Just finished the game and I'd like to revise some of my initial impressions:
First, the game's story is cool. Showcases the setting and some basic themes, runs the player through a selection of situations and people you'd meet in Shadowrun, gives some backstory. A good introductory campaign. It's linear almost to the extreme, with your choices making next to no impact on the events of the game. I suppose that's fine, but it could have been so much more...
Secondly, the gameplay is not terrible. It plays like Fallout 1&2 mixed with some X-COM. However, the controls feel sluggish, there's some tedium in the gameplay. Some great ideas in there, like hacking being a mini-dungeon that happens parallel to the rest of the mission, so while your Decker is in the Matrix, bullets are flying around. Sadly, they don't do much with it. Most Decking sections are plot related, there's only a few cool situations where you can "discover" a solution to a problem using Decking. I'm not saying Decking is bad, just that they could have done so much more with it...
One thing worth mentioning is the balancing. Firearms rule, Magic is OK, Melee is poop. Around 50% of the skills are outright useless and serve no purpose. Game mechanics are poorly explained and half the time you're not sure what the points you're spending actually do. Little variety in gear and overall tactical options. It's like they were on to something, but then just wrapped it up halfway and just shipped it...
Overall, that's the feel of the game - not bad, but a ton of wasted potential. I keep repeating to myself that I shouldn't be so hard on the game, it's an indie and all that, but there's just so much that could have been soooo much better than I can't ignore all the missed opportunities. Shadowrun is a really cool setting and I'd love a proper RPG in it. This is more like a mini-version of what the game should be...