Lerxst said:
It has quick light attacks and slow heavy attacks, as well as combos involving the two, air combos and the ability to grab and instakill the enemy with the circle button if you're just completely bored with tossing the guy around. You gather souls from enemies and use them to upgrade your combos and magic spells you learn along the way, and collect things that eventually make your health and magic bars bigger. Then at the end of it you kill whoever the local equivalent of Satan is.
Sorry Yahtzee, but I'd have to say "like Castlevania" should have been the phrase. I don't mean the new Castelvania games, I mean the old, classic ones. They have all of these features:
Collect souls - collect hearts
Instakill - special weapons
Kill Satan - Dracula
The other details are in both games as well, especially if you take into consideration Symphony of the Night.
Yeah, I don't think this really works:
It has quick light attacks and slow heavy attacks, Not really. There's only a single normal attack button until you get to Symphony of the Night, and even there, it's left hand and right hand, and while you can turn this into light/heavy with the right equipment choices, it's not quite the same thing, and doesn't serve the same function.
as well as combos involving the two, Definitely not. No combos of any kind.
air combos and the ability to grab and instakill the enemy with the circle button if you're just completely bored with tossing the guy around. The special weapons you mentioned above don't count. They don't function as finishers, they don't kill instantly, and some of them don't do any damage whatsoever. They're supplemental weapons that give the player offensive control over more of the play field, which is something entirely different from an instakill move.
You gather souls from enemies and use them to upgrade your combos and magic spells you learn along the way, Castlevania hearts are used to fuel special weapons, not upgrade your abilities. And hearts are obtained primarily by breaking candles; enemies rarely drop them. The "metroidvanias" add money, but this is used primarily to buy items - ability upgrades are generally found lying around the castle. The closest thing to this is in Aria of Sorrow and Dawn of Sorrow, but even then, the souls you obtain from enemies ARE the spells, rather than being exchanged for them later (although DoS allows you to exchange souls for weapon upgrades).
and collect things that eventually make your health and magic bars bigger. In the older 2D CV games, both bars are fixed in size - but since damage received increases as you progress through the game, your life bar actually gets effectively shorter. For the metroidvanias, it depends on the game - Symphony of the Night, for example, has collectibles that increase your life and heart meters, while in Aria of Sorrow they grow automatically as your level increases.
Then at the end of it you kill whoever the local equivalent of Satan is. I'll give you this one; in the Castlevania series, Dracula basically IS Satan.