Signs your game has gone HORRIBLY WRONG

Kurokami

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Outright Villainy said:
When a console game has online, but no split screen. I hate playing console games online. Hate it, hate it, hate it. I play consoles to play with my god damn friends.
Agreed.

How about some games where you're constantly forced to have an AI sidekick running around for the story but no splitscreen co-op available because they wouldn't be sufficiently retarded.
 

StarStruckStrumpets

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It has been stated before, but when you are the "ONLY ONE WHO CAN SAVE US...". That, or when the game dumps more levels on you, so you're vastly underleveled. Example? FFXIII. God that annoyed me. I actually turned off the game because of that.

"Hey, you've finished this boss fight, now all of your characters can learn every combat role, and it is insanely expensive!"

I can't express how much of a dickmove that was...
 

Winter Rat

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Commander Breetai said:
Random combat.

"Why, yes, you stupid sack of fuck, I would like to spend more than 20 seconds actually getting somewhere before being jumped. Any chance of that happening? No?"
In RPG's, hell yes. Not quite so bad in Fallout 3, but still, in every game it seems to happen at least once too often. KOTOR was great, but still suffered from this problem. I have never bought a game thinking "boy I hope there's a few dozen more packs of wolves/large spiders/mining droids/uninteresting mooks around the corner, cause I wasn't hoping to advance the plot at all tonight."
 

Criquefreak

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Any time that the player has to consult an outside source to be able to solve something (combat, puzzle, menu system, meaning/use of character stats, anything).
 

Daedalus1942

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UnusualStranger said:
I was playing Ninja Gaiden II, and as I played, I became frustrated.

Not with dying (But I'm sure you assumed that). I became frustrated that the camera was being uncooperative whenever I either fight a boss, or fight in a crowded area. The camera seems intent on making sure everything in the game has gone HORRIBLY WRONG.

So, what do you think are the signs when a game goes absolutely wrong on you? Was it the controls? Or did the characters seem to have the character of cardboard boxes? And while your at it, what game did this to you?
Three words. Jet Force Gemini.
 

erto101

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When the combat system sucks:p Geralt: "click, click, click, death, click, click, click, death" me : OMFG!!!! And the talking in that game was soooo lame. But the story was so epic i played it anyway xD
 

Absimilliard

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Nov 4, 2009
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Deadlock Radium said:
Pretty much everything in GTA IV, because everything is so slooooooow.
And escort missions, damn you, escort missions!
Gods how I hate escort missions...

Let's see:
- when there are more cutscenes than gameplay
- when npcs nag you if you go of the railroaded path for i microsecond
- when you get to any type of puzzle, and an npc explains it before you've even had time to move (regardless of difficulty)
- when the game reorganize your inventory for some damn reason


Why yes, I did just play through MGS4 again, how did you guess?
 

001648

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Nov 6, 2007
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sizzle949 said:
When someone mentions the words "The Chosen One"...

That or around the 5th escort quest...
yes so true, good call!

OP: when a game is filled with DELAYS, just a fill to have more hours of game play!!!
rather that the game ended short then dragged out
 

Samurai Goomba

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Aura Guardian said:
Samurai Goomba said:
Aura Guardian said:
When the game focus more on the online rather than the single player
But Team Fortress 2 is nothing but online, and it is great. Maybe it could be said that whatever a game is going for, it should stick to that and play to its strengths. A game built around multiplayer matches (like Unreal Championship 2: Liandri Conflict) shouldn't focus on making a single player mode that's vastly different (or at all different) from the modes the game is good at.

TF2 could have had a campaign mode tacked on there, but what would have been the point? It probably would have sucked.
I mostly care about games that had a great single player with a great multiplayer. Games like TF2 and Battlefield series don't really count since it's only multiplayer.
Okay... So basically you're saying you like a game to be great in every area. Quelle surprise. That doesn't really jive with what you said earlier about the single player being the more important aspect to focus on (or at least it was heavily implied). I mean, if you had to pick one of the two to be great, which would it be?

Just 'cause a game is only multiplayer or only single player doesn't exclude it from being a fair representation of the pinnacle of that particular gameplay type. Personally, I'd rather see a game stick to what it knows than try to develop some new innovative garbage modes.
 

UnusualStranger

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Jan 23, 2010
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krseyffert said:
I have never heard of this before. They really have PC games that are split screen? That is the stupidest thing I have ever heard of in a game on PC.

