there apparently is an archery tree, so I think that's exactly the kind of distinction you're allowed to make. Maybe other perks, like zooming, accuary, speed of reloading, speed of pulling the string back etc. will appear too, but that's just speculation.Avatar Roku said:That was sort of how it worked in the first place, but I think I see your point. My big question is how mixing skills, especially with one being magic, will work, if at all. For instance, I usually play a stealth archer in this sort of thing, and I'd love to be able to use a spell to assist with that. Hell, even ignoring magic, I'd like more variety in the archery; do you want to focus on Damage, or DPS? Sniper Rifle vs Machine Gun.Colonel Alzheimer said:Sounds good to me. Maybe they'll do a similar thing with magic. Like, you could start by saying "I like blowing things up", and then pick destruction skills to specialize in from there.
Ok, dating an equestrain girl for over 5 years I can tell you that barrel racing and lancing are two completly different styles of horseback riding. They're not even comparable in this situation. A horse equipped for use of a lancer has waaaaaay too much armour on it to do any turns at the speed and manuverability of a horse that is participating in barrel racing. Just two different styles that can't be compared. I can tell you that if a horse equipped for cavalry tried to barrel race, it would fall over. This is why lancing an infantry unit one on one is idiotic. There are too many things the infantry unit can do to evade the horse charging at full speed. Heavily armoured a horses manuverability is severly downgraded. If the horseman wants to continue to chase after the moving target, he has to greatly sacrifice speed, making his lance an extremely ineffective weapon at that point.Slycne said:Sure they can, it's not like a horse is some immovable object of inertia that's bound to a single path. Go look at horse barrel racing for instance, that's a 180 degree turn at speed. They get slowed down a bit by it, but we also are not talking about a full turn either in this scenario.AzrealMaximillion said:You keep on thinking I'm talking about sidestepping a charging horse a the last moment. Of course not. That's just silly. But in one on one if a horse is charging at a person full speed with the intent to trample or with the horseman's intent to impale the grounded unit with his lance, the grounded unit can run faster either left or right depending on which side the lance is on. Even better would be moving diagonally towards the direction of the charger and to either left or right at the same time to force the charge to break, giving you a chance to run in and hack at the horseman. There's no way in hell you're going to tell me a horse can slow down from a full charge speed to turn and go after a grounded unit moving like that one on one. Even if the horse got close to the grounded unit there's no way that the lancer is making an effective charge at that point. And what's he going to do then? Try and impale the infantry unit with his lance at close range? He's essentially waiting to get hacked unless he's dropped his lance and pulled out a sword at that point.
So I still don't understand how you think you can run perpendicular or diagonal to the horse to dodge its path. They only have to make minor changes to catch you if you are not trying to move at the last second before they have a chance to respond.
That's the thing though. If you dig deeper you'll find that much of this is based purely on post-medieval speculation. There is no evidence to suggest that they were effectively used against cavalry. Their most famous user the Landsknechts, it was thought to only be used in a relative minority of their numbers, most preferring pike, halberd or partisans. Some historians go so far as to say they were almost solely ceremonial weapons, that never saw much actual combat. This [http://www.thearma.org/essays/2HGS.html] has a pretty good cited breakdown of the rise, fall and use of the two-handed great swords.Also, my mistake about length of the zweihander. Late night. Tired. But I do know that it was used against horsemen. It's just logical as it had no other use besides disabling pike-men. I I did search that up and found every article I looked at reference me back to Wikipedia which says that the zweihander was also used to dismember horses. It really would just make sense. It's like I know that the Nodachi (a 5 foot katana essentially) was used primarily against cavalry units in Feudal Japan.
Just because Japanese cultures had them(and even the Nodachi is recorded as not being commonly used and the Zanbato is historically debated to be used at all), doesn't mean it's a logical comparison. Their warfare was quite different than Western. They almost exclusively didn't fight with shields, for instance. And they were facing riders without the extreme reach of Western lances, so being able to effectively attack the horse before the rider came into reach would be a much more viable tactic.
I guess they didn't *shades* see the point.Slash Dementia said:How do spears not make the cut?.. They're the best weapon, and were in Morrowind, and I miss using a halberd.
I'm disappointed in this system because it seems overly-simplified. I mean, it was already simple in Oblivion. Not that this will stop me from buying or liking the game, it's just that it seems to be too user-friendly now.
In a one on one fight, you wouldn't need to full out charge though. At a canter, that lance will still be hitting with plenty of kinetic energy and you'd be moving plenty slow enough for precise maneuvering.AzrealMaximillion said:Ok, dating an equestrain girl for over 5 years I can tell you that barrel racing and lancing are two completly different styles of horseback riding. They're not even comparable in this situation. A horse equipped for use of a lancer has waaaaaay too much armour on it to do any turns at the speed and manuverability of a horse that is participating in barrel racing. Just two different styles that can't be compared. I can tell you that if a horse equipped for cavalry tried to barrel race, it would fall over. This is why lancing an infantry unit one on one is idiotic. There are too many things the infantry unit can do to evade the horse charging at full speed. Heavily armoured a horses manuverability is severly downgraded. If the horseman wants to continue to chase after the moving target, he has to greatly sacrifice speed, making his lance an extremely ineffective weapon at that point.
But if they were such an effective weapon as you are claiming, then they would have been used more and documented as such. You can't just gloss over that fact because a video game happens to portray it. The lancer cavalry saw use into the 18th-19th century(though it was becoming debatable to their effectiveness), but the two-handed great sword fell mostly out of use by the 16th century which points to quite the opposite outcome, even if we attempted to extrapolate the conditions to one on one.You also keep saying that because a Zweihander isn't recorded (in where you are researching) to be used against cavalry doesn't mean that human enginuity didn't kick in. I can tell you that there's probably no record of people taking out a crowd of enemies by shooting an explosive canister near by. Doesn't mean it hasn't happened. Swords against horses is a tactic used in Assassin's Creed. The creators had to get that idea from somewhere. Just because there are no records doesn't mean that historians don't theorize. And theories usually come from a certain amount of evidence.
There's probably no record of a one on one fight between a lancer on a horse, and an infantry unit in a fight either. Doesn't mean it hasn't happened. But the impracticallity of a lancer going up against a target that can move in all directions (as opposed to the extremely forward motion of a lancer) really puts the duel ending in the infatry unit's favour provided he know s what he is doing.
I thought the combat was great in that game.br1dg3 said:yeah. but actually good.binvjoh said:Sounds a lot like Dark Messiah.
well that's cool, now there'll be even less intensive to pick up those heavy ass bastard swordsVanguard_Ex said:Yeah, that's what they're doing.Mikeyfell said:[HEADING=1]NO[/HEADING]
NO
NO
NO
the skill leveling was what made Oblivion so good
that's why Oblivion still gets play time while Fallout 3 gathers dust
EDIT: wait, hold on... are they changing the skills from "swords" and "axes" to "one-handed" and "two-handed"
because I'd be okay with that
You level yourself in one-handed, two-handed or archery, then the specific weapons such as axes, swords, claymores etc. are perks.
At least, that's the current idea...
I agreeDaystar Clarion said:Hmmm, I'm thinking an assassin that dual wields daggers. Awesome.