Hurr Durr Derp said:
Flour said:
Hurr Durr Derp said:
Le sigh. You just can't win with DRM. It's either a waste of money, an insult to customers, or both. Someone smarter than me needs to come up with something that works without sucking.
Online section closed off with an activation code and release new/unique weapons or items through that. Then give every weapon/item it's own ID number based on CD-key/digital signature and ban the items(accounts/computers) that appear on torrent sites.
It's not a perfect system but it should discourage a lot of casual uploaders and in a way the activations(tracked by the digital signature) could prevent that someone whose account got hacked gets banned.
The people that need to download their activation could also potentially download the new items that way. Again, it's not perfect but the downloaded activation could also include a once-a-month system notice that there might be new items available for download(maybe include a key code to start the download?), with the last free item also disabling that message.
While the people that wouldn't pay for the game could still get the items and game, it's a relatively non-invasive and somewhat user friendly approach to DRM. A bit like steam, but that's a good thing when the bonus content is optional and updates aren't forced.(two things I hate about steam get fixed this way)
The problem here is that most online games are relatively pirate-proof already (certainly nowhere near 100%, but nothing is), so it's the single-player experience that needs to be protected. It's why they've got these online-activation and always-online DRM things. If you take your game online and connect to a server, it's relatively easy to check whether you're using a cracked game.
If you have a singleplayer game you have to force people to go online which is nonsense, but if you don't do that there's no way to tell if they're running a cracked game.
It's a lose-lose situation for the developers, and the only smart thing they can do is try not to rip off the paying customers too much in their attempts to stop the pirates. Which is, of course, why Ubisoft's DRM is almost universally hated. If you ask me then the best DRM is
no DRM, not only because it makes things easier for both the customers and the developers (and the pirates, unfortunately) since it saves time and money not having to license and implement the DRM, but it has been proven in the past that even games without DRM can still do well financially. One of the best examples of that has been Galactic Civilizations 2. That game had no DRM and links to torrents of the game were publicly spread (by <url=http://en.wikipedia.org/wiki/Starforce#Controversy>Starforce, no less), and it still did well enough to gather a huge community and spawn two major expansions.
I don't try to disagree with what DRM tries to do (stopping people from playing the game without paying for it), but pretty much all ways of doing it are bad news for both the consumer and the publisher, either directly or indirectly.
Sorry, I disagree.
No DRM at all is akin to a bank firing its security guards and leaving the vault wide open, and relying on the honor system that people won't just walk in and take money that doesnt belong to them.
It reminds me of, as a child, when on Halloween the people that were lazy foolish enough to leave a big bucket of candy on their doorstep with a sign that says "Take one please". Sure, there will be those who do indeed take "one".. but there will be an unknown amount who will take two, or three or fill their bag, simply because they can and because it was made ridiculously easy to do so.
many gamers are young and the economy is bad, so when getting a game requires nothing more than a solid internet connection and a little patience, you're going to have rampant pirating.. the interesting thing is, DRM such as Assassin Creed 2's DRM was a weapon that targeted pirates by their very tool.. the internet. You see, most pirates simply torrent or download the game, which means they DO have internet connections available to them, probably broadband/high speed. So it stands to reason that the argument "what about people without static internet connections!" was a gamble they were willing to take, especially since the game was out on EVERY console available excluding the Wii. Therefore, your options were a great deal wider if you wanted to own the legitimate game, and since PC gaming is arguably in some sort of death spiral, and the requirements to run the game on the pc were high anyway, I think Ubi weighed the options and made one that made a good amount of sense.
Personally, I am rather pro-DRM and do not knock Ubi for at least attempting some SORT of anti-piracy measure. I don't support game-piracy, it is unhealthy for the industry and has absolutely no redeeming value. Some will argue that it allows people to try a game before they buy a game, but there are plenty of demos out there for just about EVERY game, you don't need to steal a full retail copy to determine if it is worth your money. Add to that the fact that you could either simply wait until the game is cheaper at some used game store, or buy it and resell it, there is little to no justification for taking something just because you feel entitled to it and because the ability to do so is simple and available.
It comes down to social morality, and in this day and age, people have little honor. You can't just walk out of a store with an arm full of new shirts and declare that if you like them you'll come back and buy the shirts you liked the best.
Piracy hurts the industry and it hurts legitimate consumers, so to make the argument that fighting piracy hurts the consumers is nothing more than an advocacy for bad behavior to be endured. It should not be. In a war, collateral damage on both sides is to be expected, so why shouldnt the industry do whatever it can to eliminate the pirates altogether? Once that is done, the consumer will benefit even more than they would if the Pirates got THEIR way.
At least the industry tries to make good for his missteps. Pirates on the other hand receive no such "bad publicity" for DRM, wrongly turning them into some sort of modern day robin hoods when all they really are is a den of thieves leeching off of society. They should be and must be crushed, for the good of all gamers.