.o. They could....they could gold plate your copy? Heh. A quick patch would probably be enough but that's PS2. No such luck there. I'd love to see a SOTC2..miracleofsound said:I agree with you that the good far outweighed the bad but I guess i was just expecting more...
Exploration is great but there was nothing in that big world to find or interact with except the colossi... I dunno, maybe I'm spoiled from too much Fallout 3 but beautiful scenery comes as part and package these days. Perhaps if I had played this before getting current gen games or before i played ICO I would have thought it was the best thing everRahnzan said:.o. They could....they could gold plate your copy? Heh. A quick patch would probably be enough but that's PS2. No such luck there. I'd love to see a SOTC2..miracleofsound said:I agree with you that the good far outweighed the bad but I guess i was just expecting more...
I loved the glowing sword mechanic. I only got frustratingly lost twice, and both times I said "To hell with that beast, LET'S EXPLORE!" Something about a game that gives you something to do even when it's pissing you off.
I both respect and understand your sentiment. For me though exploration is just that, exploring. Going to point A, seeing what it looks like, going to point B, seeing what it looks like, etc. Sure it's boring, but man was that game ever fun to play when you couldn't go outside... No disturbing music, no distracting badguys every 20 feet, it was like taking a vacation.miracleofsound said:Exploration is great but there was nothing in that big world to find or interact with except the colossi... I dunno, maybe I'm spoiled from too much Fallout 3 but beautiful scenery comes as part and package these days. Perhaps if I had played this before getting current gen games or before i played ICO I would have thought it was the best thing ever![]()
That was one of the best thought out and eloquent posts i've seen in a long time.Rahnzan said:I both respect and understand your sentiment. For me though exploration is just that, exploring. Going to point A, seeing what it looks like, going to point B, seeing what it looks like, etc. Sure it's boring, but man was that game ever fun to play when you couldn't go outside... No disturbing music, no distracting badguys every 20 feet, it was like taking a vacation.miracleofsound said:Exploration is great but there was nothing in that big world to find or interact with except the colossi... I dunno, maybe I'm spoiled from too much Fallout 3 but beautiful scenery comes as part and package these days. Perhaps if I had played this before getting current gen games or before i played ICO I would have thought it was the best thing ever![]()
What I've come to realize in my 21 years on earth is that all experiences are based on one of 6 senses/activites. Sight, Sound, Taste, Smell, Touch, and Thought. Typically videogames try to attack sight, sound, thought, and touch if they include rumble shock (and I dont mean a slight rumble every time you swing the sword, I'm talking when they work out the mechanics to make it feel like you're holding a beating heart when your character picks up a beating heart). Thought typically means you'll be reading plaques, listening to characters ramble on about some great mystery or another, figure out who's whos father and who's whos daughter, and who's whos uncles' step mother's brother twice removed. "How did person get to this place?" "How did person get to this level of power?" or even something as straight-forward as "How do you solve THIS puzzle?" I know I complain about the mute hero and let's face it Wander's a mute hero plenty enough, but this game suited it well. I could feel the energy of the world I was exploring, I could see the damage I was doing, I was turning grassy fields into wastelands, and after every kill I felt sympathetic and sometimes even guilty. I felt like I was doing something wrong, and in those moments I had gotten myself lost, I truly explored, more than just going to point A or point B but, "What the hell am I really doing?" We all know what a negative feeling is. Killing gentle giants doing nothing more but defending themselves, they dont chase you down, summong black ghouls in the great temple, it all felt very wrong. And in my spare time I contemplated the fate I was forced into.
I got to explore deeper than any game that handed me a book with a back story. It's not that you're whacked up on Fallout 3 to enjoy the airy openess of Shadow of Colossus, it's that there's chocolate and vanilla, and not everyone likes both. It might just not be your flavor of game. Personally I think 'typical' clues hand me the answers and that sort of robs me of my ability to think the mystery through on my own, and sometimes you're not meant to know the answer until it's too late. And yeah, I'm incredibly biased with this game, absolutely loved it because it was right up my alley, so pardon the sort of one-sidedness.
Really? SOTC spent the whole game leading up to the twist, with hints that somethings not quite right cropping up all the time before utterly devastating the player. ICO ended with an emotionally manipulative deus ex machina. Although both moved me to tears.miracleofsound said:You'll love the ending of ICO thenit DID move me to tears and in my very humble opinion was twice as emotionally affecting as SOTC.
i agree with the above - though i haven't played ICO yet, so i can't comment on that. the title of this thread almost gave me a heart attack, as i spent about twenty minutes starting at my television with my mouth wide open at the end of SOtC - it was an absolutely sublime experience.pigeon_of_doom said:Really? SOTC spent the whole game leading up to the twist, with hints that somethings not quite right cropping up all the time before utterly devastating the player. ICO ended with an emotionally manipulative deus ex machina. Although both moved me to tears.miracleofsound said:You'll love the ending of ICO thenit DID move me to tears and in my very humble opinion was twice as emotionally affecting as SOTC.
They were both great endings alright, guess its down to personal feeling which one had more of an impact!pigeon_of_doom said:Really? SOTC spent the whole game leading up to the twist, with hints that somethings not quite right cropping up all the time before utterly devastating the player. ICO ended with an emotionally manipulative deus ex machina. Although both moved me to tears.miracleofsound said:You'll love the ending of ICO thenit DID move me to tears and in my very humble opinion was twice as emotionally affecting as SOTC.