Yeah that sounds awesome. For DnD virgins like myself it would be a nice easy way to get a group of friends together to try it without all the peripherals required to play DnD. However the DM's job in that setting would be minimal as it would be a lot harder to come up with stuff on the fly and to incorporate it into a game.SnakeoilSage said:Aye! We want our Cleave! A few tweaks and you could kill everything within melee range.AugustFall said:This is absolutely true. I want my cleave back! That bloody rocked for clearing out mobs. The older games were clearly attempts at creating a DnD style game, hence the settings of Neverwinter and Baldur's Gate which I think is a major fault of the newer games in that they stray from it. I felt like KOTOR was the perfect mix of engaging combat with control over a party of chars and the customization available from a DnD-esque game.
Well it's hard to start from scratch and make a setting as incredible rich and detailed as the Forgotten Realms, which has been enriched over the decades with contributing ideas. I think the Dragon Age setting has potential - or at least did before EA got their hands on it.
Knights of the Old Republic is also based on the Wizards of the Coast Star Wars RPG; I really wish you could be some other race than a human in KOTOR. Gamorrean Jedi!
I really would have liked to see a game that covers a vast chunk of Faerun (the central continent in the Forgotten Realms setting), with a table-top battle system (turn based, following D&D rules) and gameplay. The point of the game isn't to play out a pre-made campaign (although one would be included), but to be a means for players to play D&D together, with all the benefits of a video game. The GM creates the campaign using a simple editor that allows him to pick a location and build from there, creating quests and plots, and if the players just wanna dive into a dungeon, the game would be packed with them, including famous dungeons created for the table-top editions.
That would be the perfect RPG.
I was pretty annoyed to hear the next NWN is going to be an MMO, it seems like WRPGs were gradually moving to the point where we are today where the graphics and power of the machines could create incredible stories and settings but now that we are here everyone has abandoned it either in the way that DA dropped the established setting and others expanding into MMOs.