I can only hope that his game has a bear quest. The game already has bears, now all it needs is a goddamn bear saga!
Completing the main quest=\doing every little thing that can be done.Genixma said:Well since it's so Never Ending there should be no way anyone could ever complete it in ooooh I dunno 2 hours? [http://www.escapistmagazine.com/news/view/113646-Skyrim-Beaten-In-Just-Over-Two-Hours]
I kid of course. But I'm seriously not buying this game. Someone tell me how it is because Elder Scroll never interested me.
I believe it was confirmed to be a little over 8 gigs.Jimijab said:I'm still shocked of the actual size of the game what is it on PC about 6 gig D: Must have some very good compression algorithms under it's hood.
someone will make a mod for that eventuallyFrank_Sinatra_ said:I guess I wasn't alone in wishing to travel the land on Falcore.DVS BSTrD said:Does that mean we <url=http://www.escapistmagazine.com/articles/view/comics/namegame/9203-Name-Game-The-Never-Ending-Game>DO get to ride Falcore?Andy Chalk said:Skyrim Is a Neverending Story
Cuz that would be AWESOME!
First you will steal that pretty little gem and finish the Thieves Guild quest. Then you run back in to kill the bastard who previously owned the gem. The world is huge though, so that might complicate things... Can you make it to your "Doyen" and back before the distraught nobleman leaves town.TheDoctor455 said:Hmm... I can see at least one way to make this interesting.
There are two diametrically opposed guilds in the lore.
The Thieves' Guild and the Dark Brotherhood.
Sure, they're both stealth-based, but the latter demands that you kill...
while the former will punish you for killing.
So I wonder...
if you're actively pursuing both of those... and you get a random quest from both
at more or less the same time (i.e. before you actually go to carry out the task)...
well... here's my idea...
say you get a tip from a thieves' guild contact about a priceless gem that a noble has just brought into the city you're in right now... and the gem will only be there for a few days or a week or something.
Then, while you're preparing to make the heist, you get a note or something from the Dark Brotherhood ordering you to kill the nobleman who is bringing the gem in. And again, you only have a few days to complete this task.
So now you have two quests that you only have one chance to finish (more or less),
and you are basically forced to figure out a way to complete both without pissing off either...
or pissing off one of them and dealing with the consequences.
Just an idea. I doubt it'll turn out like that though.
I still play daggerfall on occasion, and i still enjoy it.Andy Chalk said:The potential downside to procedural generation, as any Daggerfall [http://www.amazon.com/Elder-Scrolls-Chapter-II-Daggerfall-pc/dp/B000BP3E0M/ref=sr_1_2?ie=UTF8&qid=1320858335&sr=8-2] veteran can tell you, is repetition. Daggerfall was a huge game with a nearly limitless supply of dungeons but once you'd been through enough of them you couldn't help but notice that they were all rather same-y. 15 years down the road, Skyrim will presumably be better, but how it will avoid that trap - or for how long - remains to be seen.