Sovvolf said:
I wouldn't be jealous, as you said, I could whoop his arse. However the outrage comes in that he's wearing something that symbolizes something that he hasn't achieved yet flaunting it as if he had.
A high level is a badge of honor?
I thought the point of playing the game was to play the game, not to compare yourself to others. Unless you're in competition with that person (which I've already described in painful detail), I don't get why anyone would care.
You've put blood sweat and tears into getting your character that high and some arsehole just steps in with a character he bought acting like he's earned it. It goes against the point of the game, again its like just using the level skip cheating and claiming that you've beat the game.
So they skipped all the low-level content.
If you were playing for the experience of playing, then it's their loss, not yours.
This is true if they are higher level, or lower level than you.
Therefore, this logic is true only when you're comparing yourself to others, which in the absence of competition is nonsensical.
The rest of your post just shows that you don't seem to get how it works or why people enjoy MMO's or RPG's in general. Which may mean you should stay away from them, they're clearly not your thing. The whole boring grindy stuff your talking about... They tend to like that, they tend to enjoy sitting there and getting their characters to an higher level. That's pretty much the point of the game.
Except I do understand how they work.
I analyze them; I've bloody played them (more than a few).
You say that they enjoy that...I am analyzing WHY. I can think of a number of reasons one might enjoy an MMO in spite of the grind:
1) Social Factor/Multiplayer (mandatory teamwork makes you feel like you can contribute to something bigger. You get your friends involved to overcome a challenge you might not be able to alone)
2) World-scale/Setting (I have a friend who played WoW as a sort of Sight-seeing Tourist, rather than the usual Quest for the Bigger Numbers)
3) Just plain old good core gameplay either in concept or in practice. (Ignoring the coefficient of grind, which I explain just below)
If the point of the game (which you don't like but lets take that away for a sec) is to get your character to a high level....what is the point in getting some bot to do it? You've accomplished nothing. Again, its like buying a memory card with all the saved data of completed game and stating "I won".
The problem here lies in that you don't "win" MMOs, because there is no point of closure.
There's no special prize for attaining a high level.
All it states is that you performed some incredibly simple tasks a great number of times.
(And I can say simple, because MOST MMOs are very simple to play in practice; if they weren't, one wouldn't be able to "bot" in the first place. If the game was based more on complex interactions, aka, what I keep calling "execution" then there would be far fewer bots.)
Hypothetically: If you were to remove all the mundane repetition, converted each challenge down to a "One and done" situation, and focud exclusively on what the game actually had to offer you would find that nearly ALL of these MMOs have either incredibly weak/easy gameplay or incredibly short durations.
Only by padding them out and taking full advantage of Skinner-Box psychology do MMOs get away with this.
So lets goes back to the argument of "Grind is the point of the game".
(Remember: In the absence of envy, personal comparisons are nonsensical, and we've already eliminated fair competition. So, we're looking solely at the appeal of the gameplay here.)
Here's the kicker; if grind is the point of the game, why not just pick up a different game and replay that one over and over again? Hell, pick something with multiplayer and get your friends on board.
WHY NOT? YOU'RE DOING THE SAME THING.
The only thing missing is a little counter that keeps track of the number of times you've done it, and it telling you to keep doing it.
You're taking established gameplay that you've probably mastered (or are at least competent at), and repeating it an arbitrary number of times. That's grind.
In fact, that's a very precise practical definition of grind:
"Repetition of an action for an arbitrary number of times."
The "level up" screen? It's ultimately just a counter for how long you've been grinding; it's just numbers, and numbers can be changed. It in itself is not an accomplishment because:
1) There are always bigger numbers.
2) Most encounters can be handled by the same exact strategy/approach. "Flowchart Gameplay". The only thing that changes, THE ONLY THING, is the scaling on the numbers. Remove the scaling, and you have the same, simple task as before.
Therefore, attaching your ego to those numbers is nonsensical when the task to acquire those numbers is so easy to perform individually.
This is why "Grind is the point of the game" is false, because it can't be the point of the game; it's a coefficient of something else and cannot exist on its own. It needs legitimate gameplay to actually exist, and it cheapens said gameplay experience.
But don't take my word for it, this is an example of what a game would be if it were literally nothing but grind:
http://progressquest.com/play/
If your only reward for doing a task is the privilege of doing that task again, then that task is not a game. It's just an addiction.
Yes, waste your time, like a game is supposed to...
This is an argument I've seen before, and it isn't true at all.
If a game is meant to waste your time, then why play it?
This argument creates a contradiction in the very premise of doing...well anything.
Sometimes we have to do things we don't want to and would do anything else to get away from them. That might the case here, it might not, but WE ALWAYS HAVE A REASON, even if we do not consciously understand (or want to admit) what that reason is.
"Wasting time for the sake of wasting time" is circular logic. It's a fallacy.
Ergo, it's not true.
People do not necessarily have a conscious understanding of why they do things (we involuntarily act on things all the time), but there is always a reason.
I don't need to benefit from the added practice, I don't need some high time real life reward for it all. It a game, I play them to have fun, you find grinding boring, apparently others do too, I don't. I find it fun and like leveling up and feeling the benefits of my character getting stronger as I do it.
Skinner-Box Logic explains all of that. There is science behind this.
A good "Layman's Article" on the topic, and how it pertains to gaming.
http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-to-get-you-addicted.html
It's a trait of human behavior we've retained since the days of hunter-gatherers.
I won't pretend to understand or know you, but if I had to take an educated guess, I'd wager that it's not the process of grinding that you enjoy; it's only the leveling up reward.
I can't tell you how you'd find it fun because if it isn't something you enjoy then you won't enjoy it. From the looks of things, your argument seems to be "if I don't find it fun, then others can't either". Trying to explain it to you would be akin to trying to explain to someone who doesn't like online shooters why COD is fun.
*sigh* it's the "It's Subjective" argument again.
Wave the hand, twirl the wand, and you too can make anything you don't want to discuss/analyze disappear.
Very well then.
If this is really going nowhere, then I won't bother you with the subject again after this.