danpascooch said:
What fucking idiots.
Seriously? limited installs?
Does this mean you need to be connected to PSN to play anything? It must mean that since it has to be "registered"
So now not only do you have to be connected, and enter a serial, but you also can't install more than 5 times?
Speaking as someone that has implemented this kind of system on PC software, I don't think it's that bad.
Firstly, to use most key-registered software you don't need to be connected every time you run it, just the first time, at which point a key file is generated that is locked to the machine, and the install-count is decremented. Neither is there any reason to insist the disk be present (although isn't that what most games do anyway?)
It's fairly simple too to make a system that allows the installation to be removed and the install count incremented again to allow you to move the licence from one machine to another This is a big security hole though, as the key file can be copied before this process and recreated afterwards. So once you're allowing uninstalls, you do need to make sure the software at least periodically checks in with the database to ensure it isn't being used after installing.
Keygens are *not* a way round this kind of security - keys don't work until they've been created and registered as a sale on the database, so unless you get very lucky and hit on a key that belongs to someone else but hasn't reached its install count, you're not going to get anywhere.
In my opinion, this kind of defence against casual piracy is fine and a good balance between security and intrusiveness. Obviously nothing is perfect, but the more someone has to work (and install potentially damaging software) to play an illegal version, the more you're forcing them to admit they're doing something wrong!