I'm afraid I don't follow on a number of things. Reduction/clarification:AndyFromMonday said:Yes, sequels can be good when they improve wholly on the original idea. Look at Assassins Creed 2 and, like you said, Morrowind. Sequels CAN be good, it's just that sequels nowadays are treated like a way to simply change the game a bit and then release it to on the market with minimal innovation. Look at EA Sports or any of the recent games released this year. All sequels with very little innovation.rossatdi said:I'm not sure I follow. There have always been crap games and some of the best are sequels. Morrowind is a sequel and unless you're talking of the first Warcraft the biggest money spinner for Blizzard came after 3 RTSs.
Technology isn't really holding the industry back, I'm sure you'd agree that more ideas in gaming is something that we're all looking for. I would argue that this is stymied by rapidly advancing hardware. Set platforms like the 360 and the PS3 must give developers a far easier time because they don't have to worry about making sure a game can run of a budget PC with X, Y and Z components and well as being truly stunning on a high end PC with A, B and C components. Some of the most fun/interesting games in recent years have been stuff like Braid, Limbo and 'Splosion Man which are cheap little console developments.
To be honest, technology IS holding gaming back. Certain ideas can only be realized using modern technology, especially ideas that involve huge sprawling words filled with people I.E. what Skyrim attempts to be. Red Dead Redemption tried this and while the world wasn't exactly filled with people it still stuttered like a drunken horse at times. As ideas get more complex you need complex means to realize them. Better technology doesn't always have to mean better graphics.
And that's called laziness. Putting as much effort as you can into a game will undoubtedly result in quality. Being lazy, however, won't. Ideas are getting more complex than ever and as such hardware and software must be up to the task so those ideas can be realized. Yes, it's hard to make a game on a PC giving that the hardware is so diverse. However, developers were willing to do so in the past. Let's not forget that back then, most companies did not have huge offices filled with hundreds of employees. Why should gaming become more simplistic when the means to develop one are becoming more complex? Nowadays, one programmer doesn't have to do all the work.
I'd much rather wait 5 years for an amazing game with a lot of effort put into it than 2 years for a mediocre one.
Developers need to stop treating new technology as a new foothold into ever increasing graphical complexity. I'm not saying developing should be made harder. I'm saying that when it gets easier you should also work harder. If creating a world is easier now why not work harder to make it more complex? The tools are there for anyone to do so.rossatdi said:While that's a nice concept, the idea of an industry purposefully cutting itself down to be less profitable and smaller is just unrealistic, massively so. The tools for little indie developers to come up with ideas which then filter through into the mainstream are bigger than ever before and Minecraft is a great example. Nothing the industry is doing is going to make this harder. The only limiting factor is development cost and that is, in part, driven by ever increasing technological advancement - something that is inevitable and unavoidable..
The reason games cost so much is because of graphics. Most gamers demand better graphics but that doesn't always have to be the case. A good art style and an amazing world can make up for mediocre graphics because you can hide it. Braid doesn't have amazing graphics but it does have an amazing art style which gives it it's stile and makes the whole world vibrant and interesting.
Let me give you an example. Let's say 5 years ago, it would take one year to make one character. So you develop a game for 3 years, putting 3 characters in the game. After 5 years, the technology has been developed further and now creating one character takes only one month and yet for some reason developers are still creating only 3 characters. I hope you understand.
I didn't mean it that way. What I was trying to say is that games are no longer as influential. We no longer see innovation. Assassins Creed revolutionized action games and AC2 perfected that formula. Now, instead of attempting to perfect the formula even further and add new mechanics they're just rehashing the same shit over and over again.rossatdi said:From your above quote the assertion would appear to be that no game has been influential since Morrowind, unless I'm misunderstanding your point, I can't see how you can possibly justify claiming there's been no advancement to the world of gaming since 2002.
1. Red Dead Redemption ran fine on the 360 and is a brilliant example of a company using its existing engine not to push graphics but to increase the size and detail of their world. Judging from the horror stories coming out of the Rockstar officers, lazy is not a word that can sum up the design ethos.
2. Sports franchises have been pulling this trick for well over a decade, which they can do because of updating games to stay contemporary with real life seasons. Its not something I think is good but it does exist under a different industry model to say Assassins Creed or the Elder Scrolls series.
3. I agree with you on art style over graphical complexity. I would love to see a new sonic 2d game done with an interesting painted art style like Braid rather than the bland style they went with. But as you say, gamers like graphics and developers have to sell games - so there's a driving force there.
4. Regarding innovation. There is a point when a genre has conventions that just work. Take First Person Shooters, two analogue sticks to move and aim, trigger for Primary/Secondary, reload/jump/action somewhere on the face buttons and so on. There's no need to revise this. What makes each game better is what they do with it. Portal 1 & 2 were excellent examples of games that thoroughly experimented within their own field.
We're entering industry maturity to some regards with gaming. Like cinema, things like tracking shots, zooms, closeups, etc had to be invented but the rate of those kind of major discoveries has slowed. Now there's only innovations in technique like dicking around with 3D (again), the genre steps forward with story and vision - not technology. Gaming, I believe, is starting to reach that point of having the key directorial/technological components and innovation will come through better stories (Skyrim), clever subversions of tropes (Portal 2), trying out new things (LA Noire). There will always be the summer blockbusters (Modern Warfare) and the Indie darlings (Minecraft) but I just get the impression you're expecting some kind of collective agenda setting for the better from the industry, which isn't going to happen.
Conclusion: What I don't understand is how you can be upset that a company that has a desire to make good games, and have as many people play them as possible, and a profit margin to maintain has moved to a platform of development that allows them to do that.
As a pen and paper gamer, I've noticed that system complexity can be a cover for lack of interesting world design. If Skyrim has a few less in-game options but a more interesting world and a better story, that's a sacrifice I don't mind.