Skobvs said:
Left 4 Dead, with a team of 3 people and one bot... Need I say more?
God damned stupid bots piss me off. Sometimes, their pathing is so bad, they just run off of cliffs. God damned bots....

Sir Kemper said:
When you ealize, for a rookie army private, you tend to do alot of the hard grunt work alone.

Standing acussed:

90% of the FPS games on the market.
Yeah, sometimes when everyone in the beginning refers to you as "rookie" or "New guy", for being such, you seem to do just about everything. Yeah, I'm the new guy, but why would you trust EVERYTHING to him?

Master_Spartan117666 said:
When you get a message like the one when you kill a major story-important character in Morrowind 3. Sadly, I can't find the text for it, but it finishes with 'or persist in the doomed world you have created.'
Thats a major problem in free roaming worlds. You run around, killing a few people, doing what you wish, then suddenly, "Oops, you killed someone important to the story. You can continue, but you will never complete the story."

RelexCryo said:
I think I understand what you are saying. Its when the supposed "difficulty" is more along the lines of "camera randomly not cooperating" or "random insane guy, who counters all your moves".

I'm all about difficulty, I like to feel I've earned my victory. However, there are points in which victory feels like a chore, less than an achievement.
 

Indecipherable

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Mar 21, 2010
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Pretty much any game where there are checkpoints, and they are punctuated by incredibly long, easy sections with a final, exceptionally difficult finale, that when failed requires you to complete the incredibly long easy section over and over. What a huge, huge waste of my time.
 

Legendsmith

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Outright Villainy said:
When a console game has online, but no split screen. I hate playing console games online. Hate it, hate it, hate it. I play consoles to play with my god damn friends.
Left 4 Dead 2 and Left 4 Dead both have splitscreen... ON THE PC VERSION. (you just need a usb-compatible controller)
Go Valve, go.
 

asdasdasdasda

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UnusualStranger said:
Marik2 said:
Yeah pretty much this Bad Company 2 and Aliens vs Predators released multiplayer demos and I was all, "There's definitely something wrong with the campaign", turns out I was right.
This is the very reason I fear for Starcraft II. Though we are told that the single player campaign is going to be epic, it worries me when I see the only demo out is multiplayer.
The reason the betas are released for multiplayer is because they want to keep the story under tight lips. They can still test out a lot of the mechanics and balance issues without spoiling (inevitably it will be everywhere) the story. And in SC2s case they can also test the new Battle.Net features.

Besides, it's Blizzard we're talking about here, Starcraft 2 will be as good as ever. :p
 

Deadlock Radium

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I forgot to mention the worst thing:
[HEADING=1]GOD DAMN STUPID, STUPID NPC AI![/HEADING] /rage.

And impossible to beat driving games AI.

Uncharted is one of the few games I like the AI in. Uncharted rocks.
 

Pegghead

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When the targetting feels like being bum-fucked by the game. It ruined Prototype for me (Not the graphics, not the cliche but the targetting), it's made many games frustratingly painful and I'm sure my arch-nemesis mr crappy lock-on will strike many a time in the future.
 

UnusualStranger

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StarStruckStrumpets said:
This touches on something that just pisses me off on a lot of games. Ultimate moves or roles are insanely difficult to get. While I understand they are mighty powerful, it just seems that there is sometimes some sort of overkill tossed in there.

Indecipherable said:
The damn "repeat every step" problem. I can easily get past part 1 & 2, but part three is just so insanely difficult I have to do all parts 4 times just to get it right. That makes me want to stop.

Mihz00 said:
The reason the betas are released for multiplayer is because they want to keep the story under tight lips. They can still test out a lot of the mechanics and balance issues without spoiling (inevitably it will be everywhere) the story. And in SC2s case they can also test the new Battle.Net features.

Besides, it's Blizzard we're talking about here, Starcraft 2 will be as good as ever. :p
You have far stronger faith than I. I hope this does allow them to iron the bugs out of a lot of units (such as stalkers being the weakest anti air...hell, protoss in general have no good air force)
 

Jekken6

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Aug 19, 2009
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When taking out the cartridge, blowing it and putting it back in doesn't fix the problem.
 

Sark

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Jun 21, 2009
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When games tack a worthless singleplayer campaign onto an otherwise great multiplayer shooter. It gives people the wrong idea.