Ohh I don´t really know... It sounds good and quite original, but I can remember the opening to Oblivion involved a lot of fighting. The first time I see a shield and am short of any real armour I don´t hesitate picking that up. Then I find a key to a door and why would I pick that door if there´s a key available. Also your sneak sucks at the beginning so it´s hardly of use, and the healing spell is used constantly.
What I´m trying to say is that on most of my runs the man suggested I be a fighter/healer or something similar, when I would much rather be a sneaky bastard. I did get that suggestion once or twice, but it required me to play out the intro in such a predetermined way that felt unnatural. I shouldn't have to try to play the intro a certain way to get the class that I want, but seeing as Oblivion's was kind of limiting you in your problem solving possibilities it kind of forced you to (not that it mattered, you could pick every class you wanted regardless of what the man suggested, but if Skyrim doesn't allow this, I hope they have a good intro with problems that can be solved in many different ways, and that these different ways are clear, too.