urprobablyright said:
The Gnome King said:
Played Oblivion. Liked it; hated the leveling system. I should NOT have to sit in a corner blocking with my shield while a giant rat attacks me over and over in order to raise my "endurance" trait.
I fear sir you've been missing the point - you don't raise your trait artificially by 'doing it your way' - you raise your traits organically by doing whatever you require; and the enemies scale with you. So you don't
have to grindtastic your face off.
No, I think you're missing the point... when trying to raise your traits "organically" as you put it, if you ignore the "grinding for attributes" often the enemies would scale to be much more powerful than you, combat wise, by level 10 or so.
I'll spell it out again:
Let's say you level a character mainly using, say, running and jumping and alchemy. You pick them as major attributes or whatever. By level 10 you have NO endurance or strength upgrades, but the enemies - oh, they sure as heck do. You *have* to watch what attributes you are raising - in particular, endurance for health value - which is raised by such inane things as blocking and letting yourself get hit while wearing armor.
I'm not the only person who felt this way, sir. I am one of many people who had problems with the Oblivion leveling system, and I was simply asking a question as to if they fixed this issue with Skyrim. If you read the entire thread I think you will find, sir, that they have indeed fixed this problem and that the game will be released with a new leveling system to address the issues of Oblivion.
Here's a link:
http://www.uesp.net/wiki/Oblivion:Leveling
Here's a quote from the link:
The fact that monsters and other enemies level up at the same time as your character leads to the "leveling problem". If you make poor choices in leveling up, your character will become weaker than the monsters as your level progresses. Therefore the game will become harder rather than easier, even though you would expect the game to be easier for high-level characters.
There are several strategies for overcoming the leveling problem. One is to never let your character sleep, and therefore your character will never level up (as described at Under Leveling). Another is to just decrease the game's difficulty slider.
Now, given that I didn't write the article or ANY of the articles in the Oblivion Wiki it would stand to reason that the fact "The Oblivion Leveling Problem" exists as a term you can Google would lend credence to my statement that it was 1) a problem and 2) many people disliked it. This is further backed up by 3) the admittance of the development team that there WERE problems with the leveling system and the fact that they FIXED it for Skyrim.
But thank you, sir, for your input.
