Programmed_For_Damage said:
A-D. said:
*snip*
Oh and before the flaming commences again. Killing a Child is horrible? So is Murder. So is Genocide. Yet we practice that, in one form or another, in quite a few Games, or at least the Option is there. Dont see moral Crusaders jumping on Modern Warfare cause we can shoot other Soldiers in the Face. Or how about that last town you walked into and killed everyone in the last Game you played? Wasnt evil obviously, you didnt kill any kids, so it cant be "evil".
Double Standards are fun, arent they? Hypocrites. Either no killing at all, or give the Option to kill everything. Or at least dont irritate the Player to a Point that they will actually want to do so.
*sigh* I really wanted to leave this alone.
You are missing the lynchpin here and that is
context A child gets hit and killed by a car while running across the road; that's a tragedy. It is discovered that the same child was running away from the playground where he stabbed and killed another kid for his lunch money; that muddies the waters big time. Context is everything.
If you think that two opposing, heavily armed, well trained groups of soldiers killing each other in the theatre of war is the same as a bratty child being decapitated by a heavily armoured brute because they said something like "I'm not scared of you" then you've got bigger issues than a mod that allows you to do so.
Actually, Context may be a good Idea if we consider a relation towards reality. But lets face it, it is Pixels, i will never equate anything that is Virtual to be in the same standing as a similar Occurance in Reality. A Child being killed in real life as it were is for me personally a whole different Issue than a bunch of Pixels in a Game. What makes one bunch of Pixels more important, or rather, emotionally attached to you than another? Why can i kill a Wolf, a Dog, a Kitten, a Adult, a Dragon or what have you, but not a Child? Even though all of those are essentially made of Pixels and only contain a artificial Personality based on 1 and 0?
And even worse, why would you, if you wish to create a emotional Attachment to them, make the Children, who should by their very Design encourage you to want to protect them, i.e. have a similar Reaction to them coming to harm as it would be in real life, make them so utterly offensive towards you? Why should i care about a virtual Child, one which is entirely not real, when all it does is talk down to me when im clearly capable of slaughtering the whole Village, a bunch of Trolls, Bears and whatever? The Children arent made to be actually like Children. Every NPC in those Games acts according to a set logic, evil, good, strong, weak and so forth, yet ONLY the Children act in a entirely different set of Logic altogether, one that is NOT consistent with the Idea of Action vs Reaction, potential causality and similar. Basicly the virtual Kids are designed in such a Way that they can and will talk smack to you because they were made immortal and as such are entirely immersion breaking on that fact alone.
There is a difference to wanting to kill them, them being unable to die to anything, or being made in such a way that they simply do not even fit within the Game as it is. Therefore, i can entirely understand the reasoning for a Mod like that to exist. Hell what even is the Issue, even if Children are killable, lets assume Bethesda made them so in the first Place, the Choice whether to do so or not is entirely up to you, however and i stress this, this has no bearing, moral or otherwise, on the Player doing so. At least i believe that Adults, and by relation most Children are totally capable of seperating Fiction from Reality. If they can not, then the Problem is not the Game, but something else entirely and they should recieve help.
Also, cutting out part of my Post which inherently removes your Argument aint really helpful there, as it explained it already before you posted your Response to it, just saying.