Skyrim Weight Inaccuracies

hazabaza1

Want Skyrim. Want. Do want.
Nov 26, 2008
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A wizard did it.
But seriously just wait for a mod or something.
 

Bagk Nakh

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May 18, 2011
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Bethsoft has never really given a fuck. In Elder Scrolls games iron weapons and armor are lighter than steel weapons and armor, yet IRL iron is heavier than steel. Plus look at the miraculous Fallout 3 and New Vegas miniguns that weigh between 15-25lbs when IRL they weigh 30-60+ pounds for the gun alone and another 20+ for the ammo backpack.
 

Fr33Lanc3r.007

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Jul 29, 2010
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craftomega said:
Ok you see how much the average long sword weighs; at max 4½ lb. Yet in Skyrim a normal sword weighs 9 Skyrim Weight (Sw). Yet leather armor weights 6 Sw and that is for your torso and legs. But in reality Leather armor weights about 15-25 pounds. So how why does the sword weight more in Skyrim.

Iron Sword 4½ lb : 9Sw
Leather armor 15-25 lb : 6Sw

This is only one example because i dont want to bore you guys (might be to late for some). Now im sure someone is going to say "To help balance the game" or some crap like that; I call bull shit on that.

So now after that lesson, my question. Why did Bethdasoft purposfully make the weights on items historicly Inaccurate? I honestly cannot see a good reason for it
It gets worse: 1 wolf's pelt is lighter than the 1 piece of leather you take from it...... Apparently the tanning process adds a lot of weight.....
 

loc978

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Sep 18, 2010
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I'd be right there with you if I owned the game... I wouldn't say 4.5 lbs is a maximum for a longsword, but it's certainly heavier than most. Your average modern longsword (for example: an Oakeshott Type Xa made by Albion) tends to weigh just over 2 lbs (fun aside: viking swords tend to be lighter, and since Skyrim is viking themed, well...). sounds like Skyrim needs one of these [http://www.newvegasnexus.com/downloads/file.php?id=38197].
 

Trevor Thomas

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Dec 2, 2011
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During Bethesda's MASSIVE effort to dumb-down TES they changed 'Encumbrance' to 'Weight'.

Taking 'Weight' to mean 'Encumbrance' again, I can answer this the same way I answered this exact same question a few years ago about Oblivion...

An item's Weight/Encumbrance value reflects NOT ONLY how heavy it is, but how difficult it would be to carry. How would YOU carry around several different swords, various armors, as well as hundreds of Keys, Scrolls, etc?

If we want to get pissy about 'historical accuracy' and 'realism' while not complaining about the THREE-HUNDRED (300) base Carry Weight, then I think perhaps we need to just shut it and go back to playing the game.

EDIT: And another thing, regarding ANYTHING in the game needing to have HISTORICAL accuracy. I feel the need to point out that this game does not take place ANYWHERE in History on Earth. So. That argument is probably the worst ever.
 

Spencer Petersen

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Apr 3, 2010
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I'm guessing the Skyrim weight stat takes size and ease of packing into account. A longsword is harder to fit into a pack compared to leather armor.
 

pffh

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Oct 10, 2008
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The materials on Nirn apparently aren't the same materials as we have on earth even if some have the same name. That's why the metal stuff is much denser ie heavier then the same metal stuff on earth. Since light armor is mostly made of leather and materials that have no namesake on earth it's lighter.

Also smithing mumbo jumbo magic technique that traps air in the armor stuffery so it's lighter and offers the same amount of protection. The reason it can't be used in weapon is because the sharpness of the weapons scares the magic from the technique away.
 

Lawrence Salcido

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Oct 31, 2011
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Yes, you could say that it's in another universe and that's the easy way out. But to explain why it makes sense could be said like...
What if the properties of leather and metals are different in the Skyrim universe?
That would explain a lot.
The 2-handed swords, leather, even some other random stuff. Like why Arrows weigh absolutely nothing. The wood made from them weigh lighter than our wood, etc.
 

