Okay. I think you missed my point here.Jaqen Hghar said:1. The one-handed weapons in the game work the same way. They will not put in weapons that don't make sense in the game. We are in Skyrim, why would they have nunchucks there? Far as I know, that weapon has never been in any Elder Scrolls game. One-handed weapons will most likely include swords, daggers, shortswords, axes and maces. All which you can handle in the same way. Sure, some of them are better at stabbing, while some are better at swinging. But you do handle them mostly the same. The perk system then simulates you getting better with one weapon in particular.
2. Exactly. Which is why that skill progression system is still in the game. You only choose perks for the weapon(s) you want to focus on as you get better in the skill-tree of one-handed, two-handed etc.
3. The land of the Nords are different from Morrowind and Oblivion. Just the fact that they have regions which will look different speaks volumes about how much they care about not making it "generic" and boring. But seriously, the country is what it is. I don't want them to throw in something there to make it more mysterious like Morrowind just for the sake of making it mysterious. I hope they make the Land of the Nords. Period.
Indeed, I was thinking they'd be able to pull off using spears but you'd get perks the more you use them. You'd start off using both hands for a spear, then get "Lancer" skills to be able to wield a spear in one hand and a shield (and ONLY a shield) in the other, with perhaps a negative damage and block modifier for being unfamiliar with using both at once, and then gain some "Dragoon" perks where the player gains perks for having a spear, a shield and wearing all of a certain weight class of armor and/or could use some fancy spear-only moves like something where you can swing your spear in a full, frontal radius doing light damage but knocking down non-ghost like entities and having the ability to have more accurate attacks at the cost of damage reduction.Sabazios said:No spears? Well, that's my Dragoon character out the window.
Since when is unarmed ever, ever feasible?Bek359 said:Question: How does unarmed fit in to this?
I dunno one of the things ive always wanted to do in morrowind is to summon a nasty pair of fuck off gauntlets and beat people with them...i mean you can do it in game but it dosent seem to have any effect in HtH damage at all not even mild blunt.....i mean enchanted Icy/Shocking gauntlets can you say Falcon Punch?darthricardo said:Since when is unarmed ever, ever feasible?Bek359 said:Question: How does unarmed fit in to this?
Bek359 said:Question: How does unarmed fit in to this?
I would think that you could specialise in types of unarmed combat - i.e. super rapid punching vs slow but powerful hits. Just a guess.Colonel Alzheimer said:I second this question.
So then, would you like separate skills for:ponderus said:Okay. I think you missed my point here.
To reiterate.
1) Fine. nunchucks aren't in the game. It was an example. A dagger plays completely different than a mace. Which plays different than a shortsword. Which plays different from a longsword. Face it. With a mace, you want big, heavy strokes. With a dagger, you want short, quick thrusts. Go ahead. Take a try. Take a butter knife and see how it compares to wielding a rubber mallet. Right. Different
Well, the thing with unarmed is that it also reduces an enemy's Fatigue, and can get it below zero. When that happens, the opponent collapses like a ragdoll and won't get up until they are at positive Fatigue again. With that in mind, it doesn't really become useful until rather high levels. It's like Paralysis, but nothing is immune to it, other than ghosts and wraiths, which can't be punched.darthricardo said:Since when is unarmed ever, ever feasible?Bek359 said:Question: How does unarmed fit in to this?
Speaking of M&B, I'm dreaming of an Elder Scrolls where you can command an army like you can in M&B.demoman_chaos said:Reminds me of Mount&Blade. You level up 1-handed, 2-handed, Bows, Crossbows, and Polearms separately. Leveling up with a 1 handed sword will increase your skill with a 1 handed mace.
My dream of an Elder Scrolls with M&B's combat engine may be getting closer to being a reality.
Huh, I didn't know that. Still, punching someone until they eventually get tired doesn't seem to work as well as, say, chopping them apart with weapons or blasting with magic. I don't know, maybe that's just the way my mind works. There would have to be some pretty amazing advantages to fighting unarmed to make it work for me.Bek359 said:Well, the thing with unarmed is that it also reduces an enemy's Fatigue, and can get it below zero. When that happens, the opponent collapses like a ragdoll and won't get up until they are at positive Fatigue again. With that in mind, it doesn't really become useful until rather high levels. It's like Paralysis, but nothing is immune to it, other than ghosts and wraiths, which can't be punched.darthricardo said:Since when is unarmed ever, ever feasible?Bek359 said:Question: How does unarmed fit in to this?