Couldn't agree with this more.Bob_McMillan said:Is it just me, or does it seem like every single news bit we get about Microsoft is about then trying to sell the Xbone? Not that I have a problem with it. I wish Sony would get off their ass and stop being so smug and try to be competetive.
Couldn't agree with you more. No Kojima, no del Toro means not the same direction, leaving only the faintest hope of mimicking their vision and style...going under the assumption that Microsoft doesn't just salt and burn the original concept and utilizes its own in-house crew with Western horror sensibilities.Lvl 64 Klutz said:As for the OP, people defending this by saying "It's better than not getting it at all," need to realize something. If any of this is true, we're most likely not getting Silent Hills. That game died when Konami canned it. What we'd be getting is a facsimile of the original idea that just happens to share the name.
I'm going to go out on a limb and say that if it really is billions, then Microsoft is trying to buy Konami's entire game development arm from them as opposed to 'just' Silent Hill.Starke said:But, billions? Seriously? Microsoft is now going to pay more to buy a franchise than it has ever made in sales? I mean, Minecraft... okay, that made sense, it was a license to print money.
This is actually not necessarily true. There are plenty of examples of games getting canned at stages of near completion. There was an article here on the Escapist about a week ago about how Star Fox 2 got canned when virtually done already, or if you want something more recent, Star Wars Battlefront 3 was cancelled in a near-finished stage as well.circularlogic88 said:80% complete? Doubtful. If you have a game at 80% complete, you don't pull the plug on it after investing so much money and manpower with nothing to show for it. Konami can't afford to make those kinds of moves like Blizzard could with their Titan project.
This is the current state of gaming; if a game can't be on their system of choice it is better off dead (though that's before getting into how if you can afford one console I very much doubt people are incapable of having multiple systems). Heck, even other systems getting in on the action gets people pissed. For example, when it came up that that Kickstarter for Bloodstained has a stretch goal for a Wii U version (which will probably be reached by the end of today) I saw someone on another forum claim it was a waste. Why? What's so bad about other people getting to enjoy a game? It was baffling and it reveals a troubling undercurrent in gaming right now.VinLAURiA said:Now, I think that's rather childish. It's the same deal with Bayonetta 2 moving from PS3/360 to Wii U. Would you rather see the game completely buried just because you personally can't play it on your platform of choice? Yes, the demo was PS4 only, but if the game can be salvaged even if it's moved to a different platform, it's better in the big picture. Even outside of Bayonetta, this wouldn't be the first time a game is saved by being picked up by a rival manufacturer to its original system. Look at Super Meat Boy, for example: that game was originally announced for Wii and ended up becoming 360-only because the WiiWare size limit couldn't handle it, and XBLA releases have a digital exclusivity clause.
I mean, it may seem like a kick in the teeth to people who played P.T., but it was a free demo. There's only really a problem with this if people had to buy it and that money went into the game's development, or the purchase of the PS4 version was otherwise unrefundable somehow. Outside of maybe a five-dollar retailer pre-order that can easily be refunded or something, no one's put money down on Silent Hills yet. If it were something like Project CARS - where the Kickstarter was funded through Wii U version purchases and then the devs turned around and cancelled the Wii U version to move it to PS4/Xbone - different story, since that pretty much amounts to fraud and is breaking a transaction obligation. But Silent Hills doesn't have any consumer money put into it yet, and if Microsoft decides to inject their money into the project to make it exclusive, then that's their prerogative. Y'know, unless Sony decides to hang onto it and beats them to the punch.
I could see Microsoft, maybe, offering to spend a couple billion for all of Konami's properties. Metal Gear, Castlevania, Silent Hill, Contra, ect. But I don't see Konami parting with those, because they intend to use them in their mobile/gambling interests.fix-the-spade said:I'm going to go out on a limb and say that if it really is billions, then Microsoft is trying to buy Konami's entire game development arm from them as opposed to 'just' Silent Hill.Starke said:But, billions? Seriously? Microsoft is now going to pay more to buy a franchise than it has ever made in sales? I mean, Minecraft... okay, that made sense, it was a license to print money.
Billions for Metal Gear, Pre Evo Soccer, Dance Dance Revolution and the rest would make a (small) degree more sense, alternatively the billions bit is a miscommunication and it's really a few millions. It would be nice to see Silent Hills released, even on the (hurk) Xbone.
Wouldn't make me buy one though.