Sega Talks Alpha Protocol DRM

Pendragon9

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Sega actually did something helpful? :O

Bravo to them. The DRM sounds like a great improvement.
 

Seldon2639

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Hurr Durr Derp said:
You did not read what I wrote at all, did you? Besides, do you honestly believe that the piracy rate for games with DRM is significantly lower? Remember that relatively few of the pirated copies are actually lost sales - better DRM does not mean more sales.
That last statement is pure speculation. It's a reasonable hypothesis, but we don't really know. But, unless you're claiming that Assassin's Creed 2 had a piracy rate of over 90%, I'm gonna stick with "yeah, more DRM tends to prevent at least some piracy". My point, as always, is that the game companies are getting screwed when they try to be reasonable and decent in their treatment of gamers as a community
 

Seydaman

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Sevre90210 said:
Why can't they go back to the old days where you got a key, you entered your key, and you played?

The irony of getting people without internet access to activate via a Web Based Activation system is almost too much for me.
It's mad easy to crack.
 

Seydaman

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Seldon2639 said:
Hurr Durr Derp said:
You did not read what I wrote at all, did you? Besides, do you honestly believe that the piracy rate for games with DRM is significantly lower? Remember that relatively few of the pirated copies are actually lost sales - better DRM does not mean more sales.
That last statement is pure speculation. It's a reasonable hypothesis, but we don't really know. But, unless you're claiming that Assassin's Creed 2 had a piracy rate of over 90%, I'm gonna stick with "yeah, more DRM tends to prevent at least some piracy". My point, as always, is that the game companies are getting screwed when they try to be reasonable and decent in their treatment of gamers as a community
IMO the best way to prevent piracy is to make an outstanding game with a strong multiplayer component, it's the reason I dropped cash for mw2 and didn't pirate it.
 

Seydaman

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Onyx Oblivion said:
NickCaligo42 said:
Onyx Oblivion said:
EWWWWW! I'm kinda excited, but I'm all "moral choiced out" after ME1, ME1, and DA:O.
To be fair, Mass Effect isn't really about "moral" choices so much as it is about your attitude towards particular characters. It's less "am I being a good person" and more "how much do I feel like cooperating with these asshats?"
You know what I mean...I'm sick of choices. Time for a nice, no dialogue options RPG.
Then you aren't role playing
Roleplaying games?
 

baseracer

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Sevre90210 said:
Why can't they go back to the old days where you got a key, you entered your key, and you played?
Because it doesn't work.
People have ways to get around that.
 

Onyx Oblivion

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seydaman said:
Onyx Oblivion said:
NickCaligo42 said:
Onyx Oblivion said:
EWWWWW! I'm kinda excited, but I'm all "moral choiced out" after ME1, ME1, and DA:O.
To be fair, Mass Effect isn't really about "moral" choices so much as it is about your attitude towards particular characters. It's less "am I being a good person" and more "how much do I feel like cooperating with these asshats?"
You know what I mean...I'm sick of choices. Time for a nice, no dialogue options RPG.
Then you aren't role playing
Roleplaying games?
Hey, my idea of an RPG is a game that is stat focused. Thus making Mass Effect barely qualify as an RPG. Here's a few skill points!
 

ZippyDSMlee

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Pointless it will be cracked and forgotten in weeks....

Here is what you do offer offline content with no protection, offer online mode which allows updates and stuff with a simple keycode that is passively checked while the game logs on, if the key is good(IE less than 5 ips using it in a month) the game pays fine if there is something wrong they game locks itself and asks you to buy a new discounted key or most updated version of the game, or put in a new key.

No fuss no muss......
 

Seydaman

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Onyx Oblivion said:
seydaman said:
Onyx Oblivion said:
NickCaligo42 said:
Onyx Oblivion said:
EWWWWW! I'm kinda excited, but I'm all "moral choiced out" after ME1, ME1, and DA:O.
To be fair, Mass Effect isn't really about "moral" choices so much as it is about your attitude towards particular characters. It's less "am I being a good person" and more "how much do I feel like cooperating with these asshats?"
You know what I mean...I'm sick of choices. Time for a nice, no dialogue options RPG.
Then you aren't role playing
Roleplaying games?
Hey, my idea of an RPG is a game that is stat focused. Thus making Mass Effect barely qualify as an RPG. Here's a few skill points!
Those are called rpg elements
 

Seldon2639

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Ewyx said:
kinda lol'd. Seriously? Violated... by pirates... because they're trying to do RIGHT to their consumer base by implementing DRM... Wait... DRM is meant to help the consumer? Last time I checked legit costumers were fucked over by DRM. So I fail to see how they're doing it right?

Oh I get it, because it's not SUPER invasive... Yeah.

Have you even read your statement before pressing post?
I'll ride right past the whole "if the company loses money due to piracy, they invest less in off-beat, unexpected, and experimental games" argument (which is well-trodden, by me), and focus on:

Yes, they're trying to do right by their consumer base by having a less invasive DRM than is (and likely will always be, until we as a community shape up) doing a service to their consumers. I get that your baseline is "there shouldn't be DRM, so any DRM is a bad thing", but if taken from the baseline that there is (and should be) DRM, the less DRM they use, the more concessions they're making to the gaming community.

And the more likely they are to get screwed with their pants on.d
 

Onyx Oblivion

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seydaman said:
Onyx Oblivion said:
seydaman said:
Onyx Oblivion said:
NickCaligo42 said:
Onyx Oblivion said:
EWWWWW! I'm kinda excited, but I'm all "moral choiced out" after ME1, ME1, and DA:O.
To be fair, Mass Effect isn't really about "moral" choices so much as it is about your attitude towards particular characters. It's less "am I being a good person" and more "how much do I feel like cooperating with these asshats?"
You know what I mean...I'm sick of choices. Time for a nice, no dialogue options RPG.
Then you aren't role playing
Roleplaying games?
Hey, my idea of an RPG is a game that is stat focused. Thus making Mass Effect barely qualify as an RPG. Here's a few skill points!
Those are called rpg elements
AHA! You fell for it. If RPGs are about "role playing" and "choices" then why are the commonly described "RPG elements" always stats and leveling? BECAUSE YOU DON'T NEED CHOICES TO BE AN RPG.
 

HyenaThePirate

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Hurr Durr Derp said:
Flour said:
Hurr Durr Derp said:
Le sigh. You just can't win with DRM. It's either a waste of money, an insult to customers, or both. Someone smarter than me needs to come up with something that works without sucking.
Online section closed off with an activation code and release new/unique weapons or items through that. Then give every weapon/item it's own ID number based on CD-key/digital signature and ban the items(accounts/computers) that appear on torrent sites.
It's not a perfect system but it should discourage a lot of casual uploaders and in a way the activations(tracked by the digital signature) could prevent that someone whose account got hacked gets banned.

The people that need to download their activation could also potentially download the new items that way. Again, it's not perfect but the downloaded activation could also include a once-a-month system notice that there might be new items available for download(maybe include a key code to start the download?), with the last free item also disabling that message.

While the people that wouldn't pay for the game could still get the items and game, it's a relatively non-invasive and somewhat user friendly approach to DRM. A bit like steam, but that's a good thing when the bonus content is optional and updates aren't forced.(two things I hate about steam get fixed this way)
The problem here is that most online games are relatively pirate-proof already (certainly nowhere near 100%, but nothing is), so it's the single-player experience that needs to be protected. It's why they've got these online-activation and always-online DRM things. If you take your game online and connect to a server, it's relatively easy to check whether you're using a cracked game.

If you have a singleplayer game you have to force people to go online which is nonsense, but if you don't do that there's no way to tell if they're running a cracked game.

It's a lose-lose situation for the developers, and the only smart thing they can do is try not to rip off the paying customers too much in their attempts to stop the pirates. Which is, of course, why Ubisoft's DRM is almost universally hated. If you ask me then the best DRM is no DRM, not only because it makes things easier for both the customers and the developers (and the pirates, unfortunately) since it saves time and money not having to license and implement the DRM, but it has been proven in the past that even games without DRM can still do well financially. One of the best examples of that has been Galactic Civilizations 2. That game had no DRM and links to torrents of the game were publicly spread (by <url=http://en.wikipedia.org/wiki/Starforce#Controversy>Starforce, no less), and it still did well enough to gather a huge community and spawn two major expansions.

I don't try to disagree with what DRM tries to do (stopping people from playing the game without paying for it), but pretty much all ways of doing it are bad news for both the consumer and the publisher, either directly or indirectly.
Sorry, I disagree.
No DRM at all is akin to a bank firing its security guards and leaving the vault wide open, and relying on the honor system that people won't just walk in and take money that doesnt belong to them.

It reminds me of, as a child, when on Halloween the people that were lazy foolish enough to leave a big bucket of candy on their doorstep with a sign that says "Take one please". Sure, there will be those who do indeed take "one".. but there will be an unknown amount who will take two, or three or fill their bag, simply because they can and because it was made ridiculously easy to do so.

many gamers are young and the economy is bad, so when getting a game requires nothing more than a solid internet connection and a little patience, you're going to have rampant pirating.. the interesting thing is, DRM such as Assassin Creed 2's DRM was a weapon that targeted pirates by their very tool.. the internet. You see, most pirates simply torrent or download the game, which means they DO have internet connections available to them, probably broadband/high speed. So it stands to reason that the argument "what about people without static internet connections!" was a gamble they were willing to take, especially since the game was out on EVERY console available excluding the Wii. Therefore, your options were a great deal wider if you wanted to own the legitimate game, and since PC gaming is arguably in some sort of death spiral, and the requirements to run the game on the pc were high anyway, I think Ubi weighed the options and made one that made a good amount of sense.

Personally, I am rather pro-DRM and do not knock Ubi for at least attempting some SORT of anti-piracy measure. I don't support game-piracy, it is unhealthy for the industry and has absolutely no redeeming value. Some will argue that it allows people to try a game before they buy a game, but there are plenty of demos out there for just about EVERY game, you don't need to steal a full retail copy to determine if it is worth your money. Add to that the fact that you could either simply wait until the game is cheaper at some used game store, or buy it and resell it, there is little to no justification for taking something just because you feel entitled to it and because the ability to do so is simple and available.

It comes down to social morality, and in this day and age, people have little honor. You can't just walk out of a store with an arm full of new shirts and declare that if you like them you'll come back and buy the shirts you liked the best.

Piracy hurts the industry and it hurts legitimate consumers, so to make the argument that fighting piracy hurts the consumers is nothing more than an advocacy for bad behavior to be endured. It should not be. In a war, collateral damage on both sides is to be expected, so why shouldnt the industry do whatever it can to eliminate the pirates altogether? Once that is done, the consumer will benefit even more than they would if the Pirates got THEIR way.

At least the industry tries to make good for his missteps. Pirates on the other hand receive no such "bad publicity" for DRM, wrongly turning them into some sort of modern day robin hoods when all they really are is a den of thieves leeching off of society. They should be and must be crushed, for the good of all gamers.
 

icaritos

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I gotta give Ubisoft praise for lowering my standards. I might have raged a bit before, but now this just looks great.
 

Delusibeta

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Considering Sega has a record in patching out this sort of DRM [http://community.sigames.com/showthread.php?t=173216], I see it as a sort of a compromise measure. You get the DRM to please the shareholders, then two years down the line you remove the DRM and the anti-DRM lot buy the game.

Ultimately, anyone saying internet piracy can be crushed by bashing them over the head with DRM and suing the downloaders is, frankly, deluded. The industry is aiming at the wrong target, they should be targeting the distribution system for pirates, not the downloaders. If it's harder to pirate than to buy the game[footnote]and we're talking Click game, Click buy, enter details, click download here. Or Steam. Whatever floats your boat.[/footnote], people will buy the game, as long as you don't hobble your customers (*cough* Ubisoft *cough*). Sure, there will be a few hardcore pirates who would not pay for food if they could get away with it, so you may as well ignore them.

In conclusion, DDoS the trackers.
 

