just sounds like a hype-building article.... well oblivion actually lived up to the hype for me; different than morrowind, but awesome in its own right, so MAYBE skyrim will be the same, but i wont count on lighting striking twice.
the 'dynamic' leveling really has me worried; oblivion was more than dynamic enough, and understood that even in sandboxes you need some type of leveling framework; skyrim is sounding more and more like the failure of a leveling system that is the fable games, advancing you however the game damn well pleases because you fight nothing but zombies for 2 hours and melee is monumentally better than any other attack option. what they want to do seems to be impossible; most players (well i do...) already know what kind of general character they want from the get go; if you need hours of gametime to decide what 'class' you want, either that will just highlight the imbalance between playstyles and players will end up using one style not because they like it but because its the most useful for whatever limited situations theyve been in, or the game is so balanced that they remain indecisive forever, falling into the same trap all 'dynamic' leveling systems do anyway: leveling as the gameplay demands, not as the player wants.