Skyrim Preview

DalekJaas

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Dec 3, 2008
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ChupathingyX said:
Uhhh why does this ruin look exactly the same as the ones from Oblivion?
Because the imperial army that built these forts are in skyrim too perhaps?

Excited for the game, love oblivion so very optimistic for this one.
 

ryo02

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Oct 8, 2007
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but will there be cross bows? I MAY creat a ranged character (who also uses daggers) but cross bows mean I WILL make one.

also if I drop an item and the person who picks it up tries to give it back can I tell them I dont want/need it and they can keep it if they want?
 

blankedboy

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Feb 7, 2009
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Looks awesome, but I am not digging the look of those ruins. Too bland. Daedric pl0x.

And the ecology system sounds awesome. That'll add whole 'nother level of immersion to the game, one that I wouldn't think up in a lifetime x3

Argtee said:
Looks pretty good!

Also:
...is this? An orc or a goblin?
I assume an orc, goblins are smaller in both Oblivion and Morrowind, not to mention a whole lot less civilised.

I guess the real question is why he's holding a Riekling blade oO at least that's what it looks like...
 

Necrofudge

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May 17, 2009
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Skyrim sounds as awesome as I imagined it would be from all those years playing the other Elder Scrolls games.

This will likely be the last thing I read about the game to ensure that nothing is ruined for me. It is the only game I have ever pre-ordered (and one of the few that I've payed retail price for) and after playing it, my life will likely be complete.

I do hope it doesn't have unreasonably high system requirements, but from what I read about the graphics, that might not happen...

BAHHH I CAN'T FUCKING WAIT BAHHH
 

Worr Monger

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Jan 21, 2008
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So... will the Khajiit & Argonians still have the lame, streamlined legs of Oblivion?

Or the fancy backward knee-legs of Morrowind?

A small gripe of mine, but it's still on my list of "Why Morrowind is better"... not sure why I bring it up now...
 

Troublesome Lagomorph

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May 26, 2009
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This game sounds awesome. Then again, The Elder Scrolls is my favorite game series and Bethesda one of my favorite developers. I think this game will live up to, if not surpass, what we think of it.
With that said, I think I'll need to see a lot of what was in this article myself to believe it.
 

DethKid

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Feb 16, 2011
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" took thirteen pages of notes during last week's two hour Skyim demo"

Obviously all of those notes didn't include the name of the game...

haha...im kidding...good summary

hopefully the game will come through on all the great things without drowning in bugs
 

Scars Unseen

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May 7, 2009
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And once again, a TES game becomes the driving force behind my next PC build. Thank you, federal income tax return...

EDIT: Also, I am strongly considering playing a Khajiit for the first time. That pic is pure 100% unadulterated bad ass.

EDIT the EDIT: Another thing... did anyone else notice that the orc is blind in one eye? Without mods?
 

Spectrum_Prez

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Aug 19, 2009
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They better release a set of minimum and recommended PC specs soon, so all of us can start saving up. My laptop is likely to burn itself into a crisp playing this.
 

bushwhacker2k

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Jan 27, 2009
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FogHornG36 said:
that looks more like a bad ass tiger person then a kitty cat person like in the other game
I quite agree! :D I like the look of things thus far

It really sounds like it's shaping up to be quite a gaming experience!
 

Frotality

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Oct 25, 2010
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just sounds like a hype-building article.... well oblivion actually lived up to the hype for me; different than morrowind, but awesome in its own right, so MAYBE skyrim will be the same, but i wont count on lighting striking twice.

the 'dynamic' leveling really has me worried; oblivion was more than dynamic enough, and understood that even in sandboxes you need some type of leveling framework; skyrim is sounding more and more like the failure of a leveling system that is the fable games, advancing you however the game damn well pleases because you fight nothing but zombies for 2 hours and melee is monumentally better than any other attack option. what they want to do seems to be impossible; most players (well i do...) already know what kind of general character they want from the get go; if you need hours of gametime to decide what 'class' you want, either that will just highlight the imbalance between playstyles and players will end up using one style not because they like it but because its the most useful for whatever limited situations theyve been in, or the game is so balanced that they remain indecisive forever, falling into the same trap all 'dynamic' leveling systems do anyway: leveling as the gameplay demands, not as the player wants.