Skyrim Weight Inaccuracies

Recommended Videos
Jun 11, 2008
5,329
0
0
If it still called encumbrance well there is your problem. Encumbrance =/= weight and generally speaking it would be more difficult and encumber you more to bring around a sword than armour as a sword is relatively unwieldy when it is at your hip compared to armour which you can wear. Think of armour as your clothes and the sword as a heavy school back and which one restricts your movement more?

Also above all else and I am getting quite sick of these topics relating to encumbrance in Bethesda games as the way they do it balances the game stop thinking about it like real life or in your own logic.
 

Mr Thin

New member
Apr 4, 2010
1,719
0
0
I'm usually quite bemused by how picky fans can get, but this actually seems quite reasonable. Armour should weigh more than weapons. I want my armour to weigh more than my weapon!

I can understand certain things having unrealistic weight, but having weapons weigh more than armour doesn't add to or improve the game in any way, it just annoys picky people.

IrisEver said:
I just assume that ingame'Skyrim Weight' of an item takes into account how easy it would be to lug around - besides just how heavy it is.

Perhaps if you could fold a sword up, it would be easier to carry around and have a lower 'Skyrim weight'.

...I have no idea.
That... might actually be it. It kind of makes sense to do that, really.

However I'd prefer they simply imposed restrictions on quantity, rather than compensating via inaccurate weight. Like, you can only carry three full-sized weapons at any given time.

Ah, but then you would have to figure out which items should have what restrictions, and how the character could realistically carry them... no, it's probably better just to do what they're doing.
 

winter2

New member
Oct 10, 2009
370
0
0
Trevor Thomas said:
During Bethesda's MASSIVE effort to dumb-down TES they changed 'Encumbrance' to 'Weight'.

Taking 'Weight' to mean 'Encumbrance' again, I can answer this the same way I answered this exact same question a few years ago about Oblivion...

An item's Weight/Encumbrance value reflects NOT ONLY how heavy it is, but how difficult it would be to carry. How would YOU carry around several different swords, various armors, as well as hundreds of Keys, Scrolls, etc?

* Le Snip *
And that is the whole thing in a nutshell. Case closed. End of thread. Nothing to see here. Move on. Good Day.
 

Jfswift

Hmm.. what's this button do?
Nov 2, 2009
2,393
0
41
Sometimes I notice nitpicky things like that too (more so with say, Fallout when it comes to weapon specs) but then I figure, it's an alternate universe, where everything is similar, but not quite the same and everything is okay again in my mind. Hope that helps anyway.
 

dcdude171

New member
Oct 16, 2009
169
0
0
They should also take out the dragons , all the other mystical creatures , the magic , and potions , cause you know they're not realistic.
 

Woodsey

New member
Aug 9, 2009
14,548
0
0
"Why did Bethdasoft purposfully make the weights on items historicly Inaccurate? I honestly cannot see a good reason for it."

I... is that a joke? For balancing, and because its not meant to be historically accurate; its a bloody made-up world.

"Now im sure someone is going to say "To help balance the game" or some crap like that; I call bull shit on that."

Oh right, OK. I love it when people dismiss all the logical answers so they can carry on with their inane 'point'.
 

Pandaman1911

Fuzzy Cuddle Beast
Jan 3, 2011
600
0
0
Sorry, IRL does not a fun game make. And Bethesda sees this. That's about all there is to it.
 

The_Blue_Rider

New member
Sep 4, 2009
2,190
0
0
Well look at it this way, Steel Longswords sell for about 45 gold, and weigh 10 pounds (In Skyrim)
that means that if you looted enough to fill your inventory with them and then sold them all, you would gain 1350 gold, but if each only weighed 2.5 pounds like in real life then suddenly you've made 5400 gold. Its a way to stop players from breaking the game for themselves.

Also Its a fantasy game, get over it
 

Catalyst6

Dapper Fellow
Apr 21, 2010
1,359
0
0
Zachary Amaranth said:
coheedswicked said:
because its a fantasy game set in a different universe... they dont have to be realistic. its not a simulator
But armour weights totally kill my immersion!
Immersion? In MY Skyrim?

I was immersed, once. Then my horse ran up a tree and the dragons started flying backwards.

Still game of the year.
 

microwavefriendly

New member
Feb 15, 2011
8
0
0
so...
http://kotaku.com/5296222/kotaku-bureau-of-weights--measures-studies-fallout-physics-also-beer
...
yeah...it'll be useful until it takes an arrow in the knee.

this thread amazes me and totally justifies not only the internet, but forums too.
 

Jordi

New member
Jun 6, 2009
812
0
0
craftomega said:
Jordi said:
craftomega said:
This is only one example because i dont want to bore you guys (might be to late for some). Now im sure someone is going to say "To help balance the game" or some crap like that; I call bull shit on that.
Would you care to explain why? I mean, presumably you mention this counterargument to your thesis with the goal of preemptively discrediting it, but then you mention no reason whatsoever for why it isn't a valid argument.

I'm actually kind of with you. I like (certain kinds of) realism in a game like this, and I wonder the same thing you do. The thing is: I can't really imagine it being for any other reason than game balance. I guess it's possible that all of the developers are completely ignorant of this information and they didn't bother looking it up, but this seems very unlikely to me in such a huge production. Furthermore, I've heard this criticism before in other Elder Scrolls games, so I'm sure the devs did too. It's hard to imagine something like this not happening on purpose.

How exactly it affects game balance, I don't know. I'm curious too.
Well how would making armor weight less then weapons balance the game? I guess you could make the argument that it prevents you from carring around a crap load of weapons... but there is really no point in doing that thice there is no durrability. I just cant seem to find a good reason, other then what Trevor Thomas said
During Bethesda's MASSIVE effort to dumb-down TES they changed 'Encumbrance' to 'Weight'.
I can't really think of a balance reason either, but if you don't know an argument, then you also cannot counter it.

I don't really see how swords would add relatively more "encumbrance" than armor though, so I don't see that being the reason for the weird weights. Encumbrance is basically a function of weight, shape and flexibility, right? If anything, I'd say that in that case the encumbrance of most weapons should be even lower compared to armor. It seems much easier to roll 10 swords into a piece of leather or something (so I won't get cut) and carry that around, than it would be to carry around 10 pieces of leather armor.
 

Thistlehart

New member
Nov 10, 2010
330
0
0
It makes as much sense as all potions weighing 0.5 lbs., glass and ebony being a legitimate option for armor and weapons, dragons' wings being too small to realistically support them in flight, and the presence of beastfolk and werewolves.

Realism in a fantasy game is essentially pointless.

You want that level of realism in a fantasy game as expansive as Skyrim? Go make one yourself. No, seriously, I'd like to see that sort of thing work. It'd be kind of neat.
 

marblemadness

New member
May 26, 2010
57
0
0
This is possibly the dumbest thing I've read on this site... ever.

You're talking about HISTORICAL INACCURACIES in a game with DRAGONS...

What is WRONG with you?
 

skateblind

New member
Apr 5, 2011
9
0
0
Not going to read all the replies, but firstly it is a game and you have to balance it in some way. Spending a long time making the game fun and accurate to reality would be pointless for a game, it is meant to be fun, not accurate. Magic, dragons, different humanoids and all the other stuff is not realistic, but it makes for a good game. I would rather cast flame spells than try and kill an enemy with a few card tricks. :)

You also have to account for size and shape of the object, it is easier just to make on stat and bundle all of them together.

Mentioned by someone else too, but this it is a ficitional universe and metals might not be the same as the ones in our universe.

It is a ROLE PLAYING game and the role happens to be part of another universe with completely different rules and laws.
 

