I have to disagree, at least in regards to Pen and Paper RPGs. Sanity meters are a brilliant touch for a character for one simple reason, I am not insane. Some people argue that alignment in D&D is stupid, because your character should be based on your actions, not your alignment. I think that results in the problem that all of my characters end up being Neutral Good, because I am, as a whole, a good person, who recognizes that this is a game, so I try to do good but work things to my advantage. However, if you say "this character is evil," I then have to play him as evil, and the game becomes playing an evil character and I get a new experience.
Similarly, if you say "your character is losing his sanity," it forces me to roleplay as being insane. It's not a matter of game design, it's a simple matter that if the game were starting to really get to me, mentally, I'd put it down, get a beer, have a poo, and then maybe come back to it. I always know I'm not trapped in a game.
Think of Farscape. John Crichton was going insane by his experience. It was believable, despite the fact that I could watch it and not go insane. Why? Because I wasn't living it day to day, I was just watching an hour a week. I knew they were all muppets, in the show world, they're weird alien creatures.
At some point, the needs of portraying the character outweigh what a game can realistically portray, and that's where meters come in. My character takes physical damage, and that just ends up being a tick off the health meter, why is psychological damage different?
Similarly, if you say "your character is losing his sanity," it forces me to roleplay as being insane. It's not a matter of game design, it's a simple matter that if the game were starting to really get to me, mentally, I'd put it down, get a beer, have a poo, and then maybe come back to it. I always know I'm not trapped in a game.
Think of Farscape. John Crichton was going insane by his experience. It was believable, despite the fact that I could watch it and not go insane. Why? Because I wasn't living it day to day, I was just watching an hour a week. I knew they were all muppets, in the show world, they're weird alien creatures.
At some point, the needs of portraying the character outweigh what a game can realistically portray, and that's where meters come in. My character takes physical damage, and that just ends up being a tick off the health meter, why is psychological damage different?