Skyrim=Boring?

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tobi the good boy

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SajuukKhar said:
Audacity said:
You probably don't want to hear this, but it's because the game is boring. I own it. I was also anticipating it. I played and beat it. After I realized that I had basically wasted 60 dollars I finished EVERY achievement/trophy just so I could put it away and never look at it again.
Funny enough many people dissagree that it is boring.

On the official Elder Scrolls forums I have seen many people compare Skyrim as significantly better and more enjoyable then Oblivion.
I demand your ES lore knowledge! I've gone through some of your older posts (totally not creepy) and they're all incredibly interesting.
 

thememan

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SajuukKhar said:
Audacity said:
You probably don't want to hear this, but it's because the game is boring. I own it. I was also anticipating it. I played and beat it. After I realized that I had basically wasted 60 dollars I finished EVERY achievement/trophy just so I could put it away and never look at it again.
Funny enough many people dissagree that it is boring.

On the official Elder Scrolls forums I have seen many people compare Skyrim as significantly better and more enjoyable then Oblivion.
Oblivion's major problem for me can be broken down into these key points:

1. Rather bland and uninspired world. Or, more to the point I guess, a rather uninspired setting that was a bit to heavy in the "high-fantasy" realm and had no real personality of its own.

2. Uninteresting story. Now granted, I couldn't be bothered with the main story as I found it uninteresting, but I got to the point where you are escorting whats-his-name and realized something. The story isn't really about your character being the hero. It's about that character being the hero, and you're just a glorified bodyguard. I have no idea if this changes past this point, but frankly my interest died off.

3. Rather broken leveling system. It was far to easy to level up quickly in non-combat skills, to the point where you haven't leveled up nearly any of your actually useful combat skills. With some, it didn't even take effort to do so (Acrobatics/Athletics) as they leveled up effectively while you did damn near anything. This created a massive issue in being woefully underpowered for your level purely by coincidence. This meant that those things you did fight were damn near impossible to actually beat (I spent a good 5 hours on the Painting quest alone due to this, as I could barely scratch the damn trolls).


Now that said, there are some things it did well, and it was a necessary step forward from Morrowind. The one thing I thoroughly enjoyed about Morrowind more than either is that the world was truly unique, and although the story followed a familiar style, the plot was extremely it's own. Other than that, not much can be said that is better than either Oblivion or Skyrim.

Skyrim I've recently come back to, and have thoroughly enjoyed it. It a familiar enough setting, but with enough character of it's own to be very unique. The backstory of the region is quite well done, and I particularly like the small details in the game For instance, I was absolutely enthralled when I found that the Giant's perform rock-art. It's a small detail without need for explanation that adds a bit of life to the world. I spent a good long while simply going around and finding all of the instances of this art I could find, as the anthropologist in me couldn't be put at bay until I did. The intricate details and carvings on many of the stone monuments are a joy as well, and it's quite fun to try and piece together what some of the pictographs are portraying (those that aren't elaborated in the game that is). But that's my opinion, which is a bit jaded as I love the Elder Scroll series.
 

Zeckt

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kman123 said:
The problem seems to be that Skyrim is just...well...shit?

Barely any quests are of interest. Christ, 90% of them are horrible. Main quest is shit, mage guild is horrible, Dark Brotherhood is alright.

Skyrim lacks decent narrative to keep playing. I recommend going to New Vegas.
I disagree on skyrim being shit, but I do agree that new vegas is better ...
 

Mr Pantomime

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The problem with Skyrim is that there isnt a huge amount of variety. Theres about 3 types of dungeons, all of which are very similar, small cities with little in them, a paltry weapon selection (why are there no spears?), few interesting quest lines, and very few enemy types. Its very exciting for the first 20 hours or so, when you're discovering an exciting world, but it doesnt have any lasting appeal. Youll quickly find yourself doing the same thing multiple times, and find its not too exciting. It does feel as if Bethesda just got the idea of Dragons, and just went through the motions for the rest of the development process.
 

SajuukKhar

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Mr Pantomime said:
(why are there no spears?),
Spears disappeared from Mundus when Red-Tower fell when the heart of Lorkhan that is Akatosh that is sithis that is talos was removed from its core.

Red-tower was one of the myth towers that held up the luminal barrier between Mundus and Oblivion, its fall signified the waking for the barrier and the warping of time.

thememan said:
My main problem with Oblivion was that it was just terribly generic mid-evil fantasy game with little of Morrowind's feel of a magical world in it.

