Skyrim Weight Inaccuracies

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midknight129

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Apr 1, 2011
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There's a game I play called "Dungeon Crawl". In this game, weights are in units of AUM which stands for Arbitrary Unit of Mass. Item weight in games like this are balanced from a gameplay aspect, not a realistic aspect. And this is as it should be.
 

MaxwellEdison

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Sep 30, 2010
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the.gill123 said:
Because people ***** about how much you can carry as it is, if they made the weights accurate, you wouldn't be able to carry anything, it's that simple.
This? I'm kinda confused as to why you want *more* weight...I keep filling up my inventory every time I go to mine.
 

Soluncreed

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Sep 24, 2009
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I think because you can classify it as a different kind of leather, maybe? You don't mine ebony either, but you do in this game. Different materials.
 

F4LL3N

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May 2, 2011
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Only read the first page because it should be fairly obvious. Balance, and the fact they weren't going for realism.

If they raised the leather armour they'd have to raise the rest of the armour and everything else in-game. Before long you'd be able to hold about 6 things.

Also, if you want to be more scientific, you don't know how big Nirn is. 1kg might feel like 10kg or 100gm on Nirn. Iron on Nirn might have different specs than in real life... That's the thing with fantasy; it's fantasy. It can make it's own rules.

EDIT:
craftomega said:
Its intresting to see that fan boys are countering my argument with "Because its not set in our world the same laws dont apply". But sadly they are missing my point.
Now you're just trolling. We're fanboys because we answer truthfully and factually? No one's missing the point, except you. You're under some assumption that fantasy isn't aloud to make it's own rules. You're also ignoring 1 million other unrealistic things in the game to complain about weight inaccuracies.
 

Moonlight Butterfly

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Mar 16, 2011
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By the OP'S rules The cupboard upstairs in Breezehome should have fallen through the ceiling by now and crushed Farkas to death considering the amount of stuff I've put in it.
 

derelict

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Oct 25, 2009
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the.gill123 said:
Because people ***** about how much you can carry as it is, if they made the weights accurate, you wouldn't be able to carry anything, it's that simple.
It's so funny that they use this method instead of, yaknow, restricting the max carry weight. It's equally borked in that I don't know anyone that could *run* while carrying 300lbs of anything, regardless of bulk of that amount of weight.

Long story short, it's easier to use the system they designed for Morrowind than go out and research the weights of 50 or 60 weapons, and suits of armor to generate a median range to work with. At least the swing speeds (and stamina usage for that matter) match what would be expected if someone made an attempt to swing around a 41 lb greatsword.

'Sides, they always release a construction kit, so someone will eventually put a fix to it.
 

dcdude171

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Oct 16, 2009
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The Almighty Aardvark said:
Rakun Man said:
Here is the most neutral reason why.

Weight is a force that is determined by mass time the force of gravity [W=m*g]. Mass remains constant anywhere in the universe, but the force of gravity is dependent of the equation of Newton's universal law of gravity.
Which is
F(of gravity) = [G(this a universal constant)*mass(of the planet)]/[radius^2]
or g= Gm/r^2

So this means that the the force of gravity can vary depending on the mass or radius of the planet.

I do not know the mass of Nirn (but that could be figured out by finding the acceleration of free falling objects in Skyrim) but as you can see in this picture at the bottom of the page http://elderscrolls.wikia.com/wiki/Nirn

that Nirn has a different radius, therefore its force of gravity is different, therefore objects can weigh differently as they would on Earth.

That is all I have for you. Hope it helps.
You need to read the OP a little better, he was not talking about weight inaccuracies relative to the weights of actual swords or armor on earth, he was referring to the disproportionate weights of objects in Skyrim to other objects in Skyrim. A change in gravity would do nothing to change weight ratios.

dcdude171 said:
They should also take out the dragons , all the other mystical creatures , the magic , and potions , cause you know they're not realistic.
This is a weak argument and I've seen it waay too much on this thread. Oh sure, since we have dragons ANYTHING goes, we can have mountains the size of cocktail weenies, if you break open a coconut it'll be full of butterflies and everyone's third word is wainscoting. You know, not for any good reasons, but we have dragons, so you shouldn't be complaining.

This was not a choice made by the developers, they didn't all band together and decided that Skyrim would be better with skewed weight ratios, it just lack of research. Not that it bothers me particularly (The wolf pelt thing does bug me considerably more though) I am just annoyed with the weak arguments trying to defend it.
I think it is a reasonable argument you dont complain about GTA 4 cause you can hold More than 2 guns or that you can't run out of gas, i mean mafia II you can run out of gas so why doesn't GTA 4 have it ? Also who says that Nordic " weight " is in pounds ? And maybe wait doesnt even mean wait , and also takes into account its difficulty to carry ?. We play games for the escapism ,not to have every monotonus detail of the world that we live in placed in the game , they obviously made " weight " the way it is because it will be the most fun that way , if you dont like it im sure there will be a mod for it .... like everything else