(You can just scroll down for the TL;DR)
I have to say, I've played WoW on and off since 2005. And I have to honestly say that I just don't get it anymore. I just don't. I mean, I go around, playing a lot of games. And I just try to play WoW and sigh, staring at my character. It's not fun anymore.
I keep trying to convince myself that since everyone talks about how great/horrible WoW is that it's worth playing. But it's not. From one perspective, WoW is a decent game. back when it was released, it was a completely different game then it was today. Your endgame boss was some 'old god' that was never heard of outside of maybe a book. Onyxia, small time people in the Warcraft universe.
It was interesting because it threw many elements of MMORPGs together, mixed them up, and spit out an easy enough to play MMORPG that was fresh.
Time went on. Battlegrounds were implimented. PVP was a new thing that many people delved into.
Burning Crusade came and removed every player from the homeworld and teleported them to a new place, Outland. it was enjoyable, but upon hitting 70 you have to run the same instance X amount of times to get Y reward.
Arenas came out, they were fun, quick, intense, and had decent rewards. This to me, was the start of the end of WoW for me.
Level 60 gear that people spent weeks and weeks and weeks of raiding to get a hold of were replaced in minutes. This was problem number 1, taking away eveything that a person works for in 10 minutes leaves a sour taste in their mouths. I honestly was not one of them, but in one of the largest Guilds on my server at the time, alot of people were very miffed about it.
The Arena system was entertaining but brought forth the single largest flaw WoW has. Through and through, it's a PVE MMORPG where groups of adventurers go around and defeat large dragons, evil beings, and demons. The Arena system took all of that away and focused on PVP, which was, honestly, a side show at the time. Patch after Patch classes were changed again and again, one spec which worked a week ago was quickly thrown out the window. Forums were ablaze again and again. "NERF THIS WHILE BUFFING THIS!", Blizzard listened. This was problem number 2.
In February of 2007, I, a feral druid, was a tank to be recokoned with. The Druids forums were spammed so much that Blizzard had to actually close and disable the Druid forums, and wiping it. Druids were nerfed so hard they had to hot-fix them in order for them to at least be playable. This showed the community that "Gimme Gimme, gets"
The community, which has been booming, quickly turned on eachother, forum after forum went from "Should I use ____ or grind the rep with____?" to nothing but whiney rants, complaints, and trolling.
WoW changed again and again and again, all the while PVP and PVE being forced to live together, essentially making WoW into two completely different games. This split the communities via "what I like to do", never before had there been players who -Only- enjoyed PVP, as WoW was only a PVE game originally. The old game had to be transformed into a new game to allow competative PVP and PVE together.
The game has changed so much that anyone from "the old days" would be lost unless they've played all the way through.
WotlK now freely gives out epic items, high end content has been shrunk to 25 players, the game has stabalized, classes are no longer changing from a week to week to month basis. And the PVE content.... It's fallen off, I personally think the high point of PVE content was the Gates of Ahn'Qiuraj, involving the whole server in one large event.
The game has changed so much that having a server-wide involvement as that would be quite impossible because the groups of gamers are splintered, fractured. People that hate some aspects of the game and drool over others.
Frankly. Try different MMOs, try different games, even if you don't like them. Try EVE Online for a week or two, get into a player ran corporation. Try Planetside for a week or two, though old, you may never know. Try Champions Online, even if you don't like it. Try Guild Wars, it costs 19.99 and you can play it as long as you want. Try Dragon Age: Origin. Try Torchlight, try some Free-to-play MMORPGs. Try Dungeons and Dragons Online, thats free now, try Warhammer Online. All of these games have Trials, abuse that. Learn what other games offer, what other content lays out there. Once you start picking up features from one game or another, you'll start to see that WoW's orignal content is quickly fading into an unoriginal game. When WoW was released, it was original. But now it just takes ideas from other games and impliments them just because they can. They arn't evil, or throatslitters, or backstabbers. But they -are- the microsoft of MMORPGs right now.
The point is, WoW has become such a big beast that I can't see what jewels it holds anymore. The bag of tricks, though large, has been aced by a different game every time. Though that other game lacks in other fields. Just try games, surf the web, look for something new.
-TL;DL -
If your trying to stop playing WoW because your addicted to games per-say, and not just WoW, then sorry, but you need more help them a forum.
But if your trying to escape WoW as a whole, then abuse the "Trial period"s in other games. Even if they may not be like Wow right off the bat.
Also, Mortal Online. Look for it. Look it up.