If ps3 piracy was possible day one, they only would've sold more consoles.Syntax Error said:Isn't that the point by now? You can't stop piracy, so just make sure that you can hinder their progress long enough for you to get past the critical points of your sales (either based on time or units sold) so that you can make a return on your investments.Dioxide20 said:Trying to crack proof your console just delays the inevitable. It will always happen.
360 piracy hasn't been reliant on hardware modifications for a couple years. Most games are burn and play.Straying Bullet said:Still better than actually hardware modding your own 360.
I think one of the reasons the PS3 got hacked last was actually the ability to run linux from the start. Most of the Wii mods are based on the homebrew channel which was developed to run linux on the Wii ( the Chaos Computer Club made some interesting videos about the developement of the homebrew channel)With the PS3 the hackers couldn't use the work from the linux community to develope there own mods.Calhoun347 said:No it didn't. It's a matter of the popularity really.John Funk said:PS3's unique hardware and software made it essentially immune to piracy
The PS3 is the least popular of the consoles, therefore there is less people interested in doing it, and less people to market it to.
It's like Viruses and Mac's. Mac's are no more immune than any other system, they just account for so low a market-share, there is no reason to make the effort to make them.
Jarrid said:Why would you want to hack a Wii?JediMB said:To be fair, all you need for the Wii is an SD card.John Funk said:Even worse, this method of piracy doesn't seem to require any hardware modifications (like needing to "modchip" your Xbox 360 or Wii) - just software and the USB dongle.
I did it to be able to play scummVM-compatible point-and-click adventure games on my Wii.
That is also true, but there is still the popularity factor.whattheblub said:I think one of the reasons the PS3 got hacked last was actually the ability to run linux from the start. Most of the Wii mods are based on the homebrew channel which was developed to run linux on the Wii ( the Chaos Computer Club made some interesting videos about the developement of the homebrew channel)With the PS3 the hackers couldn't use the work from the linux community to develope there own mods.
Also true, but if the market share ratio were flipped, you'd see tons of viruses for Mac's and almost nothing for windows. It's not worth it to make something DESIGNED to infect as many people as possible, in a place where it Can't do that.whattheblub said:Regarding viruses for Macs: it's simply more difficult to program them. Under the old Windows systems (XP and below) the normal user would have administrato rights by default, whereas on a Mac the user is not able to get root access. It's the design of the operating system which makes it more challenging to run viruses
That isn't really an argument with any backing to it. You can blame the publishers for not making succesful methods of keeping piracy down, but in the end all of the blame must fall on the pirates, because if they weren't there the DRM wouldn't be there. DRMs are not a good reason to pirate games, they are simply a justification for the pirates to say 'yeah we might be breaking the law, but look at how nasty these big corporations are.' It's pitiful.graverobber2 said:While I agree that the pirates are the ones who started the whole thing, I don't think you can deny that DRM's have somewhat become a reason (or at least: a very, very, very good excuse) to pirate games. Some DRM's can be extremely irritating (Ubisoft requires constant internet connection, Securom requires a CD/DVD,... ). First thing I do when I buy a game is search for a crack to get rid of the DRM (with steam as one of the only exceptions).MelasZepheos said:snip
If game developers/publishers would stop spending so much money on DRM's and instead use whatever money they saved to offer the game at a lower price, there would probably be a lot less piracy.
Lower prices would also solve their problem with used games ==> lower prices mean that you can gain less profit from selling them, making it less interesting to sell them.
somewhat more on topic: PS3 still has the advantage that the hardware you need is quite expensive (unless they find some way to run games from external HD's)
Quoted for considerable levels of truth. Pirate gamers are in this for no-cost gaming; the time and money costs of this venture make it far less desirable. Unless you've got a godly internet connection, the mere act of downloading the data, let alone porting it over to the console via disc or external memory unit, makes it impractical. Of course, this all assumes this is legit and not just another hoax. Either way, Sony has relatively little to fear, least until internet connections become more amazing or blu-ray burners & blanks become a lot cheaper.Arkley said:Even if it does work, and even if applying the device and its software to the PS3 is fast and easy, it still won't create a massive amount of piracy on the console, and certainly not the level of piracy the Wii and 360 have struggled with. The reason for this is simple:
To mod a Wii, all you need is an SD card and the ability to follow simple instructions. Everyone has an SD card, even your grandmother. The games (a mere 4ish gb in size) are then burned on simple, run of the mill DVDs with any old burner & burning program.
To mod a 360, all you need is the ability to follow simple instructions, although it does involve popping off the case of both the 360 and your computer. The games (a very managable 7.5ish gb in size) are burned easily on cheap dual-layered DVDs, and just about all modern DVD drives can burn to them.
Now, to mod a PS3, you'll need an imported piece of hardware, which will obviously cost you money. You'll need a blu ray burner, which are still uncommon and pretty expensive (200+ USD). You'll need to download or rip the games, which can be huge - between 20 & 50 gb. Blue ray discs themselves aren't cheap, especially not the dual layered ones.
All in all, with the amount of money it will cost you to be able to start burning and playing pirated PS3 games, you could quite easily buy a sizeable collection of real PS3 games, and not risk being banned from PSN/sued by anyone. You could probably make the trip to your local store a whole bunch of times in the ungoddly amount of time it would take to download & burn a 50gb game.
Because that would make sense and would cost them money *rolls eyes* because obviously they couldn't make games any cheaper for one console otherwise that console would be more dominant in the market and would make them more money, but no, instead they choose to keep an arms race between the consoles and make massive profits from all rather than one...in short, Developers are evil souless money grubbing asshats.Joe Kilner said:If it is just a USB device, what's the bet it can be nullified with a firmware upgrade...
On a related note, if the PS3 is so piracy free, then why aren't the games cheaper?