I don't even know why people liked Eternal Darkness. It had bad combat, bad controls, bad cameras, and a boring story.
The game that pulls off sanity the best, in my opinion, does it by incorporating it into the story rather than a game-long meter. This game is Batman: Arkham Asylum. What makes it work is, the Scarecrow sequences serve to enhance and add to the game, rather than trying to be the central focus. It gives a good break from the style of gameplay the game's already established, and it doesn't last so long that you get sick of it. Additionally, it doesn't resort to anything obvious or meta.
DO NOT CONTINUE READING THIS POST IF YOU DON'T WANT MILD SPOILERS FOR BATMAN: ARKHAM ASYLUM.
For example, in Eternal Darkness, you start seeing volume controls, which would be fine and dandy if you're too stupid to realize "That's not what my volume looks like", Batman avoids this by all being game specific. It's also less immediately obvious, when you turn around and go through a door you just went in, and realize it didn't take you back to the previous room. At first you think you just got turned around, and it takes a couple of passes to realize you're not going anywhere and something is completely wrong.
P.S. Thanks
The game that pulls off sanity the best, in my opinion, does it by incorporating it into the story rather than a game-long meter. This game is Batman: Arkham Asylum. What makes it work is, the Scarecrow sequences serve to enhance and add to the game, rather than trying to be the central focus. It gives a good break from the style of gameplay the game's already established, and it doesn't last so long that you get sick of it. Additionally, it doesn't resort to anything obvious or meta.
DO NOT CONTINUE READING THIS POST IF YOU DON'T WANT MILD SPOILERS FOR BATMAN: ARKHAM ASYLUM.
For example, in Eternal Darkness, you start seeing volume controls, which would be fine and dandy if you're too stupid to realize "That's not what my volume looks like", Batman avoids this by all being game specific. It's also less immediately obvious, when you turn around and go through a door you just went in, and realize it didn't take you back to the previous room. At first you think you just got turned around, and it takes a couple of passes to realize you're not going anywhere and something is completely wrong.
P.S. Thanks