The problem here is that most online games are relatively pirate-proof already (certainly nowhere near 100%, but nothing is), so it's the single-player experience that needs to be protected. It's why they've got these online-activation and always-online DRM things. If you take your game online and connect to a server, it's relatively easy to check whether you're using a cracked game.Flour said:Online section closed off with an activation code and release new/unique weapons or items through that. Then give every weapon/item it's own ID number based on CD-key/digital signature and ban the items(accounts/computers) that appear on torrent sites.Hurr Durr Derp said:Le sigh. You just can't win with DRM. It's either a waste of money, an insult to customers, or both. Someone smarter than me needs to come up with something that works without sucking.
It's not a perfect system but it should discourage a lot of casual uploaders and in a way the activations(tracked by the digital signature) could prevent that someone whose account got hacked gets banned.
The people that need to download their activation could also potentially download the new items that way. Again, it's not perfect but the downloaded activation could also include a once-a-month system notice that there might be new items available for download(maybe include a key code to start the download?), with the last free item also disabling that message.
While the people that wouldn't pay for the game could still get the items and game, it's a relatively non-invasive and somewhat user friendly approach to DRM. A bit like steam, but that's a good thing when the bonus content is optional and updates aren't forced.(two things I hate about steam get fixed this way)
What isn't?Hurr Durr Derp said:Hooray for Sega not being an ass about DRM, but on the flipside a system like that will be incredibly easy to crack.
And then you have the sky-high piracy rates of games like World of Goo and Ricochet Infinity (over 90% in both cases). Go figure.Hurr Durr Derp said:It's a lose-lose situation for the developers, and the only smart thing they can do is try not to rip off the paying customers too much in their attempts to stop the pirates. Which is, of course, why Ubisoft's DRM is almost universally hated. If you ask me then the best DRM is no DRM, not only because it makes things easier for both the customers and the developers (and the pirates, unfortunately) since it saves time and money not having to license and implement the DRM, but it has been proven in the past that even games without DRM can still do well financially. One of the best examples of that has been Galactic Civilizations 2. That game had no DRM and links to torrents of the game were publicly spread (by <url=http://en.wikipedia.org/wiki/Starforce#Controversy>Starforce, no less), and it still did well enough to gather a huge community and spawn two major expansions.
I don't try to disagree with what DRM tries to do (stopping people from playing the game without paying for it), but pretty much all ways of doing it are bad news for both the consumer and the publisher, either directly or indirectly.
Technically, five activations are five times as many as most games legally let you have.thethingthatlurks said:It restricts the way I use something I have paid for. Granted, five activations are generally sufficient, but there is still a limit. It's by no means as bad as Ubi's crap, but it's not exactly perfect either.
Generally speaking, such a system only makes the illegal version more appealing to me, as it lacks all of these restrictions. Not that I would pirate this game, but it's still worth noting that I wouldn't have any problems if I did.
It could be the old days where if you lost an arbitrary piece of paper you could never play the game again.Sevre90210 said:Why can't they go back to the old days where you got a key, you entered your key, and you played?
The irony of getting people without internet access to activate via a Web Based Activation system is almost too much for me.
You did not read what I wrote at all, did you? Besides, do you honestly believe that the piracy rate for games with DRM is significantly lower? Remember that relatively few of the pirated copies are actually lost sales - better DRM does not mean more sales.Seldon2639 said:And then you have the sky-high piracy rates of games like World of Goo and Ricochet Infinity (over 90% in both cases). Go figure.
True enough. That's part of the reason I'm anti-DRM. It's just a big waste of money.Asehujiko said:What isn't?
Ubishit's legal customer deterrent? Ass creed held up a month, settlers a week or two and splinter cell was cracked on release day.
EWWWWW! I'm kinda excited, but I'm all "moral choiced out" after ME1, ME1, and DA:O.reg42 said:This is what I like to see; it's definitely a step in the right direction.
And on a similar note:
I'm leaking fluid in excitement for this game.
kinda lol'd. Seriously? Violated... by pirates... because they're trying to do RIGHT to their consumer base by implementing DRM... Wait... DRM is meant to help the consumer? Last time I checked legit costumers were fucked over by DRM. So I fail to see how they're doing it right?Seldon2639 said:They're going to try to do right by their consumer base, and in the process get violated in oh so many ways by greedy and selfish pirates.
eas version tho was 5 install limit, they call it a 5 unique machine limit, which isnt as bad and since they promise to remove it at some point thats also a good step, I remember unreal 2004, when it first came out it had a disk check like any other cd game but after like a month they took it off so you could just play it whenever and not have to look for the disk.veloper said:If Ubi hadn't invented a worse DRM and EA hadn't done a similar 5 activation limit before, most PC gamers would've been rightly pissed by this.
Looks like gamers are succumbing to DRM.
To be fair, Mass Effect isn't really about "moral" choices so much as it is about your attitude towards particular characters. It's less "am I being a good person" and more "how much do I feel like cooperating with these asshats?"Onyx Oblivion said:EWWWWW! I'm kinda excited, but I'm all "moral choiced out" after ME1, ME1, and DA:O.
You know what I mean...I'm sick of choices. Time for a nice, no dialogue options RPG.NickCaligo42 said:To be fair, Mass Effect isn't really about "moral" choices so much as it is about your attitude towards particular characters. It's less "am I being a good person" and more "how much do I feel like cooperating with these asshats?"Onyx Oblivion said:EWWWWW! I'm kinda excited, but I'm all "moral choiced out" after ME1, ME1, and DA:O.
That's the thing, Alpha Protocol isn't really based around moral choice. It's more based around different ways to tackle an objective (suave, professional, or aggressive). The skill building also sounds really nice.Onyx Oblivion said:EWWWWW! I'm kinda excited, but I'm all "moral choiced out" after ME1, ME1, and DA:O.reg42 said:This is what I like to see; it's definitely a step in the right direction.
And on a similar note:
I'm leaking fluid in excitement for this game.