Skyrim Weight Inaccuracies

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J-Alfred

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Jul 28, 2009
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I thought all of this too...

Oh wait. No I didn't.

I dunno why Bethesda screwed up the weapon weights. And I'm drunk, so I don't even care if I'm trolling. I think Bethesda just assigned weights based on what you were likely to carry.
 

Neverhoodian

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Apr 2, 2008
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The Elder Scrolls series has always done this. I think it's for game balancing purposes. Weapons typically sell for more than armor, so it would be extremely easy to simply stockpile swords and sell them for massive profit (though to be fair it's still pretty easy to amass wealth if you're like me and make multiple "loot runs" until a dungeon is picked clean).

I think the bigger question is how septims don't weigh anything, no matter how many you're carrying. If they truly are gold coins, then they should start weighing the player down something awful after a while. Again though, gameplay trumps realism.
 

Agow95

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Jul 29, 2011
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It's a game about magic and goddamned dragons, and your complaining about realism, Where did Bethesda state that they would try to be 100% accurate with every statistic, and plus it's a completely different world, maybe they make swords heavier and leather lighter, you don't know.
 

Astiahl

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May 2, 2011
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*Holds shield up and absorbs the full brunt of a dragon's fire breath while my horse owns it's face*

"HEY! Wait a minute, why is my sword not accurately weighted?! THIS IS AN OUTRAGE, LET US POST IT ON A FORUM!"

As I'm sure the last few pages have said, different planet, a wizard did it, and MST3K Mantra.
 

Vindestructable

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Mar 5, 2011
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craftomega said:
See me next time on HOW TO SWING A SWORD. How all the weapons in skyrim are being swong in mollases.
Yeah this annoys the absolute fuck out of me, seems that noone ever realizes that you can usually swing a two handed sword faster than a one handed sword once you get it going.
 

ImmortalDrifter

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Jan 6, 2011
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Holy Shit... Using this completely fictional setting Bethesda is trying to alter not only the annuls of history but the very laws of physics!! How blind I was to this Orwellian nightmare which Bethesda is trying to call a "game"!

...

I used to be someone who took down evil conspiracies, but then I took and arrow in the knee
 

Ramare

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Apr 27, 2009
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Trevor Thomas said:
During Bethesda's MASSIVE effort to dumb-down TES they changed 'Encumbrance' to 'Weight'.

Taking 'Weight' to mean 'Encumbrance' again, I can answer this the same way I answered this exact same question a few years ago about Oblivion...

An item's Weight/Encumbrance value reflects NOT ONLY how heavy it is, but how difficult it would be to carry. How would YOU carry around several different swords, various armors, as well as hundreds of Keys, Scrolls, etc?

If we want to get pissy about 'historical accuracy' and 'realism' while not complaining about the THREE-HUNDRED (300) base Carry Weight, then I think perhaps we need to just shut it and go back to playing the game.

EDIT: And another thing, regarding ANYTHING in the game needing to have HISTORICAL accuracy. I feel the need to point out that this game does not take place ANYWHERE in History on Earth. So. That argument is probably the worst ever.
Well...pretty much this. I was going to say more on that subject, but I don't really have to. Also, who said that a "weight point" is actually a pound? In my experience, no where does it actually say that weight points are pounds, or that X item weight X pounds, which happens to coincide with it's weight point value. Also, yes. It's likely that they take both encumbrance and weight into consideration when deciding it's weight point value. Which is probably why Steel swords are heavier than Iron swords. Why? Well, hey, guess what? Unless I am not remembering properly (Also referencing Oblivion, not Skyrim), Steel longswords are wider and longer and thicker(cue dick jokes) than Iron longswords. Something weighing less doesn't mean anything when it's 2-3 times the mass, any damn way. Unless it's hollow. Which would be either the stupidest thing ever, or pure genius. I'm not sure which...
 

RedEyesBlackGamer

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Jan 23, 2011
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Phlakes said:
...The fuck?

...Did you really go to the trouble to cross reference the weights of real life medieval equipment with Skyrim's weight system?

Do you really not have anything better to do? And why the hell does it matter that leather armor is heavier than a sword? Actually, I can answer that. It doesn't. At all. In any way.

EDIT: And I don't mean any offense, this just confuses me very much.
Don't discourage him. I love when people do this kind of stuff. It is a learning experience and shows that there are hardcore fans of something.
 

Something Amyss

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Dec 3, 2008
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itsausernamewhatofit said:
Don't listen to him, he's just trying to cover his tracks. This is clearly and attempt by Bethesda to brainwash the general public. They start with simple weights of historical items and then move bigger and bigger. Obviously Bethesda is trying to alter history in the minds of the general public. This leads me to believe that Bethesda are non other than...
THE PATRIOTS
Dammit! They ruin everything they touch! Why? Whyyyyy?
 

