As a conservative, I feel I should say something... but having never touched any of the games mentioned in this column, I'm sure I'd just end up putting my foot in my mouth or something without realizing it.
Try Irreversible. The subject material is not for the faint of heart, but the camera moves are worse than any shaky cam I've ever seen - and they're on purpose.luckycharms8282 said:Yea, cloverfield's camera shook so much it made me feel nauseated to the core
Struck a nerve eh? Also, to most of your comments, "Lolwut?"Labcoat Samurai said:- snip -
Well, I'm exaggerating when I say "any" but it's very common. Remembering which games exactly have it is a bit of a challenge for me, because they run together a bit, and I could be projecting one game onto another in my memory, but if you've played as many games as I have, and walked away without pausing as often as I have, cameras eventually getting a mind of their own seems normal. Not that that's the same thing as what happens in CV, exactly.Fronzel said:I don't know what you're talking about. The only experiance I can recall in standing still in any game was the character going into idle animations.Labcoat Samurai said:Stand still for a while in *any* 3rd person game. The camera will eventually start moving on its own. Just sayin'
The point of a reaction thread is to react. That's what I was doing. He made an impassioned case, I thought his points were flawed at best, so I said so. I wouldn't read too much into it.Lord Thodin said:Struck a nerve eh?Labcoat Samurai said:- snip -
Eh, I stand by my comments.Also, to most of your comments, "Lolwut?"
Like...really? How many action games do you know XD.Labcoat Samurai said:Every action game I can think of has air combos.
Hahaha. Thin line man, thin line.benzooka said:It is not the equivalent for realism or even a hand-held camera if the image is shaking like Michael J. Fox's coffee.
Same here. I must be one of the few people who genuinely didn't seem bothered by the camera in Castlevania LoS...Labcoat Samurai said:Me either. I mean, it moves about on its own, sure. But I recall it sweeping about smoothly when it moved. There may have been times where it swept gently and slowly about while otherwise maintaining the same angle... but that's not shaky cam.Onyx Oblivion said:Can't recall the shaky cam in Castlevania.
I just finished it on Friday, after 2 weeks of not playing, and can't recall the shaky cam.
WHERE THE FUCK WAS IT? Someone jog my memory, damn it.
Sorry Yahtzee, but I'd have to say "like Castlevania" should have been the phrase. I don't mean the new Castelvania games, I mean the old, classic ones. They have all of these features:It has quick light attacks and slow heavy attacks, as well as combos involving the two, air combos and the ability to grab and instakill the enemy with the circle button if you're just completely bored with tossing the guy around. You gather souls from enemies and use them to upgrade your combos and magic spells you learn along the way, and collect things that eventually make your health and magic bars bigger. Then at the end of it you kill whoever the local equivalent of Satan is.
Thank you sincerely for eloquently summarizing everything that's annoyed me about action and horror films--and by extension, games--for the last 10-15 years. I couldn't say it any better than this. I hate this whole trend of making the camera a character in the middle of the action.Anarchemitis said:It took decades for technology to develop anti-glare Photochemicals, the Steadi-Cam and Stabilizing Shutters to eliminate lens flares, camera shake and motion blur, only to have it all thrown out the window or circumvented with special effects for the sake of some directors intentions to have a "gritty" and "realistic" cinematographic performance.
How Ironic.