Actually, they did have that in the third act. The lack of a world threatening evil wasn't the issue. It was the lack of direction and sloppy story telling. Simply having a change of pace doesn't make a good story. You still have to present it well; DA2 didn't. Which is a shame really, because it likely will make them think people don't want that kind of story. They do; they just want it to be well told.NinjaDeathSlap said:They did have one game where you're not out to save the entire universe from impending doom. It was called Dragon Age 2, and everyone was just so grateful for the change of pace there weren't they?
Oh, and to everyone complaining about the co-op:
Remember, BALDUR'S GATE HAD CO-OP!