trsmassive said:
Well, it's a Bethesda engine game. When a guy is dropped from a great height in one of those, he does not tumble or flail. He holds his posture perfectly, landing feet first, spine straight, ready to continue fighting with his horribly shattered legs.
I'm just saying that character models and character physics are
not Bethesda's forte, and I thoroughly doubt that they will suddenly be fluid and realistic before release.
However, AI is far easier to change (relatively) before release than the game's engine. They'll be tweaking that and trying to find "sweet spots" right up until release. AI's tough to get right in any game, never mind an open-world one, so I let this one slide, since they can still fix it.
As long as it has the things I'm looking for, I'd be delighted - good dialogue, a main story that doesn't treat the player like a toddler or a buffoon (I'm looking at you, Fallout 3!), cool and interesting sidequests and some epic dungeon crawls and dragon murders.
And, I guess, Radiant Story, although I'm a little skeptical as to how far this can go. I love the idea in theory, but you have to limit how much the player can do, simply because allowing for all player actions in the quests of a large game like this would make it 50 gigabytes big and have a release date of November 11th, 2020.
"Radiant" story just seems to be that if you kill a questgiver then their family might hate you and some other NPC will give you the same quest, possibly with slightly different motivations.