Same here. I must be one of the few people who genuinely didn't seem bothered by the camera in Castlevania LoS...Labcoat Samurai said:Me either. I mean, it moves about on its own, sure. But I recall it sweeping about smoothly when it moved. There may have been times where it swept gently and slowly about while otherwise maintaining the same angle... but that's not shaky cam.Onyx Oblivion said:Can't recall the shaky cam in Castlevania.
I just finished it on Friday, after 2 weeks of not playing, and can't recall the shaky cam.
WHERE THE FUCK WAS IT? Someone jog my memory, damn it.
Sorry Yahtzee, but I'd have to say "like Castlevania" should have been the phrase. I don't mean the new Castelvania games, I mean the old, classic ones. They have all of these features:It has quick light attacks and slow heavy attacks, as well as combos involving the two, air combos and the ability to grab and instakill the enemy with the circle button if you're just completely bored with tossing the guy around. You gather souls from enemies and use them to upgrade your combos and magic spells you learn along the way, and collect things that eventually make your health and magic bars bigger. Then at the end of it you kill whoever the local equivalent of Satan is.
Thank you sincerely for eloquently summarizing everything that's annoyed me about action and horror films--and by extension, games--for the last 10-15 years. I couldn't say it any better than this. I hate this whole trend of making the camera a character in the middle of the action.Anarchemitis said:It took decades for technology to develop anti-glare Photochemicals, the Steadi-Cam and Stabilizing Shutters to eliminate lens flares, camera shake and motion blur, only to have it all thrown out the window or circumvented with special effects for the sake of some directors intentions to have a "gritty" and "realistic" cinematographic performance.
How Ironic.
It's true; Castlevania also did the "chain/whip weapons" and "kill all the monsters of the Greek pantheon/Hammer & Universal Horror films" thing long before the PlayStation or XBox even existed. I feel sad when such an innovative series is so forgotten it's seen as a poor-quality imitation. Kind of like going back and watching Babylon 5 again.Lerxst said:Sorry Yahtzee, but I'd have to say "like Castlevania" should have been the phrase. I don't mean the new Castelvania games, I mean the old, classic ones. They have all of these features:
Collect souls - collect hearts
Instakill - special weapons
Kill Satan - Dracula
The other details are in both games as well, especially if you take into consideration Symphony of the Night.
Well, "every" *might* be an exaggeration.... let's see.Brotherofwill said:Like...really? How many action games do you know XD.Labcoat Samurai said:Every action game I can think of has air combos.
That, or God of War was just so damn good, fun and relaxing package of mindless slaughter like Serious Sam and Painkiller but without FPS form. I think I'll go with the second option.Yahtzee said:So, if God of War is popular, it's because lots of people today are emo, selfish, self-hating, physically weak, sexist, responsibility-avoiding whiners who sympathize with Republican economic policies.
True dat, but I think I found that the Castlevania Game didn't do right was to appeal to the ravin' fanboys, at its core its a good game with original concepts overwhelmed by what it copies or uses as inspiration. As the Penny Arcade one about Darksiders it really depends on your perspective. (Wait I have a point)Labcoat Samurai said:Oh, and one other point on that. Stand still for a while in *any* 3rd person game. The camera will eventually start moving on its own. Just sayin'Misho- said:Ok it's not shaky when you are moving, but try standing still in at the begining of a stage where Gabriel is really close to the screen and don't move at all. You will notice it waves from one side to the other like if the cam was on top of a big dog's head or something.Labcoat Samurai said:Me either. I mean, it moves about on its own, sure. But I recall it sweeping about smoothly when it moved. There may have been times where it swept gently and slowly about while otherwise maintaining the same angle... but that's not shaky cam.Onyx Oblivion said:Can't recall the shaky cam in Castlevania.
I just finished it on Friday, after 2 weeks of not playing, and can't recall the shaky cam.
WHERE THE FUCK WAS IT? Someone jog my memory, damn it.
Sometimes yes. I do get really sick of his attitude as much I enjoy his wit. If I went to a stage performance staring Mr. Croshaw I'm not sure if I would bring flowers or grenades. Ideally I would want some sort of incendiary posies.sravankb said:I gotta be honest, but I am getting sick of Yahtzee's cynicism and judgmental attitude.
Also, I have no idea what he's talking about when he refers to the "shaky cam" in Castlevania. It was quite obvious in Kane and Lynch 2, but Castlevania's cam was just fixed - it never shook.
P.S. I know he's joking about some bits, but these jokes just aren't that funny anymore.
Because in an age of extreme indulgence, we frequently conflate 'crap' with authenticity and 'low budget' with 'artistic.'Direwolf750 said:it wasn't good in the Blaire Witch project, it isn't good now. dunno why it's getting popular
It's interesting, though. Most of the critics were very positive about the game. For what it's worth, the PS3 version stands at 85 on Metacritic. That's a pretty respectable score for a hack 'n slash game. Here's the blurb Metacritic quotes from the *most* negative review they tracked:Misho- said:The thing is that what the reviewers are doing AKA nitpicking is largely because there isn't a lot to complain about. Watch IGNs review, watch gamespot review, even Gametrailers at some point... All they do is nitpick, Yahtzee's take is on the "Shaky" camera. More like Wavy camera... It's ok, reviews are still subjective so if he doesn't like it then its going to be a bad review. I like it... Largely because it's fun. And so... true dat, in most 3ds nowadays having a character standing still will have the camera move around.
Is that the new Eau de Fanboy cologne from Calvin Klein? Wherever did you get it?Labcoat Samurai said:Apart from not *technically* being true, due to Gabriel being a different sort of protagonist, why exactly do you think this is? Might it be because you cherry picked? Bayonetta and Castlevania share a timed block/dodge slowdown mechanic that none of the other games have. God of War shares multiple selectable primary weapons with Ninja Gaiden II, and Castlevania does not have this. Ninja Gaiden II and Heavenly Sword both have chain weapons.
Almost everything you listed is *extremely* common in action games to the point that nearly every one has it. The only exceptions are chain weapons and grab finishers. These aren't the feature for feature copies you want to make them out to be.