But it's been VERY well established in this thread that SC2 is much, much more than a visual upgrade.Miumaru said:Well, when an old game is well done, and new stuff only makes the graphics better, better looking is no way to say its better.
But it's been VERY well established in this thread that SC2 is much, much more than a visual upgrade.Miumaru said:Well, when an old game is well done, and new stuff only makes the graphics better, better looking is no way to say its better.
Isn't that up to other developers? If people are enjoying the current games and the way they're going, who are you to say that we should just stop and just blindly go towards "innovation"?PurpleSky said:Even if changing the working formula is bad, I still want Blizzard to take a chance, I want them to make a completely new MMO/rts game,instead of adding to existing franchises, but they never do these things.John Funk said:And there we have a classic example of why "innovative" does not actually equal "better"PurpleSky said:You can make the pieces looks shiny and well detailed, even make the board in real life scale and with robots, and I guess it will be awesome.John Funk said:Man, Chess really lives off of nostalgia. It's so basic. I don't get how anyone can play a game without 3d combat, tactical zoom, terrain bonuses and cover mechanics. Chess is so dated.
But you could also do this to the board
And take a risk.
Maybe when people stop playing....so never....
Ok, well that is something different. I too would like to see them expand beyond the Warcraft/Starcraft/Diablo franchises, but that's different then hating on Starcraft for being Starcraft. But I do have to ask, what exactly are these great innovations that Blizzard should be doing to Starcraft and to what extent would it still be Starcraft when the innovations are done?PurpleSky said:Even if changing the working formula is bad, I still want Blizzard to take a chance, I want them to make a completely new MMO/rts game,instead of adding to existing franchises, but they never do these things.John Funk said:And there we have a classic example of why "innovative" does not actually equal "better"PurpleSky said:You can make the pieces looks shiny and well detailed, even make the board in real life scale and with robots, and I guess it will be awesome.John Funk said:Man, Chess really lives off of nostalgia. It's so basic. I don't get how anyone can play a game without 3d combat, tactical zoom, terrain bonuses and cover mechanics. Chess is so dated.
But you could also do this to the board
And take a risk.
Maybe when people stop playing....so never....
Win post is win.John Funk said:Man, Chess really lives off of nostalgia. It's so basic. I don't get how anyone can play a game without 3d combat, tactical zoom, terrain bonuses and cover mechanics. Chess is so dated.
"Man Tosh is the coolest character, he's such a punk, his missions are so awesome. Easily the most badass on the Hyperion crew, if they let me control him in a mission shit will be sooooo awesome... whats this, a branching mission siding with one or the other? Haha, as if I'd pick anyone over To-Amnestic said:You didn't like Matt or Nova?
I have to agree. Although I love Age of Empires, there seems to be something more to Starcraft that isn't present in other games.Proteus214 said:So, my question is why aren't games like Age of Empires, Battlezone, and Homeworld practically international sports?
it all comes back to one simple thing dont mess with it if its already goodThe Amazing Tea Alligator said:No. Just no. Blizzard takes things atrociously safe, despite their piles of money.Sapient Pearwood said:A game is a product. No game company makes games just for charity, they all want a return on their investment. It seems the people who're complaining all dislike Blizzard, I haven't seen anyone say that the game is bad without giving me the impression they'd love the game if it were published by someone else.The Amazing Tea Alligator said:I hate how Blizzard no longer makes games, but products.
Rather than shooting for the stars, they went for the profits. It doesn't suprise me, but it irks me all the same.The Amazing Tea Alligator said:Starcraft 2 is there to make money first. It isn't there to make the RTS scene a better place and it's not there to improve things. It's just an expansion off of Starcraft.
Falling said:Ok, well that is something different. I too would like to see them expand beyond the Warcraft/Starcraft/Diablo franchises, but that's different then hating on Starcraft for being Starcraft. But I do have to ask, what exactly are these great innovations that Blizzard should be doing to Starcraft and to what extent would it still be Starcraft when the innovations are done?PurpleSky said:Even if changing the working formula is bad, I still want Blizzard to take a chance, I want them to make a completely new MMO/rts game,instead of adding to existing franchises, but they never do these things.John Funk said:And there we have a classic example of why "innovative" does not actually equal "better"PurpleSky said:You can make the pieces looks shiny and well detailed, even make the board in real life scale and with robots, and I guess it will be awesome.John Funk said:Man, Chess really lives off of nostalgia. It's so basic. I don't get how anyone can play a game without 3d combat, tactical zoom, terrain bonuses and cover mechanics. Chess is so dated.
But you could also do this to the board
And take a risk.
Maybe when people stop playing....so never....
While it's arguable whether SCBW or SCII is better, I disagree that it's simply a graphical update. The number of new units and abilities makes the gameplay feel significantly different while it still feels like Starcraft.
If you look at it that way you would enjoy playing Universe at War.Ickorus said:To be the thing that makes StarCraft so good is the variety of the races with no two using the same mechanics yet still being balanced and the strength of modding.
Admittedly custom maps are screwed at the moment with the popularity system being a broken pile of turd but other than that it's ok.
It's because we're gamers, not accountants. Starcraft's gameplay relies on being streamlined. I don't think there's a general quotient that can relate this to the game's subjective quality, but it's definitely one of the most streamlined strategy games on the market. It's not particularly simple; 3 races, all radically different and involving radically different strategies. But you rarely find an occasion where realism or superfluous features impede gameplay.PurpleSky said:Off the top of my head, Space Combat and time travel.