The only reason why we know its a police state is because the criminals who transport contraband for a living say that it's a police state. Not exactly reliable sources. Also, since when is surveillance evil? If you think every first world country out there doesn't keep tabs on its citizens, you should read the newspaper more.orannis62 said:Or there's, you know, the whole "surveillance, murdering political rivals, police state" stuff.m_jim said:Obviously, the government is evil because they keep everything clean, safe, and don't like runners delivering contraband goods.captainordo said:THey should ax the franchise and or atleast explain more of the plot, like why the GOvernment is evil
I don't get the highly repetitive thing, saying mirror's edge is repetitive is like saying every shooter every made is repetitive because you just shoot things, and the world they created was way better then the main story, but you had to really read a lot into it, I really don't get where this repetitive thing is coming from[/quote]doomed89 said:Obviously, the government is evil because they keep everything clean, safe, and don't like runners delivering contraband goods.
On topic: I didn't think much of Mirror's Edge. For all its visual wizardry, it wasn't a very deep game. It was highly repetitive, with minimal AI and a run of the mill "dystopian future" story.
It is repetitive because they never change the nature of the game. First you run from police in a blue industrial setting, then you run from police in a green industrial setting, and then you run from police in a sewer. They took one small concept (first person parkour) and made a whole game out of it without exploring any other ideas.