Eh, ME2 had twelve potential squadmates and you could have very powerful relationships with each of them. It's not the amount of NPCs, it's how well they're written.toomuchnothing said:I might have believed it until I got to the part where it said 10 complex companions. Unless BW is doing an about face on their stance towards less team members for more personal/deeper relationships they touted for ME3 I don't see it as being real.
yeah. Although the only good thing about da2 was it's combat(da2 is decent but da is so much better). The would pretty much take DA:O add DA2 combat and rip out the waves of enemies. Since the waves thing was bullshit and took any amount of tactics there was from that game.J. Mazarin said:If DA3 does what ME3 did (incorporate some of the best elements from the first two games), minus the shit-tastic ending, it will be a great game.
They're taking their sweet time on it, and that's what I like to see.
I'm not talking about ME2 I'm talking about ME3. They said they were purposely shrinking the roster for deeper and more personal stories. ME3 had only 8 characters to date, 1 of which you couldn't have if you had the other (Kaiden/Ashley who are completely interchangeable considering they both do the exact same things and just brood on different subjects) and another who is DLC.Diana Kingston-Gabai said:Eh, ME2 had twelve potential squadmates and you could have very powerful relationships with each of them. It's not the amount of NPCs, it's how well they're written.toomuchnothing said:I might have believed it until I got to the part where it said 10 complex companions. Unless BW is doing an about face on their stance towards less team members for more personal/deeper relationships they touted for ME3 I don't see it as being real.
Having high hopes leads only to greater dissapointment. That said, I hope to God that what they do... Having not played DA2 yet, if the difference really is like the difference from ME1 and ME2, than I say it again, I hope to God they do that.J. Mazarin said:If DA3 does what ME3 did (incorporate some of the best elements from the first two games), minus the shit-tastic ending, it will be a great game.
They're taking their sweet time on it, and that's what I like to see.
You know I was actually thinking about mentioning that after I posted it. And since you brought it up, yes they made that change in Dragon Age 2, BUT I think HONEST TO GOD that the story was far better in DA2 then DA:O. There are valid complaints to be had about DA2 but weak story to me wasn't one of them, I'm with Greg Tito from the site when he said that being a part of the city rather then just passing through it on your way to save the world made for a much more engaging experience, then being a Grey Warden solely killing the Darkspawn menace. And personally the characters were more interesting in DA2.(Not to say that DA:O had bad characters, but after playing both I remember DA2's characters more vividly and the choices I made regarding them.)NinjaDeathSlap said:They did have one game where you're not out to save the entire universe from impending doom. It was called Dragon Age 2, and everyone was just so grateful for the change of pace there weren't they?Scorpid said:You know I have to wonder why BioWare thinks they need to include world destroying antagonists in every game they make. I mean Game of Thrones has proven that you don't need things like that to crank the tension up to 11. And before anyone says "what about the Whitewalkers" Only a fraction of the drama even involves them and they've not exactly proven themselves that sort of threat, only thing that happens is people say "Oh dear not the Whitewalkers" *go pale and faint*
Act Three and the ending hurt DA 2's story, a lot of people were passing the idiot ball to make it work, and correct me if I'm wrong but wasn't much of the ranting focused on the combat, maps, carbon-copy companions, DLC, and ending as opposed to the story not being Bioware's cookie cutter save the world story that has been in pretty much every game they've made?NinjaDeathSlap said:They did have one game where you're not out to save the entire universe from impending doom. It was called Dragon Age 2, and everyone was just so grateful for the change of pace there weren't they?Scorpid said:You know I have to wonder why BioWare thinks they need to include world destroying antagonists in every game they make. I mean Game of Thrones has proven that you don't need things like that to crank the tension up to 11. And before anyone says "what about the Whitewalkers" Only a fraction of the drama even involves them and they've not exactly proven themselves that sort of threat, only thing that happens is people say "Oh dear not the Whitewalkers" *go pale and faint*
Because that sort of thing is best done as couch co-op and EA is of the opinion all co-op should be online only. Plus there's no way for them to milk that style of co-op like they can with a DA style firefight mode.Grumpy Ginger said:Why does co-op equal a horde mode? It could be that you know that a friend might control one of your party members in the story and ironically enough that for all those bitching that Bioware has moved away from traditional RPGs that this is actually returning to what RPGs were ( and still are for many people) played with a group of friends each playing a character albeit with dice.
Except the art featured in this very article is from a convention panel from several months back, where parts of the Dragon Age team showed us what they're working on for... Dragon Age 3.Andy Chalk said:Okay, let's get the obvious thing out of the way first: Technically speaking, Dragon Age 3 doesn't actually exist. Nobody from Electronic Arts or BioWare has ever come out and said, "Yes, we are working on a new Dragon Age game."