I'm with SajuukKhar on this one; the architecture, colour, style, layout, weather, flora, surrounding lands and even the interior designs occupying city buildings are heavily distinct in Skyrim.Aprilgold said:Architect style is now color? The fucking cities were different in their building styles but had the same drab colors. I'm sorry but due to their highly realisim style they had to smear pounds of dirt and sawdust onto the players camera so I couldn't see nor care about the one neat arch in that one boring town.SajuukKhar said:Lets seeJitters Caffeine said:You could show pictures of the major cities in Skyrim to a person and they couldn't tell the difference between them because they're all just generic medieval walled cities with a castle above everything else. The settlements in Fallout 3 and New Vegas all look different, especially in Fallout 3. No two looked even vaguely similar.
-Markarth is made in Dwemer style
-Solitude has a very classical Imperial stone style
-Windhelm is built out of massive ancient dark stones, partially falling apart, lots of staircases.
-Whiterun's buildings are made out of a light color wood and have thatched roofs, some have singled roofs and are generally spread out
-Riften has very cramped buildings, made out of a dark lumber, and have shingled roofs
anyone who has played the game for more then 5 seconds could tell the main cities apart from each other because they look nothing alike.
You would have to be literally blind to not see the difference.
-----------------------------------------------
Same thing as before, Bethesda makes the best hiking and meat-and-fuck simulators around.
In Oblivion, MAYBE you might find it hard to distinguish between, say, Leyawiin and Bravil; but in Skyrim only a lack of attention or downright ignorance could prevent someone from distinguishing between the towns, even if you don't remember their names.
For instance, Markarth is carved into a cliff, Riften is built on a lake.
Whiterun:
Riften:
Markarth:
Solitude:
Riften:
Markarth:
Solitude: