So after spending a good 10 hours with Sekiro I wanted to share some of my first impressions on the game with those that are interested in hearing me rant about the latest FromSoft game.
As you all are well aware, Sekiro is being labeled as the next game in the SoulsBorneSekio? series, but I don't think that is a fair comparison. Aside from the staggering learning curve and unforgiving moment to moment gameplay, I don't feel like Sekiro has much to do with the previous Souls-like games.
For one thing, Sekiro's much more mobility and stealth focused. Not only can Sekiro jump, but there is a grappling hook that can be used anytime there is a grapple spot within range (even in the middle of boss fights). With this mobility comes an emphasis on stealth, it is entirely possible to stealth kill most enemies in the game and even if you stealth kill one enemy only to get spotted by four others, your mobility allows you to escape and hide until the mobs reset sometimes you can even do this to bosses. Being able to sneak up and take away 50% of a bosses HP in 1 shot is a great relief on the grueling fight to come.
The game really wants you to be stealthy, and when you are sneaking around slaughtering every enemy in the area the game is really easy. However when it comes time to go toe-to-toe with a boss or just a tough mini boss, the combat gets really crazy. Unlike in Souls games, you have no i-frames. In fact there are 3 different defensive buttons that the game expects you to master at a whim. Jump over sweeping attacks, parry normal swipes, dodge or side step thrusting attacks or grapples. And 1 mistake will ruin your health bar.
Enemies have two meters (health and poise) hitting the enemy will hurt their hp, bashing into their guard will damage their poise. You only need to break one of these two meters to stagger the enemy and open them up to a deathblow. Normal enemies die in 1 sneak attack or deathblow, and bosses will have two or more deathblows required to end the fight.
Because of all of this. Panic is easy to get into in the mini boss or boss encounters, as the enemy can be relentless at times. It's the kind of combat that everyone will suck at to begin with, but if you can get over the learning curve it is an incredibly satisfying combat to master. And getting REALLY good makes you a god.
There is no stamina meter in this game, which means you can spam attacks forever (though this is sloppy and you'll die) you can run forever, and other limitations that stamina usually brings in a Souls game are gone. This is a great change for this game, because as I mentioned above, if you fuck up stealth you aren't boned, simply run away grapple out of range, let the enemies give up looking for you and try to stealth kill them again.
While there some clear Souls elements in this game, bonfires, loss of currency when you die, enemies returning after a rest or death, that's really where the comparisons have to end.
There are no real stats for you character here. No leveling up. Instead your "exp" is used to fill out a fairly deep skill tree which unlocks new combat moves, like a whirlwind strike, as well as utility skills that make your steps silent to boost stealth or other passives like better healing from your healing drink (estus).
While you do level up your health, attack power, etc. It comes in the from of collection items from bosses. For example most mini bosses and some big bosses drop prayer beads, 4 beads will allow you to increase your health at a bonfire kind of like Breath of the Wild did it. Additionally the bigger bosses drop items that you use at bonfires to increase your attack damage.
Grinding your way into overpowering the content in Sekiro is not possible like it is in Souls games. You can grind for skill points to gather useful skills to make the combat slightly easier or to give you more utility, but you wont outright overpower things.
Sekiro is a very skill based game, and it will surely punish those unwilling to figure out the mechanics.
Personally I love the game, the map design is great and takes wonderful advantage of your new mobility. I still suck at the combat but I'm 6 or 7 bosses in and it's definitely clicking more and more. And because it's so stealth focused, reclearing areas for skill points or just getting back to a boss is really satisfying. This will be a game that watching good speed runners blow through is going to be an incredible sight to watch.
Have you played Sekiro? What do you think? Let me know below.
As you all are well aware, Sekiro is being labeled as the next game in the SoulsBorneSekio? series, but I don't think that is a fair comparison. Aside from the staggering learning curve and unforgiving moment to moment gameplay, I don't feel like Sekiro has much to do with the previous Souls-like games.
For one thing, Sekiro's much more mobility and stealth focused. Not only can Sekiro jump, but there is a grappling hook that can be used anytime there is a grapple spot within range (even in the middle of boss fights). With this mobility comes an emphasis on stealth, it is entirely possible to stealth kill most enemies in the game and even if you stealth kill one enemy only to get spotted by four others, your mobility allows you to escape and hide until the mobs reset sometimes you can even do this to bosses. Being able to sneak up and take away 50% of a bosses HP in 1 shot is a great relief on the grueling fight to come.
The game really wants you to be stealthy, and when you are sneaking around slaughtering every enemy in the area the game is really easy. However when it comes time to go toe-to-toe with a boss or just a tough mini boss, the combat gets really crazy. Unlike in Souls games, you have no i-frames. In fact there are 3 different defensive buttons that the game expects you to master at a whim. Jump over sweeping attacks, parry normal swipes, dodge or side step thrusting attacks or grapples. And 1 mistake will ruin your health bar.
Enemies have two meters (health and poise) hitting the enemy will hurt their hp, bashing into their guard will damage their poise. You only need to break one of these two meters to stagger the enemy and open them up to a deathblow. Normal enemies die in 1 sneak attack or deathblow, and bosses will have two or more deathblows required to end the fight.
Because of all of this. Panic is easy to get into in the mini boss or boss encounters, as the enemy can be relentless at times. It's the kind of combat that everyone will suck at to begin with, but if you can get over the learning curve it is an incredibly satisfying combat to master. And getting REALLY good makes you a god.
There is no stamina meter in this game, which means you can spam attacks forever (though this is sloppy and you'll die) you can run forever, and other limitations that stamina usually brings in a Souls game are gone. This is a great change for this game, because as I mentioned above, if you fuck up stealth you aren't boned, simply run away grapple out of range, let the enemies give up looking for you and try to stealth kill them again.
While there some clear Souls elements in this game, bonfires, loss of currency when you die, enemies returning after a rest or death, that's really where the comparisons have to end.
There are no real stats for you character here. No leveling up. Instead your "exp" is used to fill out a fairly deep skill tree which unlocks new combat moves, like a whirlwind strike, as well as utility skills that make your steps silent to boost stealth or other passives like better healing from your healing drink (estus).
While you do level up your health, attack power, etc. It comes in the from of collection items from bosses. For example most mini bosses and some big bosses drop prayer beads, 4 beads will allow you to increase your health at a bonfire kind of like Breath of the Wild did it. Additionally the bigger bosses drop items that you use at bonfires to increase your attack damage.
Grinding your way into overpowering the content in Sekiro is not possible like it is in Souls games. You can grind for skill points to gather useful skills to make the combat slightly easier or to give you more utility, but you wont outright overpower things.
Sekiro is a very skill based game, and it will surely punish those unwilling to figure out the mechanics.
Personally I love the game, the map design is great and takes wonderful advantage of your new mobility. I still suck at the combat but I'm 6 or 7 bosses in and it's definitely clicking more and more. And because it's so stealth focused, reclearing areas for skill points or just getting back to a boss is really satisfying. This will be a game that watching good speed runners blow through is going to be an incredible sight to watch.
Have you played Sekiro? What do you think? Let me know below.