Alot of the bad points have already been hit apon. I am, pretty dissapointed in what I recieved to be honest.
It's not the save system, the high amount of text etc that bugs me that much.
It's the fact that it's not based on the Shadowrun core rules....in almost any way. combat rolls, dice pools, use of skills etc...all of that is not in the game.
Decking might as well not be in the game either...what they call decking was just quickly added to appease people I'm guessing. The Sega systems decking was 10x better...and even if they had just imported the SAME SYSTEM as they used for the sega....it would have been a TON better....even with the exact same old graphics.
Character customization and building is mostly pointless because of this....I've played through with a few different types of characters trying to find something that is "fun"....with no luck. Combat for the most part just seems like a chore...and there really isn't any incentive in the initial campaign to think outside the box when creating a character. The Custom campaigns so far that I have tried (like the SNES remake) are not even close to done..or even as good as the official campaign. Maybe that will change eventually but honestly the tools that we have given are not going to be that useful for making a great RPG experience (at least if your looking for enjoyable character creation and combat.
If we just wanted a "game" where you walk around and talk to people...and have no real stats...character powers and combat experience......then you could have just made it a freaking text adventure and saved a ton of money and time. It would probably have been far more fun as well since more emphasis would be put on the story and making interesting characters etc.
I have attempted to list the positives of this game...and keep an open mind about it. I hate being negative on a game....as long as it isn't released in a totally broken state. Sadly I have come to a final conclusion that if this game did not have the SHADOWRUN name attached to it, I would not have given it more then 15 minutes...and I certainly would not have purchased it after trying a demo.
I doubt many people would have bought this game if they could have tried it first and it wasn't based on Shadowrun (using the same system etc...just no shadowrun name association).
I know some people are enjoying it...both because they just plain like the game, or because they really really want to enjoy it. I was trying to look on the bright side as well at first and stick with the positive parts.
Thing is....I have to be honest at this point. I regret backing this game. This is not what I paid for...and certainly not what I was hoping for. I would rather have the original Genisis game remade...or better yet expanded on...then this.
It's not the save system, the high amount of text etc that bugs me that much.
It's the fact that it's not based on the Shadowrun core rules....in almost any way. combat rolls, dice pools, use of skills etc...all of that is not in the game.
Decking might as well not be in the game either...what they call decking was just quickly added to appease people I'm guessing. The Sega systems decking was 10x better...and even if they had just imported the SAME SYSTEM as they used for the sega....it would have been a TON better....even with the exact same old graphics.
Character customization and building is mostly pointless because of this....I've played through with a few different types of characters trying to find something that is "fun"....with no luck. Combat for the most part just seems like a chore...and there really isn't any incentive in the initial campaign to think outside the box when creating a character. The Custom campaigns so far that I have tried (like the SNES remake) are not even close to done..or even as good as the official campaign. Maybe that will change eventually but honestly the tools that we have given are not going to be that useful for making a great RPG experience (at least if your looking for enjoyable character creation and combat.
If we just wanted a "game" where you walk around and talk to people...and have no real stats...character powers and combat experience......then you could have just made it a freaking text adventure and saved a ton of money and time. It would probably have been far more fun as well since more emphasis would be put on the story and making interesting characters etc.
I have attempted to list the positives of this game...and keep an open mind about it. I hate being negative on a game....as long as it isn't released in a totally broken state. Sadly I have come to a final conclusion that if this game did not have the SHADOWRUN name attached to it, I would not have given it more then 15 minutes...and I certainly would not have purchased it after trying a demo.
I doubt many people would have bought this game if they could have tried it first and it wasn't based on Shadowrun (using the same system etc...just no shadowrun name association).
I know some people are enjoying it...both because they just plain like the game, or because they really really want to enjoy it. I was trying to look on the bright side as well at first and stick with the positive parts.
Thing is....I have to be honest at this point. I regret backing this game. This is not what I paid for...and certainly not what I was hoping for. I would rather have the original Genisis game remade...or better yet expanded on...then this.