Skyrim: Same button-mashing level system as before?

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Apr 28, 2008
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Onyx Oblivion said:
Woodsey said:
Onyx Oblivion said:
Woodsey said:
And please don't tell me the C I've seen people keep putting in front of RPG stands for "combat".
It stands for computer, I believe. Which is arrogant, imo.
Pointless, but why arrogant?
It heavily implies that most console RPGs aren't RPGs, and that merely being on a console makes them inferior.
To be fair, it was a name given during a time when 99.9% of RPG's were on the computer. Pretty stupid moniker now, but wasn't back then.
 

Onyx Oblivion

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Irridium said:
Onyx Oblivion said:
Woodsey said:
Onyx Oblivion said:
Woodsey said:
And please don't tell me the C I've seen people keep putting in front of RPG stands for "combat".
It stands for computer, I believe. Which is arrogant, imo.
Pointless, but why arrogant?
It heavily implies that most console RPGs aren't RPGs, and that merely being on a console makes them inferior.
To be fair, it was a name given during a time when 99.9% of RPG's were on the computer. Pretty stupid moniker now, but wasn't back then.
I 100% understand that. And agree with it. but the moniker is useless now, really.
 

banksy122

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IamSofaKingRaw said:
They are changing it

http://www.fragworld.org/frag/general/skyrim-leveling-and-skills-systems-clarified.html

I agree about the stupid leveling system where you had to spam low level spells over and over just to level in that area. Its much simpler and smarter the way the are making it for Skyrim.
Thanks for showing this, I am now not getting Skyrim.
What I loved about Morrowind was that you used the skills you needed and got lvls from them, and those skills got better. Now it is going to be generic RPG skill lvling.
 

WouldYouKindly

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The Gnome King said:
Just FYI. ;)

The Gnome has been accused of arrogance before, but not in that sense.
Like right now, by me, for referring to yourself in the third person you arrogant bastard.

Truthfully, it would seem Bethesda wasn't wasting our time waiting so long to make Skyrim. Oblivion was a good game and it seems like Skyrim will be an absolute improvement. As it is though, I won't be getting it immediately because strictly single player games tend to drop pretty fast in price and I'm a cheap buyer.
 

captaincabbage

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The Gnome King said:
captaincabbage said:
Radoh said:
It sounds like you intentionally made it into a grind fest. That system has been in TES for some time now, I doubt it will be changing in Skyrim, though I'm not going to rule it out after seeing the revamped skill system.
Sorry OP, but I've gotta back this guy up here. It sounds like you're just a bit OCD. YOu don't have to level up every single stat as much as possible, that's the whole point of the game's levelling system. You only level up the abilities you use, thus you automatically specialize in what you want to use without even thinking about it.
Except... it never worked this way. Your combat abilities would be pitiful if you leveled something too quickly. By the time you reached level 10, on normal difficulty if you were getting +2's and +3's in random attributes not related to combat, you were dead meat.

This was so well known entire internet articles were written on it.

Like this one:

http://www.uesp.net/wiki/Oblivion:Efficient_Leveling
Lol dude, all I can say is that you're worrying WAY too much about it. I never had any problems with this, and my biggest hobbies in Oblivion were Alchemy and Enchantment.
 

Onyx Oblivion

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Psycho-Toaster said:
Onyx Oblivion said:
*snip*

I'm definitely not gonna like it as much without the scaling. Maybe someone will make a mod to add it back in...
I think it still has some form of scaling, it's just not the same as it was in Oblivion. It's more like Fallout 3 - You go to a new area, and then that area is set to your level. It then doesn't level any further, so if you find it too difficult, you can come back at a higher level.
I know about that. I want the FULL scaling, though. I enjoyed it. Nothing too easy, nothing to strong. And always good loot.
 

IamSofaKingRaw

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banksy122 said:
IamSofaKingRaw said:
They are changing it

http://www.fragworld.org/frag/general/skyrim-leveling-and-skills-systems-clarified.html

I agree about the stupid leveling system where you had to spam low level spells over and over just to level in that area. Its much simpler and smarter the way the are making it for Skyrim.
Thanks for showing this, I am now not getting Skyrim.
What I loved about Morrowind was that you used the skills you needed and got lvls from them, and those skills got better. Now it is going to be generic RPG skill lvling.
The main changes are just bunching up the attributes to 3 main ones. Instead of having to improve magicka (to increase rate of magic regen) and Wisdom (determines max magicka) you just increase Magicka and both of those things happen.
 

Onyx Oblivion

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bussinrounds said:
Onyx Oblivion said:
Psycho-Toaster said:
Onyx Oblivion said:
*snip*

I'm definitely not gonna like it as much without the scaling. Maybe someone will make a mod to add it back in...
I think it still has some form of scaling, it's just not the same as it was in Oblivion. It's more like Fallout 3 - You go to a new area, and then that area is set to your level. It then doesn't level any further, so if you find it too difficult, you can come back at a higher level.
I know about that. I want the FULL scaling, though. I enjoyed it. Nothing too easy, nothing to strong. And always good loot.
Full scaling ? Really ? I think your in the minority on that one. When i learned that Oblivion had that it really killed my enthusiasm for that game.

