Skyrim Features "Perk" Trees Instead of Weapons Skills

Bek359

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darthricardo said:
Bek359 said:
darthricardo said:
Bek359 said:
Question: How does unarmed fit in to this?
Since when is unarmed ever, ever feasible?
Well, the thing with unarmed is that it also reduces an enemy's Fatigue, and can get it below zero. When that happens, the opponent collapses like a ragdoll and won't get up until they are at positive Fatigue again. With that in mind, it doesn't really become useful until rather high levels. It's like Paralysis, but nothing is immune to it, other than ghosts and wraiths, which can't be punched.
Huh, I didn't know that. Still, punching someone until they eventually get tired doesn't seem to work as well as, say, chopping them apart with weapons or blasting with magic. I don't know, maybe that's just the way my mind works. There would have to be some pretty amazing advantages to fighting unarmed to make it work for me.
Well, in the Oscuro's Oblivion Overhaul mod especially, if you're fighting some battlemage/ancient vampire who JUST. KEEPS. REGENNING, getting the guy down on the ground and keeping him there is a good idea.
 

FieryTrainwreck

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In Oblivion, you could switch between one and two-handed weaponry within the same class and suffer no skill deficit. You just couldn't switch classes from blunt to blade.

In Skyrim, you focus on either one or two-handed weaponry, and then you further specialize to blunt or blade class with perks.

How is this not more restrictive?
 

Bek359

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FieryTrainwreck said:
In Oblivion, you could switch between one and two-handed weaponry within the same class and suffer no skill deficit. You just couldn't switch classes from blunt to blade.

In Skyrim, you focus on either one or two-handed weaponry, and then you further specialize to blunt or blade class with perks.

How is this not more restrictive?
It kind of is, but it's also more intuitive. Swinging a warhammer is much different than swinging a mace, it requires a whole different skillset in real life. Why would you suddenly become good at swinging the great Mjolnir because you've been whacking people on the head with a cosh the whole game?
 

Drejer43

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Kiefer13 said:
Interesting. Though the continued lack of polearms is disappointing.
If you want spears you gotta buy the DLC.

EDIT: Also does anyone know if they are going to use a new engine?
Course the gamebryo engine was barely acceptable in New Vegas.
 

GiglameshSoulEater

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binvjoh said:
Sounds a lot like Dark Messiah.
I liked the skill trees in that, shame the best part of the game was kicking orcs off clifffs....
Though that was hilarious.

OT: sounds good to me.
 

Kiefer13

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Drejer43 said:
Kiefer13 said:
Interesting. Though the continued lack of polearms is disappointing.
If you want spears you gotta buy the DLC.

EDIT: Also does anyone know if they are going to use a new engine?
Course the gamebryo engine was barely acceptable in New Vegas.
Or y'know, I could just wait until they're modded in anyway.

And last I heard, yes, they are using a new engine.
 

Chronologist

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I wonder if there could be some synergy between combat, stealth, and magic. You know, spells you put on weapons to make them stronger, using magic to make a temporary shield to block with, precision damage on body parts, stealth magic damage multipliers... I dunno, those would sound awesome.

Personally, I'd prefer it if they had perks, and increase 3 stats by 5 every level instead of based on training. I really hated having to 5/5/5 or 5/5/1 level my characters in Oblivion, it sucked all the fun out, and without it I had to go to easier difficulties for my mage/warrior in order to survive.
 

binvjoh

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GiglameshSoulEater said:
binvjoh said:
Sounds a lot like Dark Messiah.
I liked the skill trees in that, shame the best part of the game was kicking orcs off clifffs....
Though that was hilarious
I'd say the combat was pretty darn good in general.
 

thiosk

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SirBryghtside said:
Nimbus said:
Not including spears makes sense. Spears generally won't win in a one on one fight, especially if the other guy has a shield. Plus, the way you need to fight with a spear means that it's range usually isn't worth crap.
Hoplites.
One dude with a spear does not make a phalanx.
 

Eclectic Dreck

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Lullabye said:
Bek359 said:
Question: How does unarmed fit in to this?
This times a thousand.
I'm quite confused by the number of people interested in the unarmed tree. Unarmed (and unarmored in morrowind for that matter) has always been the worst options available. Especially in morrowind where you had to deplete an enemies fatigue before being able to do any real damage.
 

TheMadDoctorsCat

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Bek359 said:
Question: How does unarmed fit in to this?
I'd make you a skill tree focusing on different types of strikes with different limbs, etc, but it's kinda difficult with ASCII. :(

In related news, DAMN YOU SKYRIM! DAMN YOU TO HELL! FOR YOU HAVE NO SPEARS! SPEARS WERE THE ONLY REASON I WAS GOING TO BUY THIS STINKING GAME IN THE FIRST PLACE! Etc, etc, etc...
 

LondonBeer

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No spears, ie the combat system is the same as every other crappy game. At least mount & blade tried & even they didnt do a great job with spears :(

Love the fact that medieval/fantasy game devs dont know how medieval/fantasy battles were fought.
 

Lullabye

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Eclectic Dreck said:
Lullabye said:
Bek359 said:
Question: How does unarmed fit in to this?
This times a thousand.
I'm quite confused by the number of people interested in the unarmed tree. Unarmed (and unarmored in morrowind for that matter) has always been the worst options available. Especially in morrowind where you had to deplete an enemies fatigue before being able to do any real damage.
Simply a matter of preference and practicality for me. I was always poor in Oblivion, so I couldn't afford to fix the godly weapons that I kept breaking. Eventually I just kinda stopped using weapons(other than a bow) all together and yeah. Plus it makes for great fights. And my best experiences in Oblivion came about because of this preference. Though in morrowind, i actually had to use weapons.
 

BehattedWanderer

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Greg Tito said:
Skyrim is due out on November 11, 2011. Time to think about putting in your notice for vacation time that week.
Wait...All this constant attention and "we don't have time" talk when the game still has the better part of at least 10 months? I thought it was due out like...mid summer, or so. Wow, that a lot of discussion for a game with most of a year left. Rather surprising, actually.
 

Scars Unseen

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BehattedWanderer said:
Greg Tito said:
Skyrim is due out on November 11, 2011. Time to think about putting in your notice for vacation time that week.
Wait...All this constant attention and "we don't have time" talk when the game still has the better part of at least 10 months? I thought it was due out like...mid summer, or so. Wow, that a lot of discussion for a game with most of a year left. Rather surprising, actually.
Not really. I remember when Morrowind was just a couple of half-textured wireframe screenshots on a website. This is rather late in the game for Bethesda.