Shaky Cam Games

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GodKlown

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Dec 16, 2009
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Yeah, I have to agree that I hate when the cameramen from COPS decide to be outsourced to shooting sequences in video games. I think it supposed to be about immersion, but it is more about motion sickness. When the main character is running down a hall, and the camera sways back and forth to simulate the motion of running, isn't it redundant? We already know the character is running, we don't need some third party to show the effect that running has on a person's point of view. All it does, if anything, is contribute to the "idea" (I use the term loosely here) that someone with an artistic edge thinks it makes the scene more dramatic. Perhaps if you drew the viewer in with a more interesting story, you wouldn't need to resort to some hack camera work trope to draw attention to something.

In RE5, I get that it was to build intensity to a moment of escape. It helped to play to the moment of being pursued by zombies and whatnot. When a camera is in a third person position behind the character in a "chase cam" situation, a la COPS, it doesn't make it believable that the camera would sway since we all know this is just a digital environment wherein there was never a camera operator on scene. If anything, it takes you more out of the moment in making it seem any more real.

Now in the situation where the camera is placed in first person perspective, it makes more (if not the most) sense to convey a certain emotion through the angle of the lens since we can't see any reactions from the character and are left to our own imaginations. When the writers purposely withhold plot information for the sake of character development, we don't always understand why a character would react the way they do without knowing the whole story upfront, which is (hopefully) the purpose behind why we are playing the game. Games such as GoW that fall into the hack-n-slash category shouldn't fall prey to the COPS cam since you only see those kinds of angles in a movie (if that is where they are drawing on the influence) during a chase scene or moment of intense combat which should last less than a minute to showcase some single special moment. Peppering a game with random moments of a camera placed on a dolly with a broken wheel don't make your game seem any more interesting to person playing it, they just tend to lose focus on whatever the hell it is you want us to pay attention to until you FINALLY pan around and lock on to it. Whipping the view around to make it seem more realistic or interesting just has the opposite effect.

Take for instance the game Gears of War. When you have the character run, the camera gets blurry and moves from side to side to simulate the action through the visual medium presented. So why the hell is it when the character runs, he suffers from tunnel vision at the same time? Moments like that make me wish that virtual reality had become the more dominant technology over three dimensions because at least you had the freedom to turn your head and change the view yourself instead of the programmer locking the camera to show off whatever film school influence they had or wish they had. Static angles help more to establish environments and mood than your gonzo line of sight tricks.
 

Labcoat Samurai

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Feb 4, 2010
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Misho- said:
Labcoat Samurai said:
Onyx Oblivion said:
Can't recall the shaky cam in Castlevania.

I just finished it on Friday, after 2 weeks of not playing, and can't recall the shaky cam.

WHERE THE FUCK WAS IT? Someone jog my memory, damn it.
Me either. I mean, it moves about on its own, sure. But I recall it sweeping about smoothly when it moved. There may have been times where it swept gently and slowly about while otherwise maintaining the same angle... but that's not shaky cam.
Ok it's not shaky when you are moving, but try standing still in at the begining of a stage where Gabriel is really close to the screen and don't move at all. You will notice it waves from one side to the other like if the cam was on top of a big dog's head or something.
Ah, I do remember it sort of gently swaying from time to time.... that's not shaky cam, though, so it's disingenuous to compare it to the faux documentary tradition. It's not evocative of amateur film-making. Instead, it's more evocative of the confused, almost dreamlike mental state of the protagonist.... if I'm remembering it correctly... honestly, it didn't really stand out to me.
 

Aiddon_v1legacy

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the comments about GoW do bring up an interesting point about action game protagonists: that they exist as nothing more than wish-fulfillment Gary Stus to make the player feel elevated. It's why I prefer far more down-to-earth and well-rounded protagonists who serve to give a good hero rather than make the player feel like they're Awesome McGenericbadass
 

Labcoat Samurai

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sravankb said:
I gotta be honest, but I am getting sick of Yahtzee's cynicism and judgmental attitude.

Also, I have no idea what he's talking about when he refers to the "shaky cam" in Castlevania. It was quite obvious in Kane and Lynch 2, but Castlevania's cam was just fixed - it never shook.

P.S. I know he's joking about some bits, but these jokes just aren't that funny anymore.
Yeah, it's a bit obnoxious when he treats something good that you like as though it was a pile of crap. CV is a really good game, and he's gone easier on some legitimately awful games. Oh well. If you read Yahtzee without first eating your spoonful of salt, you're likely to run into this from time to time.
 

Labcoat Samurai

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Misho- said:
Labcoat Samurai said:
Onyx Oblivion said:
Can't recall the shaky cam in Castlevania.

I just finished it on Friday, after 2 weeks of not playing, and can't recall the shaky cam.

WHERE THE FUCK WAS IT? Someone jog my memory, damn it.
Me either. I mean, it moves about on its own, sure. But I recall it sweeping about smoothly when it moved. There may have been times where it swept gently and slowly about while otherwise maintaining the same angle... but that's not shaky cam.
Ok it's not shaky when you are moving, but try standing still in at the begining of a stage where Gabriel is really close to the screen and don't move at all. You will notice it waves from one side to the other like if the cam was on top of a big dog's head or something.
Oh, and one other point on that. Stand still for a while in *any* 3rd person game. The camera will eventually start moving on its own. Just sayin'
 

hendersonl

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Oct 12, 2009
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"So, if God of War is popular, it's because lots of people today are emo, selfish, self-hating, physically weak, sexist, responsibility-avoiding whiners who sympathize with Republican economic policies."

That pretty much sums up most gamers I know.

Wankers.

L.
 

unwesen

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May 16, 2009
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The Cheezy One said:
Cloverfield was actually really good, but the size of the monster wavers somewhat.
No it wasn't. It lacked something rather basic, an insignificant little thing I like to call "plot". I know, I know, that's a fairly old fashioned concept, but I'm old enough myself to have grown up with such things, so I miss them.
 

GrinningManiac

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Jun 11, 2009
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I don't like the "shaky" in shaky cam, but I like what it does sometimes

The opening scene of Saving Private Ryan is quasi-shaky cam, and it certainly conveys the crazy

I think it works well when put into scenes like that one where it's completley crazy and it's less "pay attention to this character" and more "holy crap, we're gonna die we're gonna die who's shooting at us who's shoo-ARGH I GOT HIM I'M BLEEDING ARGH I'M DYING I GOT HI- *dies*)

As for games? Pfft, no. I like rumbling and camera shake when it's called for (being chased by giant footfalls (Halloween TF2, anyone?)) but I hate it when they try and make the camera interesting instead of the game
 

luckycharms8282

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HankMan said:
luckycharms8282 said:
Yea, cloverfield's camera shook so much it made me feel nauseated to the core
Did they really point the camera at people's feet when they were running, like they did in that South Park episode(s)?
I cant reall remember. All I recall is the camera shaking so much you couldnt tell what was going on and the camera guy was either breathing heavily, panting, or saying something stupid. :)
 

luckycharms8282

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unwesen said:
The Cheezy One said:
Cloverfield was actually really good, but the size of the monster wavers somewhat.
No it wasn't. It lacked something rather basic, an insignificant little thing I like to call "plot". I know, I know, that's a fairly old fashioned concept, but I'm old enough myself to have grown up with such things, so I miss them.
Right. If you were looking for a plot, Cloverfield was not the movie for you. Even some sort of back story or some explanation about the monster would have been helpful.
 

Sniper Team 4

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HA! I KNEW there was a reason God of War and Devil May Cry didn't appeal to me in the slightest!
Fun read as always.
 

The_ModeRazor

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It's just a mechanic to change the experience. Though if it's so glaring you can't help but wish it weren't there, then yeah, they fucked up. Or you fucked up, you bloody lemon, by ranting about something completely trivial. Haven't played the game, and don't plan to, so it's not like I could judge.
 

The_ModeRazor

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HankMan said:
Yahtzee Croshaw said:
So, if God of War is popular, it's because lots of people today are emo, selfish, self-hating, physically weak, sexist, responsibility-avoiding whiners who sympathize with Republican economic policies.
I most certainly DO NOT sympathize with Republican economic policies! And I go to the gym every day!
Hey, I second the gym part! (and as someone not from the USA, the Republican economic policies part doesn't really concern me much)
... and I'm self-hating and responsibility-avoiding. Does the admission make me a whiner too?
Fuck if I know, let's just drown this in vulgarity. FUUUUUUCK YEAAAAAHH