When I play Skyrim I get that same magic feel in the world I got with Morrowind.

Also I hated all the guild quests in Oblivion except the thieves guild one. while skyrims guilds are disappointingly short I find their stories to be far more fun.
 

-Samurai-

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SajuukKhar said:
Torah Dreidelberg said:
It's like "I just saved the goddamn world and nothing has visibly changed, I'm not even treated differently."
Yes because killing a dragon in the realm of the dead were NO ONE but the dead could see you is supposed to make you famous?

Why the fuck would ANYONE believe you actually did anything when no one was around to see it?

I mean they should have changed it to where you fought Alduin on Nirn so people would know yes, but as it stood why did you even remotely expect anyone to know you did anything?
*SPOILERS FOR ANYONE THAT HASN'T FINISHED THE MAIN QUEST*

The last anyone saw, you were riding the back of a dragon to go kill Alduin. Then you came back. They have to know you were successful. And word travels like crazy in that game. The people in Markarth knew Grelod the Kind was dead 45 seconds after she died...all the way across the province.
 

Crazy Zaul

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Skyrim is best while leveling and making yourself stronger. Once you get to lvl 40+and are strong, doing quests and dungeons does start to feel like your just slogging through them with no actual reason to be doing so. Just start a new char and be a different 'class' (thief,mage,war)
 

SajuukKhar

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-Samurai- said:
*SPOILERS FOR ANYONE THAT HASN'T FINISHED THE MAIN QUEST*

The last anyone saw, you were riding the back of a dragon to go kill Alduin. Then you came back. They have to know you were successful. And word travels like crazy in that game. The people in Markarth knew Grelod the Kind was dead 45 seconds after she died...all the way across the province.
All they know is that you rode off on a dragon and came back.

For all they know you went into the horizon, landed, then goofed off for like a couple hours, then came back and said you won.
.
.
also after you beat Alduin all the guards have the chance of randomly saying "thank you for saving Skyrim and our very souls"

it just get drowned out by all the other random quotes too often.
 

Casual Shinji

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I never even finished it because of how boring it got.

The biggest problem is that all the quests - not just the side quests - have zero choice apart from "do it" or "don't do it".
 

-Samurai-

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SajuukKhar said:
-Samurai- said:
*SPOILERS FOR ANYONE THAT HASN'T FINISHED THE MAIN QUEST*

The last anyone saw, you were riding the back of a dragon to go kill Alduin. Then you came back. They have to know you were successful. And word travels like crazy in that game. The people in Markarth knew Grelod the Kind was dead 45 seconds after she died...all the way across the province.
All they know is that you rode off on a dragon and came back.

For all they know you went into the horizon, landed, then goofed off for like a couple hours, then came back and said you won.
That really should be an option.
"Is Alduin still alive?"
"Nah. We're good."
 

Moth_Monk

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I'm not sure about everyone else here but I have Skyrim, I've played it for over 200 hours and I'm still enjoying it. However, that may be because I own the game on the PC and can get mods, which of course increase the game's "playability."

:)
 

SajuukKhar

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-Samurai- said:
That really should be an option.
"Is Alduin still alive?"
"Nah. We're good."
Seriously after being ground zero with Martin Septim at the Battle of the Imperial city the Champion of Cyrodil's name, race, and gender were completely forgotten. Most people dont even remember he/she was ever there.

These people dont exactly know IMPORTANT things.

The Dragonborn will be no different. If anything it will be worse since the dragonborn became talos at the end of the game everyone will rememebr you as Talos and not you.
 

Sarge034

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Torah Dreidelberg said:
Ever since beating the game every time I try to play and do side quests I am underwhelmed and bored with in 10-15 minutes. Ive tried many mods they don't seem to help at all either, what could be the problem?
I have the same problem. I beat the game in about a week with a lvl 60 something character and I can't even bring myself to finish the six or seven achievements I have left. My problem is that they relied too much on the radial quest generator. The side quests in Morrowind and Oblivion were interesting and varied, but these are WOW esk recycled kill/collect missions. In short Skyrim has the same problem as the ME3 ending. It was lazily written and poorly executed, but there was no Marauder Shields trying to save us in Skyrim.
 

Mr Pantomime

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SajuukKhar said:
Mr Pantomime said:
(why are there no spears?),
Spears disappeared from Mundus when Red-Tower fell when the heart of Lorkhan that is Akatosh that is sithis that is talos was removed from its core.