Why even bother having leveling up at all then ? ( besides to raise your skills )
Well, a fair number of enemies are still weaker than you. So progress is still made. They just spawn less often.
 

mike1921

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Zantos said:
I found the levelling system to work really well, it blended almost seamlessly into gameplay for me with the exception of a few buggy little pieces. It just sounds like you were trying to turn it into some sort of grindfest. I'm hoping they debug, but mostly keep the oblivion levelling system.

To set some of your fears to reast they're ditching major and minor attributes, and theres no real level cap, so it should just work in on a "You're using spells ergo getting better at them" kind of level.
I understand how for some people the oblivion leveling system works fine in the gameplay. But for some people, like me, if you just play normally, not specifically leveling anything and selecting your major skills to just be the skills you plan on using the most (I will note that once you get 10 points in your major skills that's when you get the level up so that just means +5 to that one stat when you can boost 3 if you do no minor skills) your character will be so underleveled compared to the enemies that a highwayman will feel like the ultimate boss that you have to slowly ping health away from.
Kinguendo said:
SO you turned it into a grindfest because you wanted all 5s every level and you blame the game? You should be thankful you got that choice.
Because if you don't get all 5s (or at least 3s) every level you're going to get fucked up the ass.
 

Kinguendo

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mike1921 said:
Because if you don't get all 5s (or at least 3s) every level you're going to get fucked up the ass.
Except I didnt and I didnt, not only speaking from other peoples experience of not sucking at Oblivion but also speaking from my own experience of not sucking at Oblivion.
 

Sejs Cube

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So basically you hate that the leveling system is based around Doing A Thing makes you better at ... doing that thing you've practiced.

I find it hard to have much sympathy for your position, OP. I'm sorry you want your cookies for free.
 

Zantos

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mike1921 said:
Zantos said:
I found the levelling system to work really well, it blended almost seamlessly into gameplay for me with the exception of a few buggy little pieces. It just sounds like you were trying to turn it into some sort of grindfest. I'm hoping they debug, but mostly keep the oblivion levelling system.

To set some of your fears to reast they're ditching major and minor attributes, and theres no real level cap, so it should just work in on a "You're using spells ergo getting better at them" kind of level.
I understand how for some people the oblivion leveling system works fine in the gameplay. But for some people, like me, if you just play normally, not specifically leveling anything and selecting your major skills to just be the skills you plan on using the most (I will note that once you get 10 points in your major skills that's when you get the level up so that just means +5 to that one stat when you can boost 3 if you do no minor skills) your character will be so underleveled compared to the enemies that a highwayman will feel like the ultimate boss that you have to slowly ping health away from.
I just set my major skills to the ones I used most and had almost no trouble with the scaling. I didn't specifically level any skills I simply used the ones I liked and it just flowed naturally. Maybe you just made decisions for major and minor skills that clashed with your style of play.
 

kingcom

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I cant get over how someone thought the cRPG was about consoles, as opposed to Table Top RPGs.
 

Doom-Slayer

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Ya I have to say thats your own fault. You forced grinding on yourself because you thoguht youd get "outscaled" did you actually try it WITHOUT grinding? Ie like before this big grinding fest or did you just rely on guides? Because Ive played through oblivion, Fo3, New Vegas each like..3-4 times and Ive never had a problem with scaling. In oblivion you can literally take like, any one focus, melee,ranged,magic and if you work it right youll be fine. Magic was maybe a tiny bit slow but the others worked perfectly.
 

mike1921

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Kinguendo said:
mike1921 said:
Because if you don't get all 5s (or at least 3s) every level you're going to get fucked up the ass.
Except I didnt and I didnt, not only speaking from other peoples experience of not sucking at Oblivion but also speaking from my own experience of not sucking at Oblivion.
But see here's the thing, you need those stats. No matter how much you don't suck (also, seriously , shut the fuck up about that. It's not whether you suck, it's that your interests work in a way that you will level with the enemies) if you play a certain way you will just be at a point where everything feels like an invincible wall of steel you're hacking away by level 20.

Zantos said:
mike1921 said:
Zantos said:
I found the levelling system to work really well, it blended almost seamlessly into gameplay for me with the exception of a few buggy little pieces. It just sounds like you were trying to turn it into some sort of grindfest. I'm hoping they debug, but mostly keep the oblivion levelling system.

To set some of your fears to reast they're ditching major and minor attributes, and theres no real level cap, so it should just work in on a "You're using spells ergo getting better at them" kind of level.
I understand how for some people the oblivion leveling system works fine in the gameplay. But for some people, like me, if you just play normally, not specifically leveling anything and selecting your major skills to just be the skills you plan on using the most (I will note that once you get 10 points in your major skills that's when you get the level up so that just means +5 to that one stat when you can boost 3 if you do no minor skills) your character will be so underleveled compared to the enemies that a highwayman will feel like the ultimate boss that you have to slowly ping health away from.
I just set my major skills to the ones I used most and had almost no trouble with the scaling. I didn't specifically level any skills I simply used the ones I liked and it just flowed naturally. Maybe you just made decisions for major and minor skills that clashed with your style of play.
I don't know, I was trying to play a mage warrior hybrid. Hopefully my old xbox file (I since pirated it for PC because my TV screen was so small and I wanted to try mods) is still there so I can look at it and see
drizztmainsword said:
Yeah? you were playing the game wrong.

