Yeah, I just had one of those weird moments where I was like "hmmm shinobi... shinobi... I know I've heard that word before. It means something to do with how my character is supposed to act like mage/paladin/knight/monk... eh. Must just be a kind of samurai. Oh weird I'm playing a samurai with a hookshot."Dreiko said:NPCs offer some sort of sidequests apparently, and you need em to be healthy for that, but I dunno if you can outright miss any of that. I guess if you run out of dragon tears.
EvilRoy said:I'm liking the game a fair bit, although I have been having a hell of a time progressing. Part of that I blame on only just recently finding out about the skill tree (more than 10 points stored away), and part of that I blame on the spiderweb nature of the map. Multiple paths has lead to me getting my ass kicked in one area and my ass only gently paddled in others, and I'm only just now starting to pick up on the fact that similar to other From games, they expect you to slam into a problem a few times and realize to say "maybe I shouldn't be here yet". There's also the fact that I did not know shinobi meant ninja. I honestly thought I was a samurai and I was trying to play the way I expected a samurai would play - skillful blade to blade combat, but not an array of skills that make dealing with spearguys and chained psychos way easier.
When it comes to the very branching wide word system they have going on, I think its pretty rad, but I am distressed by how mobility factors into it. I have found things purely accidentally by falling off a cliff or fleeing from an enemy into a tree. With so many mobility skills (including swimming, which crap man I had no idea), it can make figuring out all the places you can go a little annoying as you have to just try jumping in every hole, pond and zipping to each tree to see what the area has to offer in terms of paths and exits.
I hear you when you say it isn't very souls like combat, although I do feel I'm operating fairly similarly to one of my last DS1 builds that was pure dex/backstab. Dodge, dodge, dodge, parry, strike repeat. I desperately hate the penalty system for resurrections, and I've basically stopped using it at all unless the boss I'm fighting was half a fart away from death. Considering how little hp you get back, and the enemies building poise so quickly, you may as well start fresh with a full estus flask.
Shinobu means "to sneak around", the Japanese had a single word for that hahah. Shinobi is "the one who sneaks around", and ninja was a term that came after, using the composing characters of shinobi in a new way. Ninja is basically hired shinobi allied with some ruler or despot who do their bidding. The distinction drawn here by the game not calling you a ninja is that you're basically a lone wolf doing what you believe to be right.
And then like three hours later it dawns on me that I'm playing a ninja like person vs various samurai type people. "Oh I'm SUPPOSED to sneak around and stealth kill anyone I can."