Jordi

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Jun 6, 2009
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craftomega said:
This is only one example because i dont want to bore you guys (might be to late for some). Now im sure someone is going to say "To help balance the game" or some crap like that; I call bull shit on that.
Would you care to explain why? I mean, presumably you mention this counterargument to your thesis with the goal of preemptively discrediting it, but then you mention no reason whatsoever for why it isn't a valid argument.

I'm actually kind of with you. I like (certain kinds of) realism in a game like this, and I wonder the same thing you do. The thing is: I can't really imagine it being for any other reason than game balance. I guess it's possible that all of the developers are completely ignorant of this information and they didn't bother looking it up, but this seems very unlikely to me in such a huge production. Furthermore, I've heard this criticism before in other Elder Scrolls games, so I'm sure the devs did too. It's hard to imagine something like this not happening on purpose.

How exactly it affects game balance, I don't know. I'm curious too.
 

aristos_achaion

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Dec 30, 2008
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Eh, I'm not going to say to balance the game, per se, but it definitely helps to give the game flavor. You're going to be carrying your armor on you no matter what...it's pretty unlikely that you'll have multiple sets of armor to swap out; unless you've got really high-level enchanting, you're probably just going to be wearing the best of whatever kind of armor you've decided to level up. So there's not much of a reason to incentivize not carrying armor, because you're pretty well stuck with it. On the other hand, it's pretty easy to see why a character would stockpile weapons: enchanted weapons are all over the place, even at early levels, a character might want separate weapons for two-handed/one-handed/archery, and you might want to carry around weapons you only use in specific scenarios (e.g., silver swords for undead or soul-capture enchantments for soul-farming). So, there's a lot more reason to make the player choose swords than to choose armor.

Also, this is a game where "ebony" is a type of metal and quicksilver comes in ingots...who knows if mammoth leather, e.g., might not weigh far more than what we're used to?
 

Ranorak

Tamer of the Coffee mug!
Feb 17, 2010
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Wait, THAT bothers you?

Not the fact that you can shuff 10 of those things in a small satchel, with a pair of iron chest plates?
But the fact that it weighs differently?
 

lacktheknack

Je suis joined jewels.
Jan 19, 2009
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For the same reason that Bioware didn't properly check the ramifications of Tali's sweat composition... because only terrifying die-hard fans actually care.

Also, balance.

(I love this thread.)
 

craftomega

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May 4, 2011
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Trevor Thomas said:
During Bethesda's MASSIVE effort to dumb-down TES they changed 'Encumbrance' to 'Weight'.

Taking 'Weight' to mean 'Encumbrance' again, I can answer this the same way I answered this exact same question a few years ago about Oblivion...

An item's Weight/Encumbrance value reflects NOT ONLY how heavy it is, but how difficult it would be to carry. How would YOU carry around several different swords, various armors, as well as hundreds of Keys, Scrolls, etc?

If we want to get pissy about 'historical accuracy' and 'realism' while not complaining about the THREE-HUNDRED (300) base Carry Weight, then I think perhaps we need to just shut it and go back to playing the game.

EDIT: And another thing, regarding ANYTHING in the game needing to have HISTORICAL accuracy. I feel the need to point out that this game does not take place ANYWHERE in History on Earth. So. That argument is probably the worst ever.
Other then the last paragraph i like this idea alot. So the dumbed it down to the point of being vista all over again >.>
 

Yoshi4507

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Jul 20, 2010
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Orange12345 said:
I used to be bothered by things like this, but then I took an arrow in the knee
I would agree with you, until i took an arrow to the knee
 

The Funslinger

Corporate Splooge
Sep 12, 2010
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hazabaza1 said:
A wizard did it.
But seriously just wait for a mod or something.
I want to see what kind of OCD maniac makes that.

OT: So the fact your character can run around with 300kg of shit, not even feel it and not have a pack of any kind doesn't bother you; but inconsistent weight stats (a mere statistic on a menu, that merely bears glancing at) doesn't?