When I played, I would essentially ignore the "you can level up dialog" until I actually found a bed. This could take weeks. By the time I was actually ready to level, any of the stats I was actually interested in increasing (because I used them a lot) were at the +5 mark.

Keep in mind, that I wasn't ignoring the level up because I wanted better stats. I was ignoring the level up because finding a bed would take me away from whatever adventure I was currently on.

What you were doing is referred to as "munchkining" and is one of the many forms of metagaming, the bane of any role-playing experience. You're better off taking the lower numbers and forming a real narrative.
Except what you're doing really is giving you the best numbers possible in comparison to enemies (well unless you count just not leveling period in which case you'll destroy everything just by looking at it). They wouldn't be taking the lower numbers if they did it your way they'd be taking higher numbers.

Also, playing the game the way that'll feel natural (When someone sees that they're going to level up once they find a bed they're probably going to think they're supposed to go find a bed) is munchkining?

And, were you never in cities or by "found a bed" do you mean "a bed was less than 15 feet away from me)
 

Kinguendo

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mike1921 said:
But see here's the thing, you need those stats. No matter how much you don't suck (also, seriously , shut the fuck up about that. It's not whether you suck, it's that your interests work in a way that you will level with the enemies) if you play a certain way you will just be at a point where everything feels like an invincible wall of steel you're hacking away by level 20.
So what you are saying is that I mastered the game from the moment I started playing it? Seems rather unlikely... and why should I "shut the fuck up about that"? Is it because you want to sing my praises instead and proclaim how I am a natural at Oblivion and how much I dont suck at it? Because I agree with that (read my previous reply), looks like we agree. Jolly good.
 

mike1921

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Kinguendo said:
mike1921 said:
But see here's the thing, you need those stats. No matter how much you don't suck (also, seriously , shut the fuck up about that. It's not whether you suck, it's that your interests work in a way that you will level with the enemies) if you play a certain way you will just be at a point where everything feels like an invincible wall of steel you're hacking away by level 20.
So what you are saying is that I mastered the game from the moment I started playing it? Seems rather unlikely... and why should I "shut the fuck up about that"? Is it because you want to sing my praises instead and proclaim how I am a natural at Oblivion and how much I dont suck at it? Because I agree with that (read my previous reply), looks like we agree. Jolly good.
No, just that you're interests allign in a way that make the game easier. There is no "mastering" wanting to use solely swords and shields . You might as well say you "mastered" eating sandwiches with mayonnaise because I hate mayonnaise.
 

Kinguendo

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mike1921 said:
Kinguendo said:
mike1921 said:
But see here's the thing, you need those stats. No matter how much you don't suck (also, seriously , shut the fuck up about that. It's not whether you suck, it's that your interests work in a way that you will level with the enemies) if you play a certain way you will just be at a point where everything feels like an invincible wall of steel you're hacking away by level 20.
So what you are saying is that I mastered the game from the moment I started playing it? Seems rather unlikely... and why should I "shut the fuck up about that"? Is it because you want to sing my praises instead and proclaim how I am a natural at Oblivion and how much I dont suck at it? Because I agree with that (read my previous reply), looks like we agree. Jolly good.
No, just that you're interests allign in a way that make the game easier. There is no "mastering" wanting to use solely swords and shields . You might as well say you "mastered" eating sandwiches with mayonnaise because I hate mayonnaise.
AH! So you just assumed I used swords and shields and only ever played as one class? Good, because thats completely wrong. You could have ASKED what weapons I use before pretending thats the secret to winning and it having nothing to do with being good at the game.
 

mike1921

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Kinguendo said:
mike1921 said:
Kinguendo said:
mike1921 said:
But see here's the thing, you need those stats. No matter how much you don't suck (also, seriously , shut the fuck up about that. It's not whether you suck, it's that your interests work in a way that you will level with the enemies) if you play a certain way you will just be at a point where everything feels like an invincible wall of steel you're hacking away by level 20.
So what you are saying is that I mastered the game from the moment I started playing it? Seems rather unlikely... and why should I "shut the fuck up about that"? Is it because you want to sing my praises instead and proclaim how I am a natural at Oblivion and how much I dont suck at it? Because I agree with that (read my previous reply), looks like we agree. Jolly good.
No, just that you're interests allign in a way that make the game easier. There is no "mastering" wanting to use solely swords and shields . You might as well say you "mastered" eating sandwiches with mayonnaise because I hate mayonnaise.
AH! So you just assumed I used swords and shields and only ever played as one class? Good, because thats completely wrong. You could have ASKED what weapons I use before pretending thats the secret to winning and it having nothing to do with being good at the game.
Please be joking. Please be joking. Please for the love of all that is good and holy, along with all that is evil and demonic, be joking.