if the players just wanna dive into a dungeon, the game would be packed with them, including famous dungeons created for the table-top editions.
That would be the perfect RPG.
I gave Dragon Age 2 a chance despite misgivings, and I was burned for sixty dollars. Not happening again.Bebus said:Bioware fans in 'refusal to buy game before knowing the smallest thing about it' shocker.
yeah I know it will but never mindVolothos said:This is an interesting comment. Sadly, it'll be ignoredgetoffmycloud said:To everyone saying Bioware has sold there soul all im gonna say is neverwinter nights had PvP so this isnt new to them and if you were true older bioware fans like you all claim to be you would know this
Also, i never tried a NWN game, how are they?
Pahaha, you think Bioware fans are going to be rational? You clearly haven't visited the Bioware forums. Quoted for truth though. Bioware made Neverwinter Nights, which had multi-player, so it's not like this is unheard of.getoffmycloud said:To everyone saying Bioware has sold there soul all im gonna say is neverwinter nights had PvP so this isnt new to them and if you were true older bioware fans like you all claim to be you would know this
Well MMO's are really the easiest setup for game developers. You don't need a lot of content or story, its nothing more than a glorified scavenger hunt. World of Warcraft is slightly steering away from this; Cataclysm boasts some minor region-based storylines, and many dungeons have some interesting challenges besides just bashing things.AugustFall said:Yeah that sounds awesome. For DnD virgins like myself it would be a nice easy way to get a group of friends together to try it without all the peripherals required to play DnD. However the DM's job in that setting would be minimal as it would be a lot harder to come up with stuff on the fly and to incorporate it into a game.
I was pretty annoyed to hear the next NWN is going to be an MMO, it seems like WRPGs were gradually moving to the point where we are today where the graphics and power of the machines could create incredible stories and settings but now that we are here everyone has abandoned it either in the way that DA dropped the established setting and others expanding into MMOs.
shrekfan246 said:Pahaha, you think Bioware fans are going to be rational? You clearly haven't visited the Bioware forums. Quoted for truth though. Bioware made Neverwinter Nights, which had multi-player, so it's not like this is unheard of.getoffmycloud said:To everyone saying Bioware has sold there soul all im gonna say is neverwinter nights had PvP so this isnt new to them and if you were true older bioware fans like you all claim to be you would know this
It's . . . hard to describe. I'll let Sir Alec Guinness do it for me:getoffmycloud said:No I haven't been on the Bioware forums but they way you describe them it sounds like a great place to annoy some fanboys
Agreed, I have played a bunch and there is a burn out factor. I love guildwars as it had a coherent story behind it and the multiplayer was very fun. Looking forward to GW2. But it wasn't a WRPG. Honestly Skyrim may have divided a lot of people but the perk system which adds new gameplay elements as you advance has totally engrossed me just the same the feats in KOTOR and NWN did.SnakeoilSage said:Well MMO's are really the easiest setup for game developers. You don't need a lot of content or story, its nothing more than a glorified scavenger hunt. World of Warcraft is slightly steering away from this; Cataclysm boasts some minor region-based storylines, and many dungeons have some interesting challenges besides just bashing things.AugustFall said:Yeah that sounds awesome. For DnD virgins like myself it would be a nice easy way to get a group of friends together to try it without all the peripherals required to play DnD. However the DM's job in that setting would be minimal as it would be a lot harder to come up with stuff on the fly and to incorporate it into a game.
I was pretty annoyed to hear the next NWN is going to be an MMO, it seems like WRPGs were gradually moving to the point where we are today where the graphics and power of the machines could create incredible stories and settings but now that we are here everyone has abandoned it either in the way that DA dropped the established setting and others expanding into MMOs.
Still, these are not true RPG's and I'm not happy about WRPG's steering in that course, because WoW has had years to polish and tweak itself and very few other developers are willing to take it that far... they just want a fast, simple, cheap MMO to make them fat subscription dollars.
I thought that the improvement system in Skyrim was fantastic, a stroke of genius that should find its way into more RPGs. As much as I enjoy a good set of character classes, Skyrim pretty much made the whole concept obsolete. Implemented into an MMO, I would design it so that character have a base class (like Tank, Healer, Striker, whatever) and give each one a set of skills that work similarly to Skyrim's, with perks you can purchase. And THEN I would give it a Talent tree, to tweak what Perks you have so that you can be, say, a hardcore Archer Striker or a jack-of-all-trades Tank who can control crowds with two-haned weapons or defend with shield and one-handed weapons, or bolster allies with strategic commands.AugustFall said:Agreed, I have played a bunch and there is a burn out factor. I love guildwars as it had a coherent story behind it and the multiplayer was very fun. Looking forward to GW2. But it wasn't a WRPG. Honestly Skyrim may have divided a lot of people but the perk system which adds new gameplay elements as you advance has totally engrossed me just the same the feats in KOTOR and NWN did.
Also it has no multiplayer and has sold very well (I don't like Jim but that was a good point he made) so hopefully this will push a movement of Single Player RPGs.