Hurr Durr Derp

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HyenaThePirate said:
Sorry, I disagree.
No DRM at all is akin to a bank firing its security guards and leaving the vault wide open, and relying on the honor system that people won't just walk in and take money that doesnt belong to them.
No offense, but that's a retarded comparison. The majority of people (don't recall the exact numbers, but Shamus Young wrote an article about it a while ago, look it up if you have to) pirate games even with DRM, so that's like saying that the majority of the people today rob banks. Besides, comparing software piracy to bank robbing is a stupid thing to do on any level.
 

Ewyx

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Seldon2639 said:
I'll ride right past the whole "if the company loses money due to piracy, they invest less in off-beat, unexpected, and experimental games" argument (which is well-trodden, by me), and focus on:

Yes, they're trying to do right by their consumer base by having a less invasive DRM than is (and likely will always be, until we as a community shape up) doing a service to their consumers. I get that your baseline is "there shouldn't be DRM, so any DRM is a bad thing", but if taken from the baseline that there is (and should be) D, the less DRM they use, the more concessions they're making to the gaming community.

And the more likely they are to get screwed with their pants on.d
I shouldn't be discussing this... but ok.

Ok. Then tell me this, how is DRM preventing piracy? Sure Ubis worked... for what? 2 months? 1 month if you count server emulation, 2 months if you consider pure crack. However, Splinter Cell used the same protection, and it's already in the wild. So it delayed A SINGLE release. So yeah... That worked oh so well. How many legit users were screwed out of this one? How about Silent Hunter V and other games? How many legit users suffered? So we can simply assume that SEGAs DRM isn't probably going to work much longer.

See, here's the funny thing people keep complaining about how DRM prevents piracy, yet all evidence points to the contrary, piracy is unhindered and legit customers get fucked and inconvenienced.

I ask you again, if you support DRM, how does it prevent piracy? And more importantly, do YOU as a LEGITIMATE customer feel absolutely comfortable with the fact, that pirates are NEVER hindered, while you are inconvenienced because of DRM?
 

Gildan Bladeborn

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I loathe DRM of all stripes, and the idea that one-time online activation has become a sort of "standard" is in itself rather loathsome, but I will take such a system that is up front and honest about it's nature over systems like the one Ubisoft created in a heartbeat.

From the description this sounds as if Sega has essentially "perfected" that style of DRM - sure, the 5 machine limit thing is annoying, but they aren't making us complain for a while before they backslide and provide a tool to revoke activations for re-use. Their work around for people without active internet connections sidesteps an issue previous games employing this type of DRM never even addressed, and the promise to eventually patch out the DRM, while not especially noteworthy in itself, is still much more than certain companies have promised.

So yeah, I may not like it, but if I'm going to be annoyed by DRM, I want it to be something that isn't any 'worse' than this. Reading about the DRM in Assassin's Creed 2 convinced me to boycott everything Ubisoft makes forever, this just makes me go "oh well" and continue wanting to play Alpha Protocol. So good job Sega, you're approach to DRM does not chase me away and convince me to start a one-man crusade to bring your corporation to it's knees out of plain old spite - clearly somebody in your organization has their head on merely askew instead of backwards.
 

Rallion

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DRM is like gas prices.

Imagine that gas is currently $2.00 / gallon, but the suppliers want the cost of gas to be $3.00 / gallon. If they just jacked the price up, people would be upset, and would actively seek out ways to use less gas. So what they do is ramp the price up to about $3.50. People start to get upset, but that doesn't matter, because they quickly drop the price back down to their original goal of $3.00. People are not upset at this point, they're just glad the price isn't $3.50 anymore.

I'm starting to wonder if Ubisoft's DRM tech is like $3.50/gallon gas.
 

Jennacide

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Well this isn't that horrible if you compare it to Steam, which is basically the same thing. Steam validates the once and then it's bound to your account and never rechecks. And the fact they had deauth and a system of limited connectivity activations means as DRM goes this isn't bad.

It's still DRM and shouldn't be neccesary, but it's not that bad either.
 

cefm

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I for one applaud this step, since I was terribly pissed to buy BioShock and find out I couldn't play it without internet connection, which wasn't installed for another month.

This is a workable solution for off-line players. Still it does make me miss the good-old days of the code-wheel that you had to align for different random codes. Back in the day of good-old fashioned anti-piracy.