Red-tower was one of the myth towers that held up the luminal barrier between Mundus and Oblivion, its fall signified the waking for the barrier and the warping of time.
Thats retarded

Id actually like to read up on this, because that makes absolutely no sense. A Spear is an object, but "spears" is a design, an idea. Even if all the spears were made at this Red Tower place, You cant possibly be telling me that it falling caused every spear in the world to disappear, that everyone forgot what a spear looked like, and noone since has ever thought to attach something sharp to something long and narrow. It sounds more like someone was too lazy to go through the process of putting a spear into the game.

So where was this explained? Id like to look it up. It probably makes more sense in context.
 

SajuukKhar

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Mr Pantomime said:
Thats retarded

Id actually like to read up on this, because that makes absolutely no sense. A Spear is an object, but "spears" is a design, an idea. Even if all the spears were made at this Red Tower place, You cant possibly be telling me that it falling caused every spear in the world to disappear, that everyone forgot what a spear looked like, and noone since has ever thought to attach something sharp to something long and narrow. It sounds more like someone was too lazy to go through the process of putting a spear into the game.

So where was this explained? Id like to look it up. It probably makes more sense in context.
I never said Spears were made at Red-Tower only that the fall of Red-Tower caused them to disappear from Mundus. Also people didn't forget about Spears, how to make Spears, how Spears work, they just stopped using them.

The Jills, the female dragons who mend time for Akatosh, will probably add them back into the mortal fabric once they get around to it. They have a lot of stuff to fix. Numidium raped time pretty hard in Daggerfall.

Most of the tower thing was explained in the Nu-Mantia Intercept, written by series lore writer Michael Kirkbride
http://www.imperial-library.info/content/nu-mantia-intercept

It also explains that The alyeids are not dead, and the true empire is threatened by previous realities
 

Dandark

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I had the same problem. Once I finished it once I found it nearly impossible to keep playing so I stopped playing. I just recently started playing again now and am enjoying it greatly, you just need to give it a rest. Also do not get all hyped up, this game was nearly as overhyped as ME3 and if you buy into that then you will get bored quickly.
 

SovietX

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I wouldn't go as far as to say it is boring, but it is certainly no Oblivion.

I just finished my fourth character and it felt very empty. The most fun I've had while playing Skyrim was with my old character. I used to walk through the wilderness picking ingredients for my alchemy. That was fun. But the faction quests all felt rushed and weren't very imaginative.

I also didn't like the cities in Skyrim. They felt empty and they weren't that interesting to walk around.

But I will keep playing until TES Online / TESVI comes out.
 

Doom-Slayer

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Torah Dreidelberg said:
I was so hyped for Skyrim a couple months before it came out. I had played and really enjoyed elder scrolls 4 as well as fallout 3.I even had it preloaded on steam for launch day and played it at midnight. I had a major skyrim weekend that week and got to 25-30 hours and beat the game. Ever since beating the game every time I try to play and do side quests I am underwhelmed and bored with in 10-15 minutes. Ive tried many mods they don't seem to help at all either, what could be the problem?

Edit: I just hear a lot about people who still play and was wondering if that's the norm.
"I had a major skyrim weekend that week and got to 25-30 hours and beat the game."

Well theres your problem. I, currently at 196 hours and I only just finished the main quest. These games are not meant to be played your way. You're fully entitled to if you want to, but almost nobody does. and the game design reflects that.

And overall..maybe you just don't like it? Simple as that? Games are not objectively good or bad, people like certain things and clearly this isn't your game.

So many people don't realize this..
 

Vault101

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kman123 said:
The problem seems to be that Skyrim is just...well...shit?

Barely any quests are of interest. Christ, 90% of them are horrible. Main quest is shit, mage guild is horrible, Dark Brotherhood is alright.

Skyrim lacks decent narrative to keep playing. I recommend going to New Vegas.
while I woulnt call it shit..or even boring

It doesnt hold apeal for me because there is no driving motivation, at least in Fallout 3 I had somthing driving me (well..aside from ebing distracted and all)
 

PrinceOfShapeir

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Get Mods, people. Tell me that the world is boring when you have Deadly Dragons, Duel, and Dovahkriid installed, and at level 25 a basic Dragon is a rough fight and anything tougher than that, you're in for the fight of your life. And if you go into the wrong place, you might run into a Draugr Demigod or a unique Dragon that can rip your shit apart if he gets one good shot of at you. The world becomes a lot more imposing.