Sega Talks Alpha Protocol DRM

Andy Chalk

One Flag, One Fleet, One Cat
Nov 12, 2002
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Sega Talks Alpha Protocol DRM


With Obsidian's new RPG Alpha Protocol [http://www.gamestop.com/Catalog/ProductDetails.aspx?product_id=70790] less than a month away, Sega has laid out the details about the game's DRM, which will require a one-time online activation but also offers an option for gamers who aren't on the internet.

Digital rights management is a fact of life for PC gamers, more often than not one they'd rather not have to put up with. Alpha Protocol publisher Sega [http://www.sega.com] seems to have recognized the truth in that, and is doing its best to get the word out about the game's DRM, how it works and why it's not nearly as bad as some of the stuff out there.

Alpha Protocol will use the Uniloc: SoftAnchor system and require a one-time online activation. Activation keys included with each copy of the game will be good for up to five unique systems, allowing users to play on their home PC, their laptop, at work and so forth, and activations can be deactivated for reuse in the future. Acknowledging that the Uniloc servers won't be around forever, Sega has also promised to release an "unprotected patch" for the game in the future which will remove all DRM and activation requirements.

If that sounds familiar, it's because companies like Take-Two [http://www.ea.com] already use one-time, limited-use online activation systems. But what about gamers who aren't online, or who are stuck with rough, unreliable internet connections? Sega's got that covered, too.

Gamers without internet access at home will still be able to activate via a "Web Based Activation" system, by saving a specific file to disc or flash drive, then taking it to a computer that does have net access and uploading it to an activation website. The site will then provide a different file which must be downloaded and transferred to the unconnected machine, after which the game installation will proceed normally.

It may not be a perfect solution, but it's a much better approach than that taken my most other publishers, which is to say that if you don't have internet access, you're screwed. Sega gets points, too, for getting out in front of the inevitable controversy by posting a detailed DRM FAQ [http://blogs.sega.com/usa/2010/05/01/alpha-protocol-pc-drm-details/] and just about begging users to ask questions if they have any. Copy protection will never be anybody's favorite thing but if more publishers begin to take this kind of approach, it might at least not rankle quite as much.


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Jared

The British Paladin
Jul 14, 2009
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Well, they are making ptogress at least. Its not the best solution, but, it is a solution, and, for that I am sure some people will be happy
 

Sevre

Old Hands
Apr 6, 2009
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Why can't they go back to the old days where you got a key, you entered your key, and you played?

The irony of getting people without internet access to activate via a Web Based Activation system is almost too much for me.
 

Hurr Durr Derp

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Apr 8, 2009
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Hooray for Sega not being an ass about DRM, but on the flipside a system like that will be incredibly easy to crack.

Le sigh. You just can't win with DRM. It's either a waste of money, an insult to customers, or both. Someone smarter than me needs to come up with something that works without sucking.
 

reg42

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Mar 18, 2009
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This is what I like to see; it's definitely a step in the right direction.

And on a similar note:
I'm leaking fluid in excitement for this game.
 

spinFX

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Aug 18, 2008
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Poor Obsidian :( This game (which looks great) will get pirated to shit. I really hope they strike a winner with this or New Vegas because they constantly like in Black Isle's/Bioware's shadow. Come on Obsidian! Make a winner! Annnnd hopefully a financial winner!
 
Apr 28, 2008
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I still believe the best DRM is no DRM. Since evidentially does nothing to curb piracy or prevent "lost sales".

But, that will most likely never happen again, so I guess I should be happy with this.

Still, good job Sega, at least your not going the Ubisoft route...

Sevre90210 said:
Why can't they go back to the old days where you got a key, you entered your key, and you played?
Agreed. I'd like to go back to that system.

Bethesda games still use that, and they seem to be doing fine.
 

The Zango

Resident stoner and Yognaught
Apr 30, 2009
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At least its better than Ubisofts down-right evil DRM, I should have waited to get this instead of Conviction :(
 

thethingthatlurks

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Feb 16, 2010
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Ok, it sucks. Not nearly as much as Ubi's DRM, but it still sucks. But hey, at least it's a step in the right direction...
 

teh_gunslinger

S.T.A.L.K.E.R. did it better.
Dec 6, 2007
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If they are honest about the patch removing the DRM at a future date I will buy the game then. Until then I have some issues but if SEGA delivers the patch we are golden and I'll get the game.

Honestly, while not perfect, this solution is better than most. Now if only they would remove the activation limits. I can live with a one time activation, but not with limits. So I'll hold off for the patch.

