*COUGH*Vern5 said:I love it. It's exactly what it needs to be at a $20 value. Combat is a little slanted in favor of guns but I can dig it.
Something interesting: The release of this game reminds me of Neverwinter Nights. The original campaign to Neverwinter Nights was never anything to write home about. However, the expansions and fan-made modules varied from bland to spectacular. All of the groundwork has been laid for a similar reaction for Shadowrun Returns. There are already fan-made alpha modules on Steam Workshop.
Give it a few years, and this game will be a must-have.
Now... if only there was multiplayer.
http://www.shadowrun.com/shadowrun-online/
You're welcome.
So far, I'm enjoying it. Has anyone ever played the Shadowrun TTRPG? It's fucking impossible because the developers are always overcomplicating the rules for combat and such. Seriously, what's wrong with using the Interlock system like Cyberpunk 2020 did/does? It's simple, easy to learn, and allows for tons of flexibility.
Since they won't change the system, Shadowrun works much better as a videogame. Let the computer handle all the stupid rules that make only partial sense.
What I wish they would do is allow for greater customization of cybernetic parts. Seriously, the whole point of being a cyborg is you get the strength of twelve gorillas and laser eyes. All I got was a dinky +3 HP and +6% hit chance. Bleh, where're my eye lasers?