Hammeroj said:
I second the "about damn time" motion, I just wish Bethesda moved on past that dumb-ass weaksauce stance on children. It's so pathetic, dead children literally don't exist in their games, even when they're supposed to. For instance, there is some lighthouse, where, reading the journals, you find out that a family of 4 was killed. You see the mom dead, you see the dad dead, children? Not a fucking hint of 'em.
I mean come on, man, don't have it in then, for fuck's sake, if you're that concerned about what a dumbass reporter on Fox could say.
Not everything a developer does is done because of the reaction they want to incite/avoid. People have the right to control what is and isn't included in their product, and Bethesda has made it clear that they don't want to devote resources to allow sick people to enact personal fantasies of infanticide. Its the same reason why I wouldn't expect them to include a feature that lets you rape woman and mutilate bodies. Its simply a moral black hole that the game would rather tactfully avoid rather than try to shatter the narrative tone for the sociopath market.
I don't want Elder Scrolls trying to ram hardcore dark fantasy down my throat like every pretentious RPG today, I want the game to be fun, and if people can't have fun without seeing dead children then I simply have no words for them.
Besides the point, if you just really cant get off without seeing dead children then download the mod, Bethesda won't stop you. But don't try to say that you are somehow entitled to your right to kill kids in a videogame. The only way I could see it tastefully handled is if it was similar to the original Fallouts, where killing a child resulted with all NPCs in the area turning hostile, an instant demotion to the special lowest karma rating, most quest givers/merchants refusing to talk to you and occasionally groups of bounty hunters attack, really just a non-standard gameover.