barbzilla said:
That said, I do applaud them for releasing the mod tool with it. That allows us to modify the game and make it into whatever we want (more or less). With any amount of luck, we will have a proper Shadowrun experience inside of the next year or so with community mods.
not mod tools, level editor, its actually very hard for people to create new content and would be harder for people to download and install, not that this is a bad thing, but people seem to assuming some modder is going to come along and remove the checkpoint saves and completely recreate the game which is pretty much not going to happen.
any way on topic, it was okay, not great not bad but okay, I liked the parts I played, felt it could have been better, maybe some more optional runs, (there's only what 3? which can be missed if you dont do them as soon as available).
also I think certain design choices where very questionable, no free roam, limited access to supplies, and the fact that you cant use you damn team mates to complete things you dont have the stats for, but they do. (took a decker with me everywhere only to realise at the end you cant use there decking skill to open doors or safes) i mean the whole decker thing just felt like a waste, a few matrix missions which where just tripppy palet swaps of the over world.
I am happy they released a good (from what i have been told) editor, but I don't think the game can be given bonus points for it, as all the editor does is give the "potential" for future content, could be crap or the scene could be dead.
but yeah i am happy with my kickstarter backing of it, still think there are areas it could have been improved