Mau95

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Nov 11, 2011
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And dont get me started on the dragons! How can they even fly?! Its completely inaccurate; theyre too heavy to be able to move with such flimsy wings!
 

babinro

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Sep 24, 2010
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I'd agree with the OP. While the weight of items in the game is really not important...there's no real reason to lie about it either.

I don't get the balance argument as you can always offset the weight of an item with the value it's sold at in stores. Not that you should ever assume anything in a video game reflects reality...but I'm sure there are gamers out there who believe a sword is that heavy because the Elder Scrolls is about the only video game or media source to tell you that.

I'd like to see realistic weight values used in future games while still having an unrealistically high carrying capacity. I only agree with things like arrows weighing zero because it's clearly a game mechanic change and no one would mix that up with reality.
 

Montezuma's Lawyer

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Nov 5, 2011
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I worked all night, working my ass off, and come to The Escapist to relax, and I get online, and see you bitching about weapon weight?!

Are you just fucking impossible to please? Jesus christ, if I gave you a diamond ring would you complain about the weight of that?

I wouldnt be upset if you werent making this statement in the most entitled way possible.

What part of FANTASY do you not understand? Are you upset about how heavy Dragon Bones are?

...

I need coffee.
 

Jandau

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Dec 19, 2008
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Compatriot Block said:
Possibly for balancing reasons. Generally speaking (not including enchantments or anything), weapons seem to sell for more at stores, so in order to prevent people from passing over armor entirely in the pursuit of coin, they made weapons weigh more to limit how many you could grab.

EDIT: This is all from my experience so far, it's possible that armor does end up being more valuable later on, which would invalidate my explanation entirely.
But think about it for a second, if you are looting corpses on an actual battlefield, would you go stripping knights of their Full Plate or would you just grab their Swords and other weapons, assuming you're going for the best weight/cost ratio? I'm pretty sure you'd just grab the swords and maybe a few pieces of armor if you had room.

Balance is a silly argument here. There's always going to be more loot than you can carry and you need to make a selection anyway. It would have been a nice touch if the weights were more in line with actual RL item weights.
 

gideonkain

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Nov 12, 2010
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Weight is proportional to it's trade value, a Sword of Magic is going to fetch more than a full set of plate armor therefore you can carry less of them around you, this is so that it increases the time sink of vendoring trash.
 

CarbonEagle

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Apr 19, 2008
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First of all we assume that at the beginning of the game you aren't that strong (eg. how much could a sickly mage carry) so you can carry 100lbs maximum, which using Skyrim's standard unit of measure is 300u therefore a sword that weighs 9u actually weighs 3lbs and now everybody's happy. You simply forgot to convert from the standard Skyrim unit of measuring weight to pounds.
 

ExileNZ

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Dec 15, 2007
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IrisEver said:
I just assume that ingame'Skyrim Weight' of an item takes into account how easy it would be to lug around - besides just how heavy it is.

Perhaps if you could fold a sword up, it would be easier to carry around and have a lower 'Skyrim weight'.

...I have no idea.
I'm all for this one - what if the dude has no scabbard?

Then again, armour isn't exactly easy to carry, but we could always argue that unlike a sword it can be lumped into a sac with everything else.

But honestly? I call nitpicking...
 

dangoball

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Jun 20, 2011
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Not sure if anyone mentioned it before (too lazy to go through 5 pages), but if you want somewhat realistic weight of items along with carry weight limit, play STALKER. Moving with 60kg (abou 130lb) acros the map is a heroic effort in itself in that game.
 

craftomega

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May 4, 2011
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Its intresting to see that fan boys are countering my argument with "Because its not set in our world the same laws dont apply". But sadly they are missing my point. Would it be safe to say that humans from skyrim have the same or similar physical capabilities? If you say yes to this question then my point is valad. The human arm cannot deal with extreme weights at the ends (in your hands) for long periods of time, especialy while swinging them around. you would literly tear your muscles apart. so how would you be able to swing a sword that weights more then your armor? And no it does not really matter how strong you are, since everyone in skyrim can use the largest weapon without consequece. Yet in reality almost anyone can use most medevil swords due to there balance and weighting (most people will probaly cut them selves).

The irony is that I am also a huge fan boy of the TES series. I will defend this game agianst anyone who bashes it without good cause. The only point I am trying to make is that the weighting system does not make any logical sence, and sadly it is based off of the emcumbrance system which did make some sence. Sadly Skyrim over all has become consolized and many areas of gameplay and grafics have suffered for it.
 

Spineyguy

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Apr 14, 2009
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Bethesda didn't want to piss of PETA, so they made their virtual leather armour out of the data-equivalent of faux leather, so no pretend cows were harmed during the hypothetical forging. It also provides much less protection than you'd think, so anyone who thinks they're wearing real leather armour will die repeatedly for their sins.