And I sure as hell hope all the "ideological" pirates will keep their mouths shot this time. I don't mind them ranting against Ubisoft and Actiblizzion but this is actually a pretty solid attempt to harm their customers as little as possible and they don't deserver the rantings.
 

fix-the-spade

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Feb 25, 2008
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That's pretty good actually.

Still not going to stop the pirates, but at least it doesn't beat the shit out of those of us who pay for our games.

Thanks Sega, you've made a sale today.

spinFX said:
Poor Obsidian :( This game (which looks great) will get pirated to shit.
Yes, yes it will, just like every other major PC release does, regardless of how much or how complicated or how expensive the DRM may be.

On the plus side they aren't wasting millions with an always on server based system that they will have to maintain, so they might make some money.
 

CyberKnight

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Jan 29, 2009
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Well, I'd rather have this than invasive system drivers that try to hijack my CD-ROM drive, or even badly-coded CD checks. I've had games that required I had the CD in the first drive, even though the first drive identified was a virtual drive. I've also had games that seemed to require that I had a copy of the game in every physical drive (I have two), rather than just checking any.
 

Quesa

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Jul 8, 2009
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A world without pirates is a world without DRM. I was holding out to see if it was going to be some kind of Ubisoft deal, pre-ordered now.
 

psychic psycho

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Dec 17, 2009
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Seems like standard stuff, except the "web based activation" thing. A while ago the activation limits would have annoyed me, but now I don't even care as long as it's not Ubisoft's DRM.

I'm really looking forward to this game and I'm glad that I can continue to do so, unlike every Ubisoft game from now on. I hate Ubisoft's DRM so much I don't even buy console versions; It prevented me from buy Red Steel 2.

Thank goodness it's a simultaneous release. I hate when companies release PC versions months or even a year late then blame piracy when no buys the games people have lost interest in.
 

Flour

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Mar 20, 2008
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Hurr Durr Derp said:
Le sigh. You just can't win with DRM. It's either a waste of money, an insult to customers, or both. Someone smarter than me needs to come up with something that works without sucking.
Online section closed off with an activation code and release new/unique weapons or items through that. Then give every weapon/item it's own ID number based on CD-key/digital signature and ban the items(accounts/computers) that appear on torrent sites.
It's not a perfect system but it should discourage a lot of casual uploaders and in a way the activations(tracked by the digital signature) could prevent that someone whose account got hacked gets banned.

The people that need to download their activation could also potentially download the new items that way. Again, it's not perfect but the downloaded activation could also include a once-a-month system notice that there might be new items available for download(maybe include a key code to start the download?), with the last free item also disabling that message.

While the people that wouldn't pay for the game could still get the items and game, it's a relatively non-invasive and somewhat user friendly approach to DRM. A bit like steam, but that's a good thing when the bonus content is optional and updates aren't forced.(two things I hate about steam get fixed this way)
 

Abedeus

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Sep 14, 2008
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Better than AC2, but still pointless and harming the consumer more than the pirates.
 

Fenixius

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Feb 5, 2007
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thethingthatlurks said:
Ok, it sucks. Not nearly as much as Ubi's DRM, but it still sucks. But hey, at least it's a step in the right direction...
Why does this suck? Activation limits aren't pleasant, but they're logical, and 5 isn't overly restrictive like Spore's initial 3. A single, one-time web-based check seems fine to me, too. So what's the issue?
 

thethingthatlurks

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Feb 16, 2010
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Fenixius said:
thethingthatlurks said:
Ok, it sucks. Not nearly as much as Ubi's DRM, but it still sucks. But hey, at least it's a step in the right direction...
Why does this suck? Activation limits aren't pleasant, but they're logical, and 5 isn't overly restrictive like Spore's initial 3. A single, one-time web-based check seems fine to me, too. So what's the issue?
It restricts the way I use something I have paid for. Granted, five activations are generally sufficient, but there is still a limit. It's by no means as bad as Ubi's crap, but it's not exactly perfect either.
Generally speaking, such a system only makes the illegal version more appealing to me, as it lacks all of these restrictions. Not that I would pirate this game, but it's still worth noting that I wouldn't have any problems if I did.
 

Nimbus

Token Irish Guy
Oct 22, 2008
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This sucks. It only looks good in comparison to Ubisoft. When Bioshock pulled this shit, we all had a collective aneurysm of rage, remember? We need to go back to when the WORST of the WORST was a CD key on the back of the manual that worked offline an unlimited number of times.