I was watching the making of Silent Hill 2 yesterday, I got the special edition, and I was so damn suprised at how young the development team were. Not that this is anything to do with Silent Hill's quality, I just thought I'd introduce my statement with a little ice-breaker.
I love the symbolism of Silent Hill, the suggestively horrific scenes really do grab your nerves and slowly cut them with rusty scissors. Most games seem to miss the point, you can't have a game with excellent game-play and no story, unless it's something like Eat Lead, a game which knows what it wants to be.
Silent Hill, at least the ones made by Team Silent, are truly works of art, and there is no mistaking that the story was nothing short of epic if you really kept your attention on it. Yahtzee was right about PoP: Sands of Time too. The love-interest sub-plot wasn't made to feel as if it didn't belong there, the characters were believable, and it just made everything so much funnier when they slowly argued themselves into the love-trap.
Yahtzee was right, if a game had the immersive atmosphere of the Silent Hill games, and the gameplay of...well, a good game, then it WOULD be an instant classic, sadly I can't think of any game that has both. Silent Hill's combat was sucky, but it was sucky for a reason. I felt quite annoyed when Silent Hill: Homecoming's protaganist was ex-military. I don't want a combat master, I want a guy with a wooden plank and a nail!
I love the symbolism of Silent Hill, the suggestively horrific scenes really do grab your nerves and slowly cut them with rusty scissors. Most games seem to miss the point, you can't have a game with excellent game-play and no story, unless it's something like Eat Lead, a game which knows what it wants to be.
Silent Hill, at least the ones made by Team Silent, are truly works of art, and there is no mistaking that the story was nothing short of epic if you really kept your attention on it. Yahtzee was right about PoP: Sands of Time too. The love-interest sub-plot wasn't made to feel as if it didn't belong there, the characters were believable, and it just made everything so much funnier when they slowly argued themselves into the love-trap.
Yahtzee was right, if a game had the immersive atmosphere of the Silent Hill games, and the gameplay of...well, a good game, then it WOULD be an instant classic, sadly I can't think of any game that has both. Silent Hill's combat was sucky, but it was sucky for a reason. I felt quite annoyed when Silent Hill: Homecoming's protaganist was ex-military. I don't want a combat master, I want a guy with a wooden plank and a nail!