Gods, what can I say that hasn't already been hit on at least once?
Major props to Ghostrider, though, for saying something which I've been ranting about for years. Why stick in all these gods-damned useless "challenges" to unlock something that will have NO purpose once you've unlocked it? Or conversely, why make it so that the "real" ending requires you to no only master the game, but adopt an asian (or someone between 13-18) and have them beat it for you? I am of course referring to games like Mario Galaxy with it's Purple Coins or Sunshine with it's "haha no waterpack although the game is made around it" areas. Or perhaps I am referring to games like Banjo Kazooie where you complete minigame (and I'll get to that shortly) only to be told you have to complete it AGAIN only harder for another quest item.
Next.. Minigames, gods am I SO sick and smegging tired of friggin' useless minigames in a game that is NOT a minigame based title. The biggest offender of late has been Zelda with it's rediculous archery minigames, or it's racing the clock minigames, or it's "you have 10 seconds to catch something that doesn't actually stop moving with a net that doesn't land where you point it" minigames. And this is especially true of ANY smegging game which includes the RACING minigame. Oh. My. Gods. I just want to murder someone when I run across one of these. Not only race, but complete objectives AND avoid getting hit, sometimes. I'm looking at you, Sonic Adventure 2, and also YOU, Spyro.
And please dear gods don't get me started on fake difficulty. Or maybe I should say confused difficulty? Where the Easy or Normal modes play like Hard with one or two less enemies in the level? Hey, Megaman 9, where's the damn Easy Mode? No I don't wanna by a god-damned Extra Hard Mode! The stupid game is obnoxiously hard as it is! Oh, and achievements? Why yes, I can't wait to take on the whole game under an hour with no damage only my Mega Buster AND on my first life. Spikes all over the walls and stuff cause you can't design games anymore? Why sure! Why resort to making a Megaman era game when you can make an 8-bit Megaman X game with outdated controls, AND you can remove two features which became well known in the series YOU ARE EMULATING.
Oh gods, I need to stop typing, it's just making me foam at the mouth. Lazy design has no excuse, and neither to timers on TIMED MISSIONS. Oh gods, don't get me started on the Parasveki Worm (or any of those X challenges) in Trauma Center... I've already got carpel tunnel from 1 year in an MMO.. that'll teach me to never play the wastes of time again...
Major props to Ghostrider, though, for saying something which I've been ranting about for years. Why stick in all these gods-damned useless "challenges" to unlock something that will have NO purpose once you've unlocked it? Or conversely, why make it so that the "real" ending requires you to no only master the game, but adopt an asian (or someone between 13-18) and have them beat it for you? I am of course referring to games like Mario Galaxy with it's Purple Coins or Sunshine with it's "haha no waterpack although the game is made around it" areas. Or perhaps I am referring to games like Banjo Kazooie where you complete minigame (and I'll get to that shortly) only to be told you have to complete it AGAIN only harder for another quest item.
Next.. Minigames, gods am I SO sick and smegging tired of friggin' useless minigames in a game that is NOT a minigame based title. The biggest offender of late has been Zelda with it's rediculous archery minigames, or it's racing the clock minigames, or it's "you have 10 seconds to catch something that doesn't actually stop moving with a net that doesn't land where you point it" minigames. And this is especially true of ANY smegging game which includes the RACING minigame. Oh. My. Gods. I just want to murder someone when I run across one of these. Not only race, but complete objectives AND avoid getting hit, sometimes. I'm looking at you, Sonic Adventure 2, and also YOU, Spyro.
And please dear gods don't get me started on fake difficulty. Or maybe I should say confused difficulty? Where the Easy or Normal modes play like Hard with one or two less enemies in the level? Hey, Megaman 9, where's the damn Easy Mode? No I don't wanna by a god-damned Extra Hard Mode! The stupid game is obnoxiously hard as it is! Oh, and achievements? Why yes, I can't wait to take on the whole game under an hour with no damage only my Mega Buster AND on my first life. Spikes all over the walls and stuff cause you can't design games anymore? Why sure! Why resort to making a Megaman era game when you can make an 8-bit Megaman X game with outdated controls, AND you can remove two features which became well known in the series YOU ARE EMULATING.
Oh gods, I need to stop typing, it's just making me foam at the mouth. Lazy design has no excuse, and neither to timers on TIMED MISSIONS. Oh gods, don't get me started on the Parasveki Worm (or any of those X challenges) in Trauma Center... I've already got carpel tunnel from 1 year in an MMO.. that'll teach me to never play the wastes of time again...