Skratt

New member
Dec 20, 2008
824
0
0
Zachary Amaranth said:
coheedswicked said:
because its a fantasy game set in a different universe... they dont have to be realistic. its not a simulator
But armour weights totally kill my immersion!
Zachary Amaranth said:
craftomega said:
Its not that, its just they put so much effort into making a great game then they skimp out on details that are easy to fix. It just bugs me, if you dont care about it thats your call but i do care.
Damn. A massive conspiracy would have been far cooler than nitpicking.

Tanksie said:
its a different planet.
with magic and dragons and immortal children and about 14 people on an entire continent with about 2 houses and a shop. and you are bitching about how much the stuff weighs.
But it kills my immersion!
Yes it does and you are completely correct in feeling that way. It is however a math problem related to game mechanics. Sorry. :(
 

Imperioratorex Caprae

Henchgoat Emperor
May 15, 2010
5,499
0
41
craftomega said:
Just some flame protection first; Skyrim is a great game, and Bethdasoft can make there game how ever they like, all im asking is why they are doing stuff blantly wrong.

Ok its time for a history lesson about medevil europe.

Wikipidea
The longsword (of which stems the variation called the bastard sword) is a type of European sword designed for two-handed use, current during the late medieval and Renaissance periods, approximately 1350 to 1550 (with early and late use reaching into the 13th and 17th centuries).

Longswords have long cruciform hilts with grips over 10 to 15 cm length (providing room for two hands). Straight double-edged blades are often over 1 m to 1.2 m (40" to 48") length, and weigh typically between 1.2 and 1.8 kg (2½ to 4 lb), with light specimens just below 1 kg (2.2 lb), and heavy specimens just above 2 kg (4½ lb).
Ok you see how much the average long sword weighs; at max 4½ lb. Yet in Skyrim a normal sword weighs 9 Skyrim Weight (Sw). Yet leather armor weights 6 Sw and that is for your torso and legs. But in reality Leather armor weights about 15-25 pounds. So how why does the sword weight more in Skyrim.

Iron Sword 4½ lb : 9Sw
Leather armor 15-25 lb : 6Sw

This is only one example because i dont want to bore you guys (might be to late for some). Now im sure someone is going to say "To help balance the game" or some crap like that; I call bull shit on that.

So now after that lesson, my question. Why did Bethdasoft purposfully make the weights on items historicly Inaccurate? I honestly cannot see a good reason for it.



See me next time on HOW TO SWING A SWORD. How all the weapons in skyrim are being swong in mollases.
Mmmkay, tell me how much orichalcum weighs in the real world then. Or where I can find it. Moreover, how in any way shape or form "realism" or "historical accuracy" comes into play in a FANTASY ROLE-PLAYING GAME.
I wonder sometimes, do you trolls just nitpick on purpose or is it like a mental imbalance, like OCD. Like you're just compelled to find a flaw in the game that is trivial, trite and honestly bullcrap.
So in reality your "lesson" teaches nothing about a video game, where the programmers can make things however they wish. Especially a fantasy game taking place on another planet (possibly on a completely different realm/plane/universe considering the elements that do not exist in our realm).
Next time you want to disprove game mechanics using the "historical accuracy" argument, spell "historically" correct and attack a game that has to do with actual Earth history. You know, the real world we live in?
 

Azrael the Cat

New member
Dec 13, 2008
370
0
0
Weight varies between planets because it is determined by the mass of the object you are standing on, combined with the gravitational effects of other large objects (planets, moons, stars) nearby.

Skyrim is on a different planet, with different star alignments and moons to Earth. Hence gravity works differently. You can't possibly expect something to weigh the same on Skyrim that it does on Earth - that would be a truly bizarre coincidence.

It's also why acrobatics allows such extreme moon-jumping (or did in Daggerfall). So-called magic is just the combustion of chemical effects that aren't found on Earth:)

It's also why horses are homicidal maniacs if their master gets attacked. They aren't 'horses' in the sense of the creatures we have on Earth - that would be SILLY because it isn't earth. They're a breed of creatures that looks almost like horses would look, except that in Skyrim (and most TES games) there is a definite, but hereto unexplained, evolutionary advantage to having an appearance that falls within the 'uncanny valley' of art direction.