So physics are still shitty?
Are the guards the same as in Oblivion? If not, I would call that a plus.
Are the guards the same as in Oblivion? If not, I would call that a plus.
And most would say it's the consoles' fault. (See my previous post) :/Duffeknol said:Could've been a lot better, that's all I'm trying to say in this thread![]()
No. Just no.sarttan said:There is something I wonder about. Can we please start an Elder Scrolls game without being arrested?! It gets tiresome to start the game there every time whenever I'm playing any Elder Scrolls game (other than Daggerfall, which is just buggy.).
Fine by me, dude. I'm not trying to troll, but whatever. The stuff I brought up isn't even that horrible, it's just an observation I made.Heimir said:Well, for now I call "Troll". Will return after ive played the game myself if thats not the case.
All they did was add some more stuff to what they sometimes do. Sometimes an enemy will challenge you by bashing his shield with his sword or something. That was pretty cool. Just don't expect more changed than that.AppleShrapnel said:I'll withhold comments on animation, seeing as how they're supposed to be better...
Any game with Euphoria implemented in it.AppleShrapnel said:Also, I've yet to see physics anywhere that weren't a little floaty.
True, but how else do you explain the protagonist starting with zero worldly possessions and having to collect new stuff? It's always going to be some variation of coma, lockup, left for dead, etc. to start these kinds of games because it just doesn't make sense if some person living a normal life arbitrarily starts one of these epic quests.sarttan said:There is something I wonder about. Can we please start an Elder Scrolls game without being arrested?! It gets tiresome to start the game there every time whenever I'm playing any Elder Scrolls game (other than Daggerfall, which is just buggy.).
It doesn't seem weird at all once you see the raging conflict of interest that exists with having PR firms conducting the reviews.Aetherlblade said:From what i have seen in reviews and such this should not be the case. Would be weird that those reviews just skip over something like you describe as is should be super obvious.
I've seen some side-by-side comparisons of horse riding, walking and sneaking and Skyrim's look far better. Also think I noticed a slight variation in the walk animation when the character came across an incline or steps in an older video... overall, everything looks better than Oblivion. That's a good start, no? >.>Duffeknol said:All they did was add some more stuff to what they sometimes do. Sometimes an enemy will challenge you by bashing his shield with his sword or something. That was pretty cool. Just don't expect more changed than that.AppleShrapnel said:I'll withhold comments on animation, seeing as how they're supposed to be better...
I mean hell, you could even tell from the gameplay vids that the animations were the same.
Any game with Euphoria implemented in it.AppleShrapnel said:Also, I've yet to see physics anywhere that weren't a little floaty.
I didn't see if someone already replied to this with the following text, so here it is.Lucien Pyrus said:Uhhh... from the netherlands and playing the game early legally? I seriously doubt that. I have a feeling this is just an attempt to bash skyrim without actually playing it.
I'm a journalist (okay, final year journalism student, almost the same thing). I bring news.MiracleOfSound said:You should probably have waited till Friday to make this thread. People would be able to discuss it with you then.
Does the combat system feel different at all? Or is every battle won using the exact same strategies like in Oblivion?Duffeknol said:Played it yesterday for a few hours since a buddy of mine got it (legally) early on PS3.
Yes, it looks nice, but why does everything else feel the same? The same weightless physics, the same horrible character animations, the same awkward standstill conversations, the same absolutely idiotic AI...
Now, I had some fun with Oblivion, it's a good game, especially for its time, but why is the ONLY damn thing they've improved over the years the graphics? They've had so much time, yet most of the stuff we get is directly ported over from Oblivion. Worst was when two characters were standing in front of each other, completely motionless (save for their faces), shouting at the top of their lungs something like 'OH MY GOD A DRAGON WTF WTF WTF'. I mean, shit. Another thing was when a character runs for his life (again, with the exact same character animations of people running in Oblivion), then when he's reached his waypoint he turns around to meet you super damn slowly like everything is alright.
It's like they took all the (valid) criticism they got with Oblivion (a good game, but by far not perfect) and just decided to disregard EVERYTHING.
Oh well, it'll still be a nice walk-in-the-mountains simulator.
You can now bash things with your shield, that does kind of open foes up to attack. That's different. The casting is different of course since you can use both hands, but for the rest it's the same. I don't mind, though, the combat worked alright for me in Oblivion.babinro said:Does the combat system feel different at all? Or is every battle won using the exact same strategies like in Oblivion?Duffeknol said:Played it yesterday for a few hours since a buddy of mine got it (legally) early on PS3.
Yes, it looks nice, but why does everything else feel the same? The same weightless physics, the same horrible character animations, the same awkward standstill conversations, the same absolutely idiotic AI...
Now, I had some fun with Oblivion, it's a good game, especially for its time, but why is the ONLY damn thing they've improved over the years the graphics? They've had so much time, yet most of the stuff we get is directly ported over from Oblivion. Worst was when two characters were standing in front of each other, completely motionless (save for their faces), shouting at the top of their lungs something like 'OH MY GOD A DRAGON WTF WTF WTF'. I mean, shit. Another thing was when a character runs for his life (again, with the exact same character animations of people running in Oblivion), then when he's reached his waypoint he turns around to meet you super damn slowly like everything is alright.
It's like they took all the (valid) criticism they got with Oblivion (a good game, but by far not perfect) and just decided to disregard EVERYTHING.
Oh well, it'll still be a nice walk-in-the-mountains simulator.
That's a shame, at least the casting sounds fun. I'll likely build a traditional wizard for my first playthrough then. Thanks for the reply.Duffeknol said:You can now bash things with your shield, that does kind of open foes up to attack. That's different. The casting is different of course since you can use both hands, but for the rest it's the same. I don't mind, though, the combat worked alright for me in Oblivion.babinro said:Does the combat system feel different at all? Or is every battle won using the exact same strategies like in Oblivion?Duffeknol said:Played it yesterday for a few hours since a buddy of mine got it (legally) early on PS3.
Yes, it looks nice, but why does everything else feel the same? The same weightless physics, the same horrible character animations, the same awkward standstill conversations, the same absolutely idiotic AI...
Now, I had some fun with Oblivion, it's a good game, especially for its time, but why is the ONLY damn thing they've improved over the years the graphics? They've had so much time, yet most of the stuff we get is directly ported over from Oblivion. Worst was when two characters were standing in front of each other, completely motionless (save for their faces), shouting at the top of their lungs something like 'OH MY GOD A DRAGON WTF WTF WTF'. I mean, shit. Another thing was when a character runs for his life (again, with the exact same character animations of people running in Oblivion), then when he's reached his waypoint he turns around to meet you super damn slowly like everything is alright.
It's like they took all the (valid) criticism they got with Oblivion (a good game, but by far not perfect) and just decided to disregard EVERYTHING.
Oh well, it'll still be a nice walk-in-the-mountains simulator.
It's out in the Netherlands already. A few stores sell it pre-date.MercurySteam said:I don't think any (or many, as the case may be) of us can debate this with you as the game hasn't been officially released yet. Let me get back to you on this.
That was news? Huh. Seemed more like a rant to me.Duffeknol said:I'm a journalist (okay, final year journalism student, almost the same thing). I bring news.MiracleOfSound said:You should probably have waited till Friday to make this thread. People would be able